Veranator

Veranator

Joined Member # 2379464
0 Posts 1 Replies 430 Reputation

Thank you for the reply and attention. I would think I would have issues with other games etc if it was just a hardware problem. As I said before, the earlier versions of the game work fine. Interesting problem to be sure. Regards

10 Replies 35,298 Views

EG, Can someone from EG respond to this thread to let me know they have verified this issue of the galaxy map and ship designer objects not rendering? I have updated to the latest build and the issue has never been resolved. Others have had similar problems. Thank you in advance for any assistance you can provide. Regards

10 Replies 35,298 Views

Developers, Since all previous versions of GC work fine on my computer (same game engine) and this “xxx.dds” load error in GC4 seems to be the main issue was there a format/packaging/file size change that could be causing it??? Please reply to let the community know you’ve acknowledged the issue. Thank you. Valued Customer.

10 Replies 35,298 Views

I did a quick game launch and nothing else. Here is the err file with my personal data removed. Debug Message: Current Time UTC: 05-16-2022 15:45 Debug Message: Version 1.01, Build #8, last updated on: 05-13-2022 20:43 Debug Message: Product Version 34.3.91.4 Debug Message: Epic Build Debug Message: Working Directory: C:\Program Files\Epic Games\GCIV Debug Message: ****** DELETED PERSONAL INFO******* Debug Message

10 Replies 35,298 Views

I am not seeing any of the objects on the galaxy map. All the other screens work just fine. I am running this on an older laptop but it's Windows 10 and my graphics driver is up to date. Anyone else experiencing this? None of the graphics setting changes make any difference. Update: This same issue can be seen in Gal Civ 3 if I run full resolution with AA on (all good with AA off). However, with AA off in Gal Civ 4 it makes no difference. I am also not given any resolution opt

10 Replies 35,298 Views

A Starblazer mod sounds awesome, used to watch that show when I was kid all the time. Wonder if we can add a "Wave motion gun" to the tech tree .

3 Replies 3,734 Views

I only look at ads if there's a picture of a pretty girl on it or it has actual in game screenshots. Maybe get Cari to do a bikini layout holding a collector's edition box .

44 Replies 61,515 Views

Yep, the AI is pretty good in 1.0X, at least it makes me think about what i'm doing early to mid game. Can't wait till 1.1 comes out and challenges us further.

72 Replies 97,645 Views

Dont build farms until you see your population is closing in on the max for that planet quality, otherwise that farm tile is basically idle for a long time when it could be used for a econ building.

18 Replies 39,652 Views

You should be rewarded for building ships of larger size since you took the time to research the hull tech. If you have a fleet of larger ships you should always be able to easily beat a fleet of smaller ships given the same logistics and weapons/shield levels.

55 Replies 177,444 Views

Sounds awesome! Would like to see what enhancements will be made to the AI once you guys get that nailed down (planet utilization, ship design). Also, the specialized planet bonuses are interesting but you should have the net bonus be zero. ie, if you are specializing in research have +6% there but -3% in social and military. You should always have tradeoffs not just positives. That would also eliminate the need for the balanced planet category. Will these new categories be us

223 Replies 115,808 Views

Post your strategies, then we can review/comment. Tech trading with races is very important for income, make sure you have a decent diplomacy skill. 100% approval rating doubles the growth rate of population, good thing to remember for the start of the game when you can run your empire off the 5000 BCs you get initially. Rushing for the best worlds is HUGE in the beginning of the game, read the forums for ideas on how to maximize your expansion. I'm finding that the AI on intelligent is good

9 Replies 6,996 Views