Ignore this please If those ui changes will make it in 1.2 ( and i hope earlier betas ) its another few weeks no frash air for me ^^ seriously stop improving this game or ill never stop playing : Improve to your heart's content... and then improve it some more.
Nasarog
u need two posts for it to appear..... no clue on your question though
oh my... for some odd reason.. I never clicked on those two buttons at the bottom of the planet display... thanks, now i kno wwhat they do.
I like the border idea.... even if it is only small and relative to the plant/system...... and we need more contact options with the AI.... I want to threaten it, scare it.... and tell it that I am gonna stomp it's alien ass into the ground....
Sounds fun... I wish I could contribute, but I wouldn't know where to start..... I haven't a programming/modding skill, but let me know how I can help.
OP : 11:35:56 your bump : 11:37 PM wait longer... yes i believe your talking about the summary or detail option... which has been there since the start its on the bottom next to done, when your in the planet screen. I will check it out, but the bump is needed because otherwise the post goes the way of inconsequential
b um p for the attention
I know that I saw/heard that there was a new feature implemented post 1.1 where there is exists a planet screen where each bonus is itemized on it.. so by clicking on this button or whatever.. I would see my planet and get a sum total of all of the values/bonuses from the planet and the effects the each structure has on it, as well as empire bonuses and starbase bonuses etc... if it's not there, then it definatelyt needs to be added...
I don't know.. I am playing Vers. 1.1 and the AI is hella aggressive still, and even though the Drengin and Yor are aggresively kicking ass, and had the whole known galaxy fighting them, they did well...
ooooh, that sounds kool
wow... nice! Nothing to add, just waiting now....
dayooooooooooom, pq 36... how many usable tiles at the end?
the grammar mistakes don't bother me all that much, I would rather they fix other more important things, but I know where you are coming from
I like all of these ships. I am keeping track of what has been ported over, and when a true mod folder comes out for Gal Civ II, I will upload the galTrek ships as well as the GalBylon ships as well.
I love it. Awesome stuff. I always like fan fiction of this type. I like seeing the influence of several sci-fi lines on your game play. I model my Kats after the Kzin and Thundercats. We need a section dedicated to fan fiction like this. This is why I love space sci-fi.
I like the animated heads, and lenord nemoy rocks... but I stopped playing civ 4 the monent I got gal civ 2....
no end to tech.. i,e, when you reach the end of the branch, you can keep researching miniturization, or speed, or weapons... or efficiency or something......
symetry is king
do them all
Comp AI should have all the same winning conditions we do.... it would rock if it does....
I hated that in Civ 3 & Civ 4, and I hate it here.... it's a kinf of exploit in my mind... If the dev's say this is the way it is.. I will start doing this then... I might have to disable tech trading altogether....
one question.. supposedly there is a way to click on a planet and see the individual bonuses of each structure?? or a detailed display of every little thing on the planet.. not the spreadsheet looking thing from the charts..... how is that done?
Why don't thye research the governmental techs.... because they are always begging me and I tell them to F.off. I do not trade tech with the AI. I do not trust the AI to not trade the tech to other AI's. There has to be an option that they will only trade tech with allies of the same aliagnment. I just don't trust them. I never trade government techs... for fear of alliances being used against me.
yea, the aspect of losing tech is annoying.. I finished the game, but I prefer the sandbox a whole lot more... I think the dreadlords should appear in sandbox games.... it would reall ymake it fun.