I posted a couple of bugs and to balance the negative tone of them, wanted to point quick impressions after some 30 turns on the overall state of the game, which are positive. The game is looking very good (apart from the ugly river tiles), and in general it's fun to play. The learning curve at the beginning is much, much higher than with civilization, as I'm still at a loss at what I should really do in game and what +1 gildar or +1 grain or +X food for grain or +1 growth rea
LNQ
What the title says. If you misclick on Logging Camp and cancel it, you just lost the forest tile next to your city and potentially can no longer build the logging camp.
Yes please.
The new city building system has a massive flaw. I built my city two tiles away from both a forest and a river. The game still has Logging Camps / Docks that have forest / river prerequisites. You can build them if you have a building adjacent to a forest / river, but now since the game is in auto-placement mode, you're at the mercy of the AI tile placement . Worst of all, I noticed that you you can actually game the system by putting a lot of buildings into the qu
[quote who="Frogboy" reply="24" id="3205002"]It's the same sound effect that's always been in there for that. Feel free to suggest a different one and I'll pass it on to Derek.[/quote] Yep it's the old one and I have been hoping it's a placeholder since day one. :) I'm not a sound designer so I don't know what to suggest to replace it with. I just know that the current one sucks and annoys the hell out of me, and judging by the replies I'm
It sounds like a bad sound effect from Windows 95.
Also my pet peeve, the sound effect when you pick up treasure that sounds like breaking glass is still there. It's almost as annoying as the "creaking door" noise when you pick treasure. Neither of these make any sense and irritate me enough to make me hate picking up goodie huts. If they were in context, sure. So if you have the creaking door noise when you find a goodie hut that's an abandoned wooden building, it's ok. But when you find an abandoned wagon and it sounds l
If you get per-order FE, I suggest waiting for Beta 4 (Estimated to be released on August 16) rather than trying out the current version.
I really liked the epilogue. I'm probably in the minority that I didn't realize Tommy Solomon was Robin until the end. I like epilogues like that. Loved the one in Gladiator, for instance. I did however expect Tate to be a bad guy (I didn't realize she's the main villain though) the moment they showed the scar on her back when they had shagged. I was surprised that Batman didn't realize this. I don't understand why they showed her scar and him looking at the sc
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After action report. Basically a write-up about something soon after you did it.
Glad to hear about the rivers! They're clearly the art asset most sorely in need of improvement at the moment in the game.
Alright, I'll have to learn to love them then. [e digicons]:moo:[/e]
[quote who="DsRaider" reply="39" id="3193110"]My only problem with the new cloth map art is that while I like the new look of revived trees they look like they have been planted in rows instead of growing naturally.[/quote] Compared to the dead tree graphic on the map which works very well, the revived trees do kind of look funny, I agree.
I've never heard anyone talk about this after way back in WoM beta, and I was wondering. What's your opinion on how units are represented on the cloth map, with the boardgame-like pieces? I've never really liked them that much to be honest. They're not super annoying but to me they take away from the otherwise really cool cloth map. That said, I don't know what I'd replace them with. Maybe simpler tokens, the same models as in close up view or icons tha
I like the new cloth map too. It would be nice to have rivers that run through forests though. Doesn't make sense that rivers always have to be clear of trees.
Alright, the screenshots were a bit misleading then. I am less wary. Thanks for bothering to clear that up, Brad. Sorry for the commotion.
[quote who="Alfdaur" reply="11" id="3192045"]Let's just play the new beta first, before going all 'rabble rabble rabble!"[/quote] Remember how well waiting for the next beta to deliver the fun turned out with WoM? Every single time my fears have proven true with the Elemental project, so nowdays I'm just gonna air out the concerns sooner rather than later. Especially when there seems to be obvious backtracking on the initial plan going on here. I hope it's goin
I can't help but be very wary of how the city tile placement system seems intact even after all the talk how it serves no function and needs to go / made meaningful. Starting to get concerned. At some point it was going to be a one-tile town with a separate town window (in my opinion the right way to go obviously), but now they seem to have hesitated and pulled their punches, settled for this weird system where you still have the tile placement but upgrade improvmenets so the city
What the hell seanw3, how do you jump from my post to "maybe LNQ shouldn't play 4X games". You start sounding like Brad, using the "maybe this game is not for you" card way too soon. I don't like the condescending attitude. I know of the one tech that turns excess food to resources in Endless Space, but if I haven't got that tech researched yet, does Food give some other bonuses as well? As far as I was aware, the extra food was useless other than that. If not, then the ga
[quote who="Simplicity2" reply="110" id="3186445"] You realize, of course, that this is the Civilization model you've just come round to? In Civ, population is derived from city level as an arbitrary stat, which is derived from food collected by the city. But you could easily replace "food collected by the city" with "population". Each city level in Civ requires more "food"/"population" to make the city grow. The difference in the two models is that it is very
Late game tediousness is a problem with pretty much every 4X game I've played. I just bought and finished a game of Endless Space, and I have to say that its approach, where some of the star system improvements don't help a system at all and are situational instead is even worse than the "I want to build everything"-system that the Civ games use. It was horribly tedious to micromanage each star system to figure out whether I should build this food improvement or that e
So is the tile placement system still in there? I sure hope it serves some purpose now if it is.
Frogboy got fed up with the FE discussions here and decided to take a break from actively writing on the forums. Talked about a month, but that was back in early May I think. I believe it might be for the best, this way the team can get the new changes done in peace. We'll probably get back on track with the discussions after Beta 4 rolls in.
If I had to guess, I would say that I'm in the majority when I say that I buy games from wherever I can get them and don't really care that much if it's Steam or not. I guess I end up buying from steam quite often since it's so accessible now that I have an account there.