enoeraew37

enoeraew37

Joined Member # 2296273
24 Posts 174 Replies 757 Reputation

How did this background make it through the first pass unbuffed ? I understand the role playing aspect but surely taking this severely weakens one's start. It needs something thats going to stick with and be valuable beyond the first 10 minutes of play. How about it comes with a telescope, a poison attack item and summon able bandits that have a chance of switching sides if it looks like your are losing? Maybe let them start with more money and give them negative faction with their own fa

1 Replies 3,400 Views

[quote quoting="post"] (1) It encourages players to create snaking cities that look ridiculous, are gamey, and easily exploitable. (2) It results in the maps, especially late game, feeling very urban as you have many cities that are often using 20+ tiles of space on the map. (3) They affect performance considerably late game (those beautiful, intricate buildings have to be drawn). (4) They limit our game design possibilities since we are constantly remind

82 Replies 122,891 Views

[quote who="Alfdaur" reply="31" id="3118378"]April the first joke?[/quote] Hope so..1 tile cities would be a HUGE disappointment for me. The current method is fun and creative..civ style queue management is not very fun. ooo managing a list! whoop-de-doo

128 Replies 383,395 Views

[quote who="Frogboy" reply="42" id="3111636"] As it stands now, FE is still a 6/10 or so experience. When you put it together, just remember that WOM scored 5.3/10 overall. So the question I'd have to ask you is this: Are you saying that FE is only about 10% better than WOM? Master of Orion 3 was a near 7/10. When we give out numbers, I highly recommend http://www.metacritic.com/games. Not because I like Metacritic but only because it provides a

177 Replies 674,385 Views

[quote who="Frogboy" reply="14" id="3107880"]It is possible that this just isn't the game for you. I hate saying that but some of the comments here tell me that some people just are looking for a different game.[/quote] Hmm wasnt the problem with the first release that you didnt listen to people when they gave feedback? Telling folks who dont share your "vision" to go somewhere else might not be the best response. At least address the points of the OP before dismiss

45 Replies 19,957 Views

What if instead of discovering better weapons through the tech tree, weapon, armor and buildings were developed through a process similar to the dynasty system. First there are simple improvement lines in the military tech tree that starts with the basic weapons, basic armors and basic military buildings. When you research the first lvl you get all the basic forms and choose a focus for your faction. This focus lets you customize as much as possible the appearance of a single ty

0 Replies 2,796 Views

I agree with all your points though I think the tech tree is pretty good for a beta. Yes the art/science of quality sword craft needs to be rediscovered by the surviving metal smiths. The game already has dynasty system but my understanding is that they cut it. I'm not sure the time frame fits a generational system but I think they should leave it in..never remove options. Color is the only thing I'm really disappointed with that doesnt show any signs of improvin

45 Replies 19,957 Views

I'm sorry you dont like it. Others like myself do. If you dont like it, simple solution, dont build snake cities. Please dont call for the removal of choices from others just because you feel one way or another.

27 Replies 17,113 Views

I like snake cities. You may not but dont ruin it for those of us that do. There is choice now. Dont call for that to be taken away. Plenty of cities snake btw. Miami is a good example. Rio is another. Many cities in the US follow along one side of a river and leave empty the opposite bank.

67 Replies 45,649 Views

big unrest reduction minor gold % chance per season for any unit stationed in city to get minor negative trait (like when champs fall in battle)

67 Replies 45,649 Views

[quote who="seanw3" reply="3" id="3102677"]Did you read the Beta FAQ, EULA, or dev journals? They all talk about this. It is a great way to run a beta. They can get much better feedback this way. [/quote] No one reads EULAs. I mustve missed in in the others (not in the beta FAQ that I can see). Regardless it wasnt made clear. Didnt know I was being recorded. Better start playing with pants on.

5 Replies 8,556 Views

I've tried several times to lower a mountain and create a pass between two cities. In ever case I seem to lower the wrong tile since the mountain goes away but the path remains impassible. Either the map pathing isnt updating or the tool need to be made more clear on what gets lowered. One tile per cast seems a bit small for 50 mana though I am sure we dont want this spell being overly use and exploited.

3 Replies 1,924 Views

..there is often a disconnect between what is part of Fallen Enchantress’s design principles versus what a user thinks “needs” to be in the game. Ok, that was pretty vague. What do you mean by design principles? A: This would require a separate journal entry Looking forward to this. When I read the forums there seems to be many ideas that would req

122 Replies 402,629 Views

Can someone explain how monster lairs work? There is a forest drake lair I can apparently build a camp at but the button is greyed out and says my faction can not build this type of improvement. I saw drakes in a gameplay example..are they the only recruitable beasts? Do you have to be that slithering faction to recruit them?

3 Replies 4,265 Views

Why is the game so demanding on the CPU? Shouldnt the majority of calculating/thinking occur only during the end turn phase? I've picked up HOMM4 and its very similar but i doubt anyone is going to suggest its a cpu hog..

100 Replies 223,506 Views