satthukaraoke

satthukaraoke

Joined Member # 2385388
0 Posts 16 Replies 9,640 Reputation

Let me guess, you're running on the latest version 1.1? The game is very stable at launched. The Second patch corrected the only issue that make the PC overheat The third patch made it rock rolid. Even without the patch this game already won't the whole list of Editor choice you see on the left side of the forum, so no, it's not "full" of bugs. In case you don't know, after the second patch most of the bugs are alread

31 Replies 24,470 Views

Ok, after extensive text on the AIs, I have the following result regarding the tech trading. I can now firmly confirm that the trade limiter that was in 1.0X is no longer there, neither there is any type of restriction in existence.. I started up new games, on both Normal and Painful difficulties, there is no difference. After letting the AI research their stuff, here is my test result along with Comparision:<br/

350 Replies 160,474 Views

Nope, I can now firmly confirm that the trade limiter that was in 1.0X is no longer there. I started up new games, on both Normal and Painful difficulties, there is no difference. After letting the AI research their stuff, here is my test result along with Comparision: 1.0X - I offered Laser IV for Starship defense - the AIs say they don't trust me yet. - I offerd Advance Minizuration, Xeno Business, Xeno Fa

8 Replies 11,356 Views

Ok, I'll try again tonight when I play again to see if it's different with low influence. It's just because in that game I'm in a very close border with the Torian and they have a very high Ifluence, so I have to keep up with them. But yeah, technically me the Torian combined hold nearly half the vote in the UP. I'll try again, hopefully next time I'll border with someone less influencial

8 Replies 11,356 Views

Well, after the fight I had yesterday I know I'm not using Cargo for my attack ship any day. I built a Large Hull ship, call it GTD-Hecade (FS2 stuff), has around 60 Missle attack. It got in the fight with a defender with 1 armor in shield. Guess what is the result of the first round (I attacked first): 0 Eh, see even with a dice roll of 60 against 1 and it can still come out zero? <img src="http://i

21 Replies 12,171 Views

Well, for what's worth about clarification. I download this game from Stardock central pretty early and play through all its patch. It's very stable and I don't crash even once. Well, I do, when I ALT-TAB but I know the problem is on my end. Since ever I apply B1.1 I have been crashing on random, nothing big of a deal, just set Auto-save from 11 turns by default to 5 turns and all it swell. The thing is I know I'm playing on a Beta pat

12 Replies 11,667 Views

I think it's a little different then that. I used Harpoon because it's the most dangerous one they give me. If basic stuff is accounted for then how about this: I traded in Beam Weapon Theory, Starbase defensive theory, armor theory for a single tech of mine, didn't remember which but a pretty low tech, I think chalf. So I don't think Theory level is the key. As I said, in 1.0X I almost beg the AI to trade me the Starbase Defensive Theory and they still give me the message of "

8 Replies 11,356 Views

Not really: - cargo hull ship is not exactly ... cheap. - They only have 1 HP. - They take up 5 Logistic point. Considering all that, you will be losing 10 tp 15 Logistic point to what you call Canno Fodder that very likely won't survive one turn anyway, not to mention the capital lost. So I think that type of escort hurt a lot more then help <img src="http://images.stardock.com/gc2/T_DL/smiles/Ew.gif"

5 Replies 5,413 Views

On Intelligence AI the limiter on tech trade is not there any more. Everything is trade like hotcake regardless of relationship and what are being traded. (I haven't test with other difficulties yet). I trade Basic Miniturization for Harboon, and it's not even one of the AI's initiate deal, I offered the deal and they simply take it. In 1.0X I remember can not convince the AI to give me basis ship defense even with plenty offer on my p

350 Replies 160,474 Views

Yo, not sure if anyone reported it. The journal mentioned that the AIs will be building starbases more effectively, but this doesn't change the mechanism of the starbase right? The reason I ask is because in my recent game the Altarians managed to build 2 Influence starbases right next to each other. Also a military base was built by another race is just 1 parcel from these 2 influence base. Uhm ...

9 Replies 8,819 Views

By the way, can someone with a good eyes tell me where is this post of my can be located? (Weird question, I know). But right now the only way for me to find it is to use the "My Post" function. It says it lists on the Galciv II section but nothing is there. The latest non-sticky post I see in there is way later then the time this thread was created. Also, I have created a few topic here and there but never see one of them on the recent post

8 Replies 11,356 Views

They do, toward the middle of the game you will see they send Capital ship toward you. In fact the reason I started the last war with the Torian is because for some reason they park a battleship inside my border and doesn't move it out, pretty damn close to my planet too. I started the war to get rid of it

3 Replies 3,364 Views

With some of the changes 1.1 made I finally pushed my game to painful level. But something I notice though: In 1.X the AI is really picky about tech trading. I hardly convinced anyone to trade weapon tech even the basis stuff like Beam Weapon Theory or Chalf even when the trade is obvious to their advantage like I'm offering Habitat for Ship defense theory. And that was on touch level. Right now with 1.1 I

8 Replies 11,356 Views

Hello, I was playing with the latest patch available from Stardock central. Every things was fine until toward the middle of the game the screen just become flickering. I saved and then escape out of the game. Now when I load back in, it's technically ... empty of stuff. Planets, stars, ships, space stations ...etc... They're there, I can still see their icons (for owned planets and ships), when I click on what's supposed to be their p

2 Replies 5,634 Views

it's a little tempting as yesterday I got a planet with 4 100% Manufacturing bonus. That's 8 factory on a normal planet. I cranked out all the ship that I can while the planet still develop the building, after that I had to remove 2 factories an replace with 1 farm and one stadium because the waste is too much.

22 Replies 14,947 Views

Well, I don't, and probably never will. The way the tech is buffer now I don't think it's possible (for me at least) to complete the tech tree. Even with a massive researching network and 100% funding right now some tech (like Phasor 4, Terranforming ...etc...) already take me like 25 turns to complete, and I have seen 30 turns tech down the line. + In an easy - average game: the type of game that I can afford to Shift the budget 100% to research time to time along the game and can st

0 Replies 2,877 Views

I was playing on a huge map, doing pretty well (thank to all the tips I got from the forum). Leading in research and population, have more influence then 2 AIs combine. The military while I'm only rank 6th, but the Hydra class frigate and the Pagasus fighter do more then enough to protect my empire. Any AI gets a funny idea are sent packing with their invasion force a bloody nose.

7 Replies 7,783 Views

Here is my suggestions: 1 - Weapon Tech is limited between allies. 2 - You can only trade the tech you research yourself. Sorta like a copy right issue, this guarantee that only the one who research the tech make sure who will get the tech, unless the other race decice to research itself. This also prevent buy and sale tech like hot cake.

144 Replies 67,643 Views

@Burianek : That doesn't really work: - We play as the leaders, we're not supposed to be taxed, but the other way around. - Each planet alreadys has a mantain fee. In most case the amount of money that's waste by production is a lot more then the mount of money you use to maintain the planet. If the fee is considered neccessary, I think it need to be scale to certain ratio. Also, the game interprets hammer as the

18 Replies 14,558 Views