delijoe79

delijoe79

Joined Last seen Member # 2381598
14 Posts 82 Replies 1,024 Reputation

[quote who="Frogboy" reply="75" id="2729565"]Have any of you guys tried LOWERING the resolution? Every debug.err I see here shows you running at very very high resolutions. Go to options and try lowering the resolution first.[/quote] It's not the resolution. I ran it at 1280x1024, got the same problem at 1024x768... I think the above poster had a good idea.... the graphics card is not being used correctly... Maybe it's a driver issue I don't know

432 Replies 942,743 Views

Nah I like it the way it is... it doesn't make sense that you can train a troop in a certain weapon/armor and then just equip them with new ones and expect them to be able to fight effectively... Now combining single units into squads... that's something that should be in there .... Please Stardock tell me you're adding that in the future...

24 Replies 16,099 Views

This was happening in the Beta... I haven't run into it yet in 1.0X but that def should have been fixed already...

6 Replies 3,023 Views

I don't know if this post is necessary now that I read Frogboy's post on the day 0 build, but just in case.... What I did was, in order to test performance and the AI, I ran a small map with the fastest game speed, and all I did was continuously build up my one city, research tech and spells, get the resources around my one city, and see what the AI would do. I played 297 turns, got my city to level 3, researched about 3/4 of the way through the tech tree and I was only attacked

1 Replies 3,252 Views

Yeah what he said above... I have a core 2 duo E6400, 9800gt, and 2gb ram on XP... why should I need to run on a cloth map only when nearly every modern game including dragon age, mass effect 2 gets well over 30 fps.... I love this game but I'm sorry the performance is terrible right now...

36 Replies 20,349 Views

Personally the biggest most urgent problems with Elemental now are the crashes and the poor performance. I posted on the support forum about this. The fps that I'm getting right now is unacceptable and just as in the beta, it gets worse the longer you play. As far as content goes, it definitely needs more content but I know that will come in time. Its still a fun game as it is now. Oh, and good job with the UI... I love it, and its miles better then beta 4.

22 Replies 115,451 Views

AA level doesn't really effect my performance... When I took that screenshot above, it was at 2x AA... lowering to zero might increase the fps by 1 or 2.... Again... framerate is fine in tactical battles, on the cloth map, or on the 3D map where there's no animated objects (such as cities)... but zoom out and all the animation kills the framerate...

432 Replies 942,743 Views

The \elemental\mods directory seems to be the place to put the mods... Enable "Use Mods" in the game options, I think that's required too....

6 Replies 6,703 Views

Okay I figured out how to get it in game... I made 2 new files, one for the item and one for the fire arrow effect... [code="xml"] Cedar Shortbow with Fire Arrows

6 Replies 6,703 Views

Is there a way currently to generate a random number in the XML files to say generate a random damage number? Say I want to create a spell that does 2-4 damage to the target unit per turn. I only currently see fixed damage, or damage modified by stats (such as attack or intelligence).

0 Replies 2,011 Views

I have no idea where you're getting that code from... and what value should be a 1? Maybe there's some function that makes an item available for unit design.... I don't know yet... Edit: It looks fine in regular mode to me, check your browser...

6 Replies 6,703 Views

Weren't we supposed to have an item editor in the workshop? I actually see the assets for it (such as the dxpacks) so I'm assuming it wasn't enabled for this version... I hope the day 0 will have it as it was a promised feature. Also, I've been trying to add new items manually in the XML file and the item won't show up in game. What I'm trying to do is create a bow that shoots fire arrows. [code="xml"] <!-- Equipm

6 Replies 6,703 Views

There was a huge thread requesting spell ideas... apparently nothing from that thread was implemented yet...

38 Replies 105,231 Views

Well I personally like to have a lot of choices... Yes alot of MOM spells were useless, but there were WAY more then 60 spells in MOM that were useful... Also, this game needs global enchantments...

38 Replies 105,231 Views

While I know that we're going to see content updates in the future and I know that it's fairly easy to mod them in, I'm rather dissapointed at the spellbook at launch. It's not big enough for one thing... I count like 60 or so spells. There's not that much spell variety either. It's really nowhere near MOM in terms of that and while in time I'm sure it will, I was hoping it would be close, but I guess not..

38 Replies 105,231 Views

[quote who="Wintersong" reply="12" id="2721259"] Quoting SuperZERO0, reply 4Don't forget Doctor Who! Reduced 82%Original 158 x 535 [/quote] Hey, the doctor cant be female, that's blasphemy ;)

18 Replies 7,926 Views