Are you talking about AImilitarystrategytypes and coreaidefs ? What other files handle things like that ? My question is though, if you add in certain armors and weapons through the magic techs which can only be obtained through the magic techs (all being new armor and weapons) will the AI design units that use them ?
BlackRainZ
[quote who="ddd888" reply="24" id="3239962"]welll if you just REPLACE techs with other ai will just pick the better ones but yeah you are right that ai still might pick them in random order like it does with equip and traits for all this there is only 1 solution: premade templates for ai developing (also easy and great way to let modders add content that is ai compatible ) https://forums.elementalgame.com/432736 we need this impro
[quote who="seanw3" reply="18" id="3239824"] Quoting Heavenfall, reply 13I don't plan on modding any of this stuff. Too much work. I will! I want to finish some of my long term projects, but since Goetia is on hold and Ivory Towers is as well until the quest system gets some sweet chocolate lovin, I might just do something crazy. I want each faction to have different incentives on how to research. Reading Hf&#
Review was good, but was annoyed by the comments, all people could talk about was the sexual harassment lawsuit.
I don't even think the guy is talking about the new version. He keeps bringing up older versions and he won the game 4 or 5 times already since the newest version came out>> Bullshit.
If you guys need any help, I am willing to help out. Actually, if you guys need help on any of your mods, I am willing to help out.
awesome! keep working on this.
Yes, that is exactly what I meant. The fact that turns don't work means the code basically doesn't work. Until turns work correctly, we wont really know for sure.
Yeah, that is what the problem is Sean. Which means that the monster aggressiveness code doesn't work until they fix that.
That's silly. The difference is that you need a sufficient amount of resources to fit armies with armor and weapons, however, to fit one person with armor and weapons is not difficult. Merchants can easily find ways to get supplies from other merchants, towns, countries, etc in order to create a few pieces of armor or weapons or the weapons and armor are created by blacksmiths (from who knows where) and you can purchase them. That is the difference. It is common sense.
Yeah, it definitely didn't. Try this, just play on a small or medium map, reveal the whole map and watch the AI, they will build pioneers and the pioneers will go off and found cities, never getting attacked. Even with 100% aggressiveness.
I did it for pioneers Sean and watched as the AI built several pioneers, which walked right by monsters (100% aggressiveness) and the monsters did not attack.
yes I dont have a question mark on my keyboard haha. Also the code doesnt work. I tried with pioneers and cities.
Sean, did you see what else I said> The aggression code doesnt work. I modded my own game and cities to 100% chance to be attacked and even though monsters were right outside ai cities they didn't attack, even after 50 turns. So are you sure it works>>>
Sean in your core improvements file, under cityhubs you have this: Unit AbilityBonus A_MonsterAggression 50 Shouldn't that be city for modtype>>>> Also, did you test that this even works>> I just tested
You did what> You got it to work for designed units>> Is that in the coreunits file>>
You can easily mod it back in.
I guess even just having the monsters highly aggro to pioneers and cities would help. Would I put the code under the cityhub1, cityhub2, cityhub3, etc in coreimprovements>
Sean, it would work for pioneers and cities but how could it work for designed units>
Sean, does that mean every monster needs to get that tag or is there a way of doing it globally.
Very cool. This should make things interesting. I wonder if this will make them attack cities too.
Frogboy, will we be able to create larger maps than the ones we now play in the game, is what I want to know. For me, even the large maps in the game are way too small. I want maps which are 5 times larger than the largest right now. Perhaps even 10 times.
I really hope we see a good quest editor, map editor, etc. (I am hoping for something like elementerra so I could make much larger maps. The maps now are so small)
That is what I assumed at first. Adding the likelihood tag is simple enough. Why would they forget it>
Heaven, this is what I had said, but Sean said that doesn't matter. He said it was supposed to automatically unlock as soon as you take path of the governor.