Bingjack

Bingjack

Joined Member # 2363085
17 Posts 421 Replies 15,906 Reputation

[quote who="Kantok" reply="29" id="3093893"] Quoting Bingjack, reply 13 Exactly. And my champions finished the last large map game with a max speed of 4. If you still think thats too fast, you can throttle the speed at the champion level. Meanwhile units can be deigned with both mount and Scout bonuses, when your Champ only has a mount available. I fear the dev response to this will be to simply remove most of the +speed perks from the units as well, mak

49 Replies 23,184 Views

[quote who="Kantok" reply="30" id="3093895"] What about people who play the straight warfare route and don't learn the higher recruiting techs? You're inadvertently cutting them off from a giant amount of army mobility, even though they want to play the big army route.[/quote] Again, nothing changes for them. Autonomous armies work as they do now. In the game at present, You can even construct them to be *faster* than e

49 Replies 23,184 Views

[quote who="Jafo" reply="18" id="3093872"] Quoting Bingjack, reply 14But then, we still refer to musical releases as "albums", even though that term originated specifically in regard to vinyl. So it would probably be fairly pedantic to make an issue of. No, pedantry is making an issue of ending a sentence with a preposition .... Jafo .... the Lord of Pedantry ....[/quote] I just got a curbside beat-down by the grammar cops. Luckily ther

32 Replies 99,629 Views

[quote who="KnownElephant" reply="27" id="3093836"] My problem with your idea is that it makes champions sort of mandatory components of any army. Champions aren't always super common and sometimes you want to field a lot of armies (especially if you are an AI player). But more importantly if someone gets more champions than you they are going to be able to field more armies, with more powerful units in them (since they didn't have to get the scout trait) w

49 Replies 23,184 Views

[quote who="ximxim" reply="39" id="3093841"]Just curious, are you guys using units with all +con bonuses? The extra hp lets them take a couple of hits until they need to be cycled out, which lets them gain xp and thus even more hp. Mid-late game I'll usually end up with a stack of 250+hp units.[/quote] Except in extreme cases of con deficiency, I find it to be a waste. Bonuses are precious for both units and champions, and after a couple levels you'll have more

77 Replies 31,107 Views

[quote who="Frogboy" reply="7" id="3093744"]During different seasons of the year I try to do different types of books. Spring and early Summer: Fantasy Mid to late Summer: Business and Science Non-Fiction Fall: History Winter: Sci Fi I change it up each year but it's just a weird little thing I like to do to make look forward to "the next season". [/quote] I too have seasonal reading genres. Th

32 Replies 99,629 Views

[quote who="Frogboy" reply="11" id="3093819"] Quoting Chasbo, reply 8They are not books unless they have paper pages. Lol. They're not video games unless they come in a cartridge.[/quote] It's a fair remark. A game is still a playable game no matter what format it comes in. The word book references a specific physical object, though, not the text. A text file is not a book. Though it could still be a novel. But then, we still refer to m

32 Replies 99,629 Views

Gene Wolfe is a wonderful writer, but if you're reading Scalzi, he's probably not your speed. [edit] Not that theres anything wrong with Scalzi. Im just saying. Different strokes.

32 Replies 99,629 Views

[quote who="CdrRogdan" reply="22" id="3093775"]@Heavenfall Are we playing different games? I recall boots of the spider preventing knockdown not increasing move. In fact there are no such move boots anymore. Warg mounts also increase move by one not two. Perhaps you are confusing high movement with stacking Master Scout bonuses. In any case, I think the crux of the matter is the scout trait. For the most part I am in agreement that I would never place a unit in my champion arm

49 Replies 23,184 Views

[quote who="drabhead" reply="4" id="3093731"] i mentioned it and how to do it in a [0.77] thread but it got locked.[/quote] Probably because at this point, it's like saying "Suggestion: Make the game fun" Theres no one who doesn't want this. Its just a matter of where they can get by the time of release, and what might have to be addressed post launch.

6 Replies 8,158 Views

[quote who="Heavenfall" reply="20" id="3093734"]What do you mean, "I dont see how this increases the speed for armies"? The entire point of this post is to increase speed of armies. If army movement = champion movement, players will rush boots of the spider and mount and have every army move at 4, at the very least. Get Warg mounts and you're up to 5. It was a bad idea in E:wom, it is a bad idea for FE but most importantly no map is balanced for it - tactical or strategical. [/quote]

49 Replies 23,184 Views

[quote who="Heavenfall" reply="18" id="3093724"] Quoting Bingjack, reply 16 Quoting Heavenfall, reply 15I just think that you're asking for way too wide an effect. If you want a spell to give the effect, or a trait, I'd be ok with such a spell in the game. But you're asking for a total gamechanger for everyone. The direct result of this is that every player army will move at 3 or 4 overland speed. That's too much. Way too much. Are your a

49 Replies 23,184 Views

[quote who="Tasunke" reply="14" id="3093706"]But we ARE seeing slow troops on the field. Maybe you only fight with fast troops, but that is not the only way to play the game. Troop builds should be a choice on the strategic level as well, not just on the tactical level. [/quote] I agree with this, but I think that should be handled on the Champion level. I think you should have to make more painful choices to increase your champions speed at the expense

49 Replies 23,184 Views

[quote who="Heavenfall" reply="15" id="3093715"]I just think that you're asking for way too wide an effect. If you want a spell to give the effect, or a trait, I'd be ok with such a spell in the game. But you're asking for a total gamechanger for everyone. The direct result of this is that every player army will move at 3 or 4 overland speed. That's too much. Way too much.[/quote] Are your armies not already moving that speed in your game? I dont see whe

49 Replies 23,184 Views

[quote who="Kantok" reply="11" id="3093687"] No, they're not. My champions almost always have faster base speed. My sovereign can routinely move at a speed of 4 or 5 late game when he's moving on his own. Unless you're designing your units for movement speed, they can't keep up. [/quote] Exactly. And my champions finished the last large map game with a max speed of 4. I

49 Replies 23,184 Views

Another point. I realize we are all familiar with other Turn based strategy games where slow units slow down the overland speed. But consider than many of those game also have separate overland speed and battle movement speeds concepts, and that in general, youre dealing with much larger movement ranges. In Shogun Total War, for instance, is the difference between moving maybe 5 squares worth of FE movement, instead of 7. That is much easier to accept.

49 Replies 23,184 Views

[quote who="dainamis" reply="8" id="3093657"]Bingjack, wise troop mixing is part of basic manoeuvring principles. In real life, cavalry is either light or heavy. Heavy cavalry is more powerful than the light one, because of it's armour and weapons... it sacrifices manoeuvrability for strength, while the light cavalry although not as powerful offers the advantage of manoeuvrability. Quoting Bingjack, reply 2 Shouldn't armies be made up of more than just fast units? Wou

49 Replies 23,184 Views

[quote who="Kantok" reply="6" id="3093647"]Maybe as a high level, rare trait this would be viable, though I'm suspicious it would be game breaking even then. As an always on champion ability it's game crushing. What's the point of roads? What's the point of defending the direct route into a territory if your 5 movement champion can grab a bunch of plate wearing knights and take the long route in 2 or 3 turns? The ability to move freely

49 Replies 23,184 Views

[quote who="Tasunke" reply="5" id="3093646"] Quoting Bingjack, reply 2 Why? So that cavalry have a use other than looking pretty.[/quote] Please see point 2. Speed is valuable on the tactical map. Theres plenty of reasons to build fast units still. The difference is, theres also now a reason to build *slow* units. [quote who="Heavenfall" reply="3" id="3093642"] Imho, the maps are not larg

49 Replies 23,184 Views

[quote who="holyvicious" reply="1" id="3093633"] So I like the idea of a trait or property of some sort, but I don't think it should be a given that units will move at champion speed. [/quote] Why not? Is it so units don't move too fast? That's already addressed at the Champion Level. Is it because it lets slow units get a "free ride" from Champions? Right now they arent being taken

49 Replies 23,184 Views

Faction/Champion differentiation is a universal desire by virtually all players as well as the devs. There's a lot of discussion in the recent survey thread on the matter, where Brad mentioned it was a goal: https://forums.elementalgame.com/418400

6 Replies 8,158 Views

I can already hear the responses being typed. Correct me where you think I'm mistaken. As I recall in WoM there was a rather unbalanced trait available in Sov creation that let the army move at the Sov's speed on the overland map, not at their individual speeds. I propose you make this same trait inherent to all champions. What We Want: The g

49 Replies 23,184 Views

I do believe free counter-attack should be a perk, not a given. Locked in melee is a poor idea, in my opinion, as it removes freedom from the player, which i dont like. I would however love to see something like an "Attack of Opportunity" system where you provoke a *melee* counterattack by moving out of any square adjacent to a unit with a melee weapon, providing that unit is equipped with a melee weapon, and has not already counter attacked anyone e

33 Replies 134,271 Views