BlackRainZ

BlackRainZ

Joined Member # 2383523
50 Posts 1,009 Replies 1,127 Reputation

Are you talking about AImilitarystrategytypes and coreaidefs ? What other files handle things like that ? My question is though, if you add in certain armors and weapons through the magic techs which can only be obtained through the magic techs (all being new armor and weapons) will the AI design units that use them ?

46 Replies 30,585 Views

[quote who="ddd888" reply="24" id="3239962"]welll if you just REPLACE techs with other ai will just pick the better ones but yeah you are right that ai still might pick them in random order like it does with equip and traits for all this there is only 1 solution: premade templates for ai developing (also easy and great way to let modders add content that is ai compatible ) https://forums.elementalgame.com/432736 we need this impro

46 Replies 30,585 Views

[quote who="seanw3" reply="18" id="3239824"] Quoting Heavenfall, reply 13I don't plan on modding any of this stuff. Too much work. I will! I want to finish some of my long term projects, but since Goetia is on hold and Ivory Towers is as well until the quest system gets some sweet chocolate lovin, I might just do something crazy. I want each faction to have different incentives on how to research. Reading Hf&#

46 Replies 30,585 Views

That's silly. The difference is that you need a sufficient amount of resources to fit armies with armor and weapons, however, to fit one person with armor and weapons is not difficult. Merchants can easily find ways to get supplies from other merchants, towns, countries, etc in order to create a few pieces of armor or weapons or the weapons and armor are created by blacksmiths (from who knows where) and you can purchase them. That is the difference. It is common sense.

16 Replies 15,180 Views

I did it for pioneers Sean and watched as the AI built several pioneers, which walked right by monsters (100% aggressiveness) and the monsters did not attack.

856 Replies 2,037,089 Views

Sean, did you see what else I said> The aggression code doesnt work. I modded my own game and cities to 100% chance to be attacked and even though monsters were right outside ai cities they didn't attack, even after 50 turns. So are you sure it works>>>

856 Replies 2,037,089 Views

Sean in your core improvements file, under cityhubs you have this: Unit AbilityBonus A_MonsterAggression 50 Shouldn't that be city for modtype>>>> Also, did you test that this even works>> I just tested

856 Replies 2,037,089 Views

Frogboy, will we be able to create larger maps than the ones we now play in the game, is what I want to know. For me, even the large maps in the game are way too small. I want maps which are 5 times larger than the largest right now. Perhaps even 10 times.

66 Replies 158,053 Views

I really hope we see a good quest editor, map editor, etc. (I am hoping for something like elementerra so I could make much larger maps. The maps now are so small)

66 Replies 158,053 Views