LNQ

LNQ

Joined Member # 2382998
71 Posts 747 Replies 15,554 Reputation

Would be best if the owner of the lair always stayed on the lair tile no matter what, and only additional spawns from that lair would wander about. Like barbarians in Civ V.

40 Replies 43,596 Views

I think this here is just a case of a minor burnout with regards of Elemental. It's good to have at least a short timeout on both sides. I myself will keep feedback to a minimum before the city management is overhauled.

323 Replies 256,185 Views

[quote who="Frogboy" reply="185" id="3136929"]In the post I responded to, I also tried to be clear that I might be misinterpreting what some users are requesting. And before someone else tries to throw the WOM towel at me again (because that never gets old), it's important to realize that (a) I'm not the designer of FE, and ( this is one of 8 active projects that I'm involved in presently. I care about FE a great deal but at the end of the day, it's Kael's

323 Replies 256,185 Views

Yep Brad's "not a game for you" comments to people who write constructive criticism with reasonable balancing ideas don't feel too good. Starts to feel a little like it was before WoM was released again. However FE is in a much, much better shape than WoM even though I agree with the balancing issues. Makes me think that the man might be exhausted from such a long and painful development process from pre-WoM to this day. Three years of dealing with the community about the same

323 Replies 256,185 Views

What makes you think Google will be the only one who gets into this market once the technology is out? The glasses will probably evolve into something safer than on the video. I expect to get such glasses that are relatively unintrusive. I consider the potential for these glasses to be like the dashboard of a car. Formula 1 drivers and fighter pilots already have a HUD projected into their helmet. Most of the time I would just expect to see a clock and maybe a small ca

17 Replies 49,471 Views

Did you guys read the OP at all? "I even found a bug with regards to the AI going after "goodie huts” (which is ironic because the AI is supposed to look at whether there’s danger around it)." That's a comment about the way the AI acts against the drake in the vid.

19 Replies 44,220 Views

[quote who="GavinHawk" reply="73" id="3119713"]Would be nice if we could connect a city over a river so that we can have a river through the center of it.[/quote] I'd just like that we were able to build a city on top of a river for some special bonuses and a different look to the city with a river going through it.

128 Replies 383,773 Views

Also, separate city building screen allows for all sorts of modding opportunities, if you can have a tile placement system within the city screen. A real sim city minigame will be possible (via a mod only, of course).

82 Replies 123,118 Views

I support 1-tile-cities. I would like it to be accompanied with a change to Zone of Control. If Zone of Control took into consideration the TYPE of terrain when spreading, it would allow for kingdoms to from in much more interesting ways: ZoC would spread at normal rate on hills and grassland ZoC wouldn't spread over impassable mountains ZoC would spread slower in forests, swamps etc ZoC wouldn't spread across water unless you have

82 Replies 123,118 Views

I'm for 1-tile cities. In my opinion, cities look worse when you have to put improvements adjacent to each other without options to arrange them and build roads from one another. It's just a mish mash of random building crammet together. At least with city hubs that possibly grow larger as you level up, you can design the hubs to look interesting.

128 Replies 383,773 Views

Just so nobody mistakes my first post, I really liked the intro video. And I wasn't saying the Sovereigns should be a lot more powerful, just they should somehow stand out from the ordinary hero. Heroes are fine just the way they are.

16 Replies 29,102 Views

BoogieBac's animondays mana bubble graphic at 0:15. [e digicons]B)[/e] This intro does kind of make me feel like the Sovereigns are somewhat weaker in the game than they are in the intro. In the game they're just a hybrid of a pioneer and a hero, as we've stripped them from all the special stuff they had in WoM. Either they need something extra, or the narrative needs to say that they have been weakened for some reason and need to regain their strength.</p

16 Replies 29,102 Views

Some things you haven't considered in the points you made: [quote who="feelotraveller" reply="33" id="3115120"] 1) Ability to create chokepoints (well not entirely, but largely so...). This can be worked around and is not crucial but IMO is worth keeping. [/quote] It would be incredibly difficult to make the AI be able to game the mechanic like a player can. Therefore it's a gamey mechanic that many don't like and gives an unfair edge to the player.

78 Replies 46,464 Views

I hope you do realize that as they write new code and implement new features, they need to do stability testing all over again. They can't just make the game stable now and then have it stay as stable until the end of development. They're going to make the game plenty stable before it is released, don't worry.

31 Replies 17,254 Views

Not a lot of strategic potential in the current system unless the placement of buildings was made to matter a whole lot more. That would've been just as big of a change (even bigger, actually, and a lot riskier) than what Frogboy talked about. The tile placement system will surely be possible to be unlocked by modders.

71 Replies 45,098 Views