BlackRainZ

BlackRainZ

Joined Member # 2383523
50 Posts 1,009 Replies 1,127 Reputation

I upped mana cost. Typical cost for elementals are around 50 strategic and around 40 tactical. Other summons vary but somewhere around there, either higher or slightly lower. It is possible to remove bonuses from shards of course. Let me know if the new mana costs are better though. In my mod, it isn't necessary to balance large vs small empires because I use population much more. A new small city is not going to be able to produce many armies

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Thanks for the feedback Andarvi, I am happy to get some discussion of features. I removed unrest with number of cities. I never saw it as a very immersive thing. If you think it should be back in, I am willing to listen to your reasoning on it. As for the summons, i intentionally took out mana upkeep. I wanted to make it so that someone who focused on summoning could be very powerful but it does need to be balanced. I also like being able to summo

168 Replies 403,680 Views

Guess I will just post it here, another error in your code Says should be doing lightning damage of 4 but the code says 2 Static Blast Lightning strikes a random enemy for 4 Lightning damage (+1 per level). Lightning strikes a random enemy for %d Lightning damage. <br /

1 Replies 4,262 Views

Your description says that Guardian wind gives +15 to dodge, but the code says it is giving +25. This is for both this and the regular Guardian wind. Guardian Wind Allied units gain +15 to Dodge (+5 per air shard) vs ranged attacks. Allied units gain +%d to Dodge vs ranged attacks.</FormattedDes

1 Replies 4,262 Views

In my mod, I have made it so that the adventurer's guild gives 10xp per turn. I also have towns giving XP per turn so a level 5 town with an adventurers guild gives I think either 20 or 30 xp per turn, I forgot which. For lower level heroes this is a lot but higher level heroes it is about right but I also have lower xp amounts needed for level up too.

12 Replies 20,369 Views

[quote who="StevenAus" reply="56" id="3367165"] Are further changes required to be compatible with Children of Storm 1.0d? It seems that: "Mods\ChildrenOfStorm_Factions\COS_factions_SpecialUnits.xml" might have been updated after your last edit. Not sure if there are any other files that were changed (check out Heavenfall's changelog).[/quote] No, no further changes are required. He only fixed a mistake that he had made in the

168 Replies 403,680 Views

I also use snaking and the bridge mod which go excellent with this. There is no way that I know of to adjust the default growth given from food surplus, it may be hard coded. However, these are some of the things I do, even if I do not have the sovereigns call spell which gives +20 to growth, it is imperative to get a commander hero. Your sovereign gives +10 to growth, if you didn't know, also the tower of dominion gives a bonus to growth so your first town will gro

168 Replies 403,680 Views

Sure Dorno, happy to help. First if you want to use Children of the Storm, you have to download Children of the storm from Heavenfall's thread. That must be downloaded first and follow his instructions to install it. Then you download the immersion mod. There are files and some folders in the download. The mods folder must be placed into: C:\Users\Name\Documents\MyGames\LegendaryHeroes You will overwrite anything it says to overwrite, if you have succes

168 Replies 403,680 Views

I like to hear any opinion heh. In the three kingdoms era, they did in fact wear Iron armor, soldiers that were heavy units wore iron armor and a lot of it. They also had large shields and spears. Anyway I decided to add a little bit of training time to chainmail and higher class armors. I don't know exactly how much extra time it will mean for training though. Need to test. Also finished integrating CoS, so I am uploading version 1.0 now.

168 Replies 403,680 Views

Well, it is compatible with CoS, I mean it will work its just that CoS wont have some of the features my mod has so I have to manually edit Units and abilities and such in CoS to bring it to full compatibility. You can certainly play them both together but for example, if you are using a CoS faction and you train units they will not use up population. So I have to edit all the units to use population. It isn't difficult, just time consuming. It will probably take me a couple of hours of s

168 Replies 403,680 Views