I was just thinking. Maybe I should change the population cost to 50 per soldier so a 3 man squad would be 150 soldiers. What do you think? Or should I keep it at 10?
BlackRainZ
Blah, with the release of the new version of LH I will have to spend more time with this. I will have to go through all of the new patch to see what I need to make compatible and such and I don't feel like doing it now heh. So the new version of this mod will be delayed a little, sorry.
Im still working on this but with some testing I can see the issue with gold is going to be difficult. Units with no armor or leather aren't going to cost maintenance but units with chain and plate will cost a good amount in gold (plate approximately 2 gold per turn, masterwork armor around 3 gold per turn, chain maybe 1 gold per turn) This is because the way production is tied with gold maintenance so I will say just consider units with no armor or leather to
There was a compatibility problem with Children of the Storm in the last version which meant that soldiers were not correctly using population. I am in the process of fixing it. I have already fixed the issue with summons. The following are what are being fixed and/or changed in the next version: ----Updated compatibility for Children of the Storm vs 1.1c ----Fixed issue with summons not working as I intended them (Now summons will stack properly)
hehe, gonna try updating today and fix couple issues.
eh?
Sounds great, anyone willing to work with me or make things for this mod is good.
Well towns getting rocked easily is a problem of the default game, actually it is harder to take a city in this mod than in the default game because the militia get armor in my game. If you have any ideas on how to make cities harder to take, let me know. Yeah, I saw the new version of children of the storm. I am a little behind due to time constraints, I will certainly update soon.
Well. I will take a look at it sure. If there are significant changes. I will add them.
Thanks for helping out Dark Howl. I will be working on this sometime this weekend to update and fix some issues. If there are any requests for what you would like to see changed or added in, please tell me now so that I can work on it this weekend.
[quote who="Darkhowl" reply="109" id="3372634"] Quoting BlackRainZ, reply 107 Okay, I will look into all issues when I have time. Thanks BlackRainz[/quote] No need for thanks, just glad to have discussion going on. I do better work when I can discuss with others.
[quote who="Bobisback" reply="108" id="3372555"] Hey I got another question if you do not mind. If I was goin ot change the exp gain in the game is there a file that will do this for me for all units in the game?[/quote] There is a file bobisback, elemental.defs In there are the values for experience, just search for experience and you should find it. Do you think the experience gain is still too much ?</spa
Okay, I will look into all issues when I have time.
not sure about bleed skill, I haven't touched that. As for wages, not sure. It might be because of the production (which is tied into wages) I will have to look into it.
Well, I appreciate the discussion and it really isn't difficult to change but there are a lot of variables which need to be considered. In my opinion, the main factors which makes recruiting armies prohibitive is resources and population. In the late game, population wont be as much of a factor so perhaps plate mail could be increased in production but the early to mid game where population is important, those units should not take long to recruit. if it takes 7 turns to train a unit, you
[quote who="Bobisback" reply="100" id="3371704"] ya I just did a couple of city battles it still seems to be quite week. I am playing on expert level but it just seems to not be enough haha. 9 units sitting in the city plus 4-6 militia units. I did not lose a single unit. ummmmm. Sorry going ot beat this dead horse some more. So I agree that you could recruit 100's of troops in a week or so. However, I disagree that you can produce 100&
Please don't take this the wrong way, but this isn't going to work. You will be able to certainly have the unit appear in game and you can make it build outposts, that is easy enough, however the AI will not use it. I already tried this once before in the past. I had even removed the ability for pioneers to build outposts but the AI will still build only pioneers and will be able to build settlements and outposts with pioneers only. It is hardcoded.
Maybe what I will do is give some more bonuses to defensive troops in fortress towns. I will think about it. City battles is difficult because all militia use the best armor and weapons researched. They will not be unarmored militia like in vanilla.
The point of the mod is immersion and a semblance of realism. If you look at turns, they are now weeks, rather than seasons. How realistic is it for a small unit of men to take years to train ? Well, it isn't realistic. Even thousands do not take that long to train to a basic level. A 30 man unit shouldn't take longer than a week or two to assemble and receive some basic training. That is the reason. It is just more realistic. However, they take population now which puts much mor
Just thinking about it right now, but would anyone be interested in some new paths ? If so, what paths would you like to see and what kind of abilities should they have ?
[quote who="Bobisback" reply="92" id="3371080"] Hey, This mod looks great, but I am having issues with getting it installed. I want to just use only your mod for now. Do not wanna make it to complicated at first. Do I just need to copy all your files just into my data/English folder and that's it? Do I need to turn on use mods? When I do this in game it looks like nothing has changed. what I am missing?
Yes, heroic pursuits mod fits well with immersion mod. In the newer version I have lowered XP gain from cities and the adventurers guild and highered XP needed for lvl up slightly but it still levels up much faster then in the base game. I am also working on the summons abilities trying to make them more powerful but not too overpowered.
Yes, there is less water. Let me know if it is sufficient. The other aspects of the mod are good though. Please give me any feedback so I can make it better. If people would talk to me about what works and what doesn't as well as what would be cool to have in the mod, then the mod will only get much better.
I looked into it just once and it seemed very confusing how the walls work. There are several pieces and when I open them up in the editor they are very small. How exactly do they work because there is no way the small pieces they have in there fit around an entire city. Couldn't wrap my head around it. If you could explain it perhaps I could do it. Also, I realized there is one more file which needs to be edited in the C:\Users\name\Documents\Mygames\Legendary
You are using what with what