My thoughts: I just noticed that when I went to a new system, all the planets said that they were "-1 jump from home world." I think you need to make a capital planet in your new system, you can have one for each
satthukaraoke
The way pirates acting now they're more like mercenaries then pirates. I have a few suggestion if you don't mind. - Revanmp the pirates system, instead of the mercenary like behavior. What I'm thinking is the pirates start up with a few sectors of their own like a pirate haven(asteroid belt sound good). These should be heavily defended point that will need a considerable force to eliminate. The pirate ships will spawn from there and move out to attack everyone indiscreminally, maybe the
Seems that the galaxy generator is still set to encourage early conflict (so not a bug so much as the values didn't get adjusted from beta 1) It is for testing purpose right since I understand early conflict is understandable if you want to test out the gameplay without waiting for ages. But when the game finalized then yeah, I hope it's more spread out or at least optional. I started a 4 Galaxy /40 planets each last night with 5 other AIs,
You don't have to keep the research stations. I think it requires six. Just build six, research a couple techs, than dismantle your stations. That doesn't cut it, and I think you can see that's one very forceful and ackward playing. Build up research, rush the tech, destroy the station ... that doesn't feel right. Plus it's not THAT easy, consider the cost of these station doing a rush like that probably wi
Be careful with extended range. The AIs tendency to mass gauss cannons at jump in points will result in maulage of assaults. Heh, I think that's fun though, the most interesting battles I have is when the AI completely block its phase lane with guns.
Planetary shields will do the job effectively. Thats usually what i research them for. All you need is enough research facilities. If you want a SPECIFIC counter, a couple of the capital ships have very applicable abilities: The Marza's Radiation Bomb and Missile Barrage can make mincemeat of swarms, and the Dunovs...sparky..dealie can drain all their shields. Like I said, the plantary shield is among th
and not a single one of them was Ice had the same difficulty its very frustrating when in a 30-planet universe there is ONE Ice planet (crystal is so rare its rediculous) Heh, in my two games it's the complete opposite. The whole star system doesn't have a single Volcanic or Desert planet, the first two planets I colonized were Ice, and later it seems every other ones
Well and I'm on my third game so far. I think the pirate's planet rushed is kinda ... What usually happens is a group of pirate that's about 30-40 ships in which 90% of them are Pillager (planet bombarding cruiser) jump in, ignore everything and go straight for the planet. And most of the time it doesn't matter what kind of defense the planet has it will most likely to fall under these attacks. In my second game one such group attack my capital planet, it's very well developed (around
what I like: - So far the game is pretty balance, the limit cap and the mechanic behind it is reasonable and flexible. - Capital ship orientation and weaponry come in good variety. - The way the phase lane is set up: force the player not only have to guard the front door, but the back yard as well. The map lay out I think offer realistic tactic and strategy. - The control panel is clean and intuitive, let me do exactly what I want with minimum hassle. Space RT
Well, I just have two crashes, when it asked me whether to send the dump file or not I click yes (that's all I need to do right?) Anyway it crash about 2 minutes after I saved (thought me lucky, after playing for about 2 hours? ). After I load up the save it crashed again by my estimation also about after 2 minutes. Like I said I sent the two dumps file, if that was not what I'
Well, playing about 7 hours so far, my take: 1 - For my reference the scaling proportion is kinda off: for immersion reason watching a trader or a freighter docking at a trade station or at a refinery is a painful sight. The station looks like it has some docking bays, but the ship is about 3 times the size of the entrance. I think most station needs to be a little bigger. With one exception ... for just 2 Gauss Cannon, I think the gun platform is wayyyyyy too big for its actual fu
It's just a little over 7AM here now, and I'm leaving soon until 3. Hope I got my email then.
My top 3 favorite gerne: - Strategy (I prefer tactical over RTS actually): Galciv2, Brigandine, Front Mission series, Total War, Nexus, Mech Commander series - Simulation: Freespace 1&2, Independent War 1&2, Mech Warrior series. - RPG: well, pretty much a hardcore fan, plus being a Japanophile doesn't help, as long as the game doesn't suck so bad, I play it.
Ooh but i did play it, just didnt remember it until i played the mod abit. And you didn't know about the mouse function, and on top of that, you actually try to play with the mouse ?
Hey multi, my guess is that you never played the original Freespace 2 before right?
Hmm I say around 11am... EST What! I expect my code to be delivered at exactly 0:00 Stardock time, not a single minute later
Download + CD.... You get access to Beta2 (June 21st) ,Beta3 (end of Summer) , Beta4 (when they feel like it). You get to download the FULL game when it is out in February 2008. AND they send you a Retail Copy of the Game in February. (Boxed Copy , like you normally get in the Store. Its a Win - Win - Win ! <img onload="setImageSize_onLoad(650,this);" src="http://images.stardock.com/gc2/T_DL/smiles/Congrats.gif"
to make life easier you can use VLC to watch the file, it plays just about any format out there without the need of addition codec. Oh, and it's free.
It feels kind weird now that this mod exist since honestly its image for some reasons it has been matching Sins since the day I'm interest in the game. Some of you may remember a few things I mentioned in the past month, like about a heavy PDS system since it's a heavy part of the Sekai universe. Also I once asked about the possibility of Phase Space combat when I heard the existence of the phase lane. And yeah, you can make an easy guest, it was the battle of the Aptic gate t
nice, I'll definitely try it out once I get the game. I'm a big fan of the anime and the novel. Curious though, to how much extend the mod capture the space-opera battle atmosphere of the Sekai universe? Since most battles begin or end with a heavy mine attack and assault ship to assault ship duels. The mine attack especially can hardly work very well without an intensive intercept system. So how much adaption you had managed to incoorporate. <img src="http://images.stardock.com/g
Just asking. When I choose to receive the hard copy, what I should expect this time. For Dread Lord I received a full retail box which made me a happy monkey, but for Dread Lord all I received through the mail was a CD in a plastic bag, which made me an unhappy ape. So what form will Sins be delivered, if it's a plastic bag I don't feel the need to order a hard disk (from a collector point of view).
I played both the Demos..... and they sucked..... Were the full games better? I too did not find CL or TNY worthy after being spoiled on SC for over a decade. Understandable, because both
Well, I think it will be just another game that got overhauled in order to "appeal to more players". In most of the cases it's translated into a "casual friendly" game. From the sound of it if anyone had played City Life, Tycoon New York, combine those '2 games together I think we'll get a good idea how this new Sim City will be shaped, at least to me they're sound so damn familiar. I'll save my judgement on whether the game is good or bad until it's release since it'
I just picked thise game up for 30 bucks brand new. Currently Installing. Tell us how it goes after you play it for a while. I have also been interested in this game for a while and was counting down its release. I almost ordered it from Gamestop but a barrage of negative review is p
While the system requirements are not yet set in stone, though I think they're pretty close to the mark; we will not be artificially inflating them. Despite what some may think the vast, vast, vast majority of PCs are not state-of-the-art, they are at least 3-4 years old (believe it or not, Schem is right on this point <img onload="setImageSize_onLoad(650,this);" src="http://images.stardock.com/gc2/T_DL/smiles/BigSmile.gif" align="abs