I've encountered the not-updating health bar with a lot of different attacks, skills and spells. My poisoned units, for instance, still showed as a nearly full health bar and with 3 units (I think it was one of those 3-stacks of wolves I had tamed), even though it was at around 3 HP / 12 gradually falling from poison.
Chibiabos
Relax. There's only 4 days and a few hours until launch ... its not as though a player's manual is standard at launch or anything. :P THERE ARE SO FEW DAYS!
I'm pretty conservative and would say EFE deserves a 75 or so ... Civ V definitely did NOT deserve a 90. IMO, at release, Civ V was a huge disappointment and should not have scored much better than EWoM's Brad-confessed fail launch. Civ V has improved slightly since, but still falls short and it seems they won't be fixing it anymore, as the recent patch plans I read about seemed applicable to G&K; vanilla, my guess, is abandoned. :/ E:WoM was
I have heard the mysterious chime as well.
I may have missed how to organize or sort items on the quickbar (lots of times I recruit someone late-game and wish I could stick some spells on the Quickbar that aren't, or better yet extend the quickbar so I have quick access to more of the unit's spells). Regardless of whether or not it presently can be sorted, the automatic/default sorting produces inconsistent results. I play Beastlord and love to Tame as many critters as I can, starting with web-capa
Glowing_Ember: But ye spread thine wayward apostrophes to thine parrot kin. Ye are in the company of Brad for thine wayward apostrophes (Brad seeming to tend to not use them at all, especially in possessives, which I notice in his posts and are shared in the in-game text of Elemental, leading me to believe he probably wrote or 'edited' that text himself ...)
In my 0.992 game, the AI is still expanding a bit aggressively on Challenging, frustrating to the point that I've reduced the number of AI players to 2 on a Large map.
Computers that fail due to heat from their own processors are the fail of either the computer manufacturers for failing to include a sufficiently robust cooling system to handle their computers actually getting used at the power the manufacturers advertise, or the user if the user overclocks the system and the system resultingly fails due to heat or (as my sister did) the user does something extraordinarily as stupid such as trying to pretty up their laptop by putting something over it that c
It was a remarkable feature I found back in GC2 and one I had hoped Firaxis might have looked at. Several times after the launch of Civ V, where gamers with even high-end machines would gripe about turn processing taking one, two or more minutes while they could do nothing but twiddle their thumbs or catch up on a novel, others would casually remark in sympathy for Firaxis, 'Well, what do you expect with so many things going on that can only be processed afte the playe
Grah. Its "'nuff said." Apostrophe marks where letters are missing. Repeat after me: "Brad Wardell may rock at making computer games, but I should not learn grammar from him." Also, why so impatient with 5? 7 didn't appear until 6 did. :/ Also, 5 has already been published.
"Modern" is a vague and inaccurate term if you, in fact, mean 'recent,' and is completely meaningless in a discussion of computer games. "Modern" essentially means post-medieval ... the "Cathode Ray Tube Amusement Device" patented in early 1947 and arguably the first video game, definitely came many centuries after the medieval era and is thus modern. "Modern" is an era name, just as Medieval, Classical, Stone Age, prehistoric, etc. I even more despise 'best.&#
Not sure what histories you read, nor what 'mountains'. 'Men on the mountain' are hermits and tend to be ignored. There's a reason mountain climbing is popular -- it is a dangerous adventure, an adrenaline rush. Mountain passes -- low points in a mountain range that are the only readily surmountable point -- are renowned chokepoints in the history of conflicts. Mountains are steep rises in the terrain, often including multip
I do find it silly that an AI decides they're sick of you and go to war, and then the lose -- badly -- and on the verge of defeat, their buddies decide the war is somehow your fault and try to gang up on you. Of course by then, I have such a momentum of war that I am generally able to steamroll them, too, but the front with the first AI has moved so far that some of my home cities are not as defended as they should be and I sometimes lose one or two. Its easy to retake them, t
I use Beast Lord, and as I expand across the map, I do find the Familiar very useful as they share my Sovereign's 'Tame' skill. But yes, he's a delicate wolf especially when first summoned and I have to be exquisitely careful with him.
I've had problems with unarmed units, such as Pioneers and the noblewoman you escort for a quest, appearing in the front with actual armed and armored units in the back :/
Beastlord isn't as easy in .99x as I thought it would ... it costs 40 mana to cast, and that's tough early on to cast very often. You definitely want to get every enchantment/artifact/promotion could can get to both boost your mana production and reduce the mana cost of tactical spells on your sovereign. Its especially tragic when the spell is resisted, you aren't allowed to recast it on the same beast even after the 10 tactical turn cooldown on the spell. :/ I
Also, in regards to kiting ... I wish we could kite, but unfortunately once you move, even with a unit like Stalker that has a lot of moves, it won't let you move again ... so you can't move, attack, and move away in the same turn no matter how many 'moves' you have. :/ It would be nice if you could, maybe make an attack consume several movement points but still allow a unit to pull away if it has sufficient remaining moves.
On a related note, I take Beast Lord as a trait and the first creatures I go for, if I can, are the various web-casting spiders (not all of them cast webs) since that helps me capture each beastie (assuming I have the mana) one at a time, avoiding taking damage or accidentally killing a beast I want to capture with a counterstrike. In doing so, I noticed that the tactical AI for spiders refuses to do anything once their spider has been webbed -- even if it can cast web (and hasn't y
I love wolves, especially Great wolves, because I take the beast lord trait, and it is indescribably awesome to have the power of Howl with stacks of archers. :P But, yeah, it really doesn't make sense that three air shrills with 8 - 16 HP each and paltry damage is 'Medium' whilst a Great Wolf army with much more HP and dealing a lot more damage is 'Weak.'
Here's my system info from DXDIAG:
I'm not so sure about making mountains passable, maybe chains could feature a Mountain Pass as a feature that is crossable. I actually like having impassable obstructions such as mountains, it helps with strategic decisions such as which cities I need to defend and what cities belonging to my rivals would be good to take for their strategic value because of chokepoints created by impassable terrain.
This crash occurred while on the cloth strategic map, nothing particular happening (not casting spells or anything), was about to move a unit. [Windows crash dialog] Problem signature: Problem Event Name: BEX Application Name: FallenEnchantress.exe Application Version: 0.9.9.1 Application Timestamp: 507dcbe8 Fault Module Name: MSVCR80.dll Fault Module Version: 8.0.50727.6195 Fault Module Timestam
There are odd graphical projections attached to the muzzles of the wolf tokens on the cloth map. Was that intentional or is this a graphical glitch? Also, the one on the lower right is a "Great Wolf" army; the upper left is a regular "Wolf Army" ... I find it odd the
Would love one, but just can't justify the expense. So much software is so bloated, I need high capacity, and regular hard drives were still more than ten times the bang for the buck than SSD the last time I was in the market for a hard drive ... sucked, but I really needed a lot of capacity, and SSDs were still too expensive for the capacity.
I love sending my Armies of Doom into the fray, and sometimes find myself getting attacked several times ... while, when I am doing it right, I can smash through them without too much trouble, sometimes I find I have to avoid dealing the final killing blow so that I can cast enough heals to restore my troops before the next fight, which seems rather silly -- why not have an option at the combat summary screen, if you have heals or some sort of healing potions in your army's inventory, to