[quote who="Pantasd" reply="12" id="2756257"]i would say its worth 50$ you will get alot of upgrades and the first expansion pack free [/quote] Yeah right, when HoI3 came out and made a mess, they said the samnthing and we have to pay more. Samn goes for alot of games, i wouldnt trust that unless you know you got it in your hands. If they do, that would be really nice, but i doubt it.
Redindus
I would wait and see, if i knew better i wouldnt bought this for 49.99.
As long it connect with Steam, i never buy anything from them. That was really stupid thing to do to have Steam or other sites that require to play.
No what i mean is, i made another outpost that there is no food bonus and the reason i put it there is that a gold mine nearby. So there another important structure nearby but two clicks away. So i wasnt sure how i will get this outpost big enough to cover that many ground esp without foods. Would make more sense having caravans carrying foods there, but they have to keep doing it to keep the population up. Just like in real life siutations. Foods shouldnt be in the pool, infact nothing shoul
[quote who="CreeDakota" reply="6" id="2755057"]I am ok with this, but can we place have the boots and greaves placed next to each other in the unit design process. Make the fact that a tradeoff exists more obvious please. Same thing with cloaKs. [/quote] Wouldnt besurprised can wear cloak over our forehead, or from waist down like a skirt.
Lol boots cover the foot while greaves covers upper and lower legs, what were they thinking?
Yes i agreed with this too, for some reasons i like lords of Magics better than EWoM. They just need to put more efforts into this, paying 49.99 for this is just not worth it. Noticed alot of things are not quite balance yet, so i manage to balance out the prices on weapons, armour and other things that make the game more enjoyable.
[quote who="kryo" reply="1" id="2754939"]Food is a global pool, it simply does not accumulate since it's perishable. Caravans allow you to make more, but they're not required to share food between cities. [/quote] That too bad :(
When i build a second outpost and needed food to grow right? On my reserved pool i have foods, but that doesnt mean they or other outposts can have access to it. Instead if you make roads from sources that are making extra foods then have/make caravans to carry them to the outpost or village you wish to send in order to population to grow. I hope this fix this, cuz it seem too primitive and too basic playing this and alitle silly.
Not sure where i should post this, but wasnt happy with item prices on the shop and other features so I manage to cut prices on armor, weapons and other things. Have any questions or comment let me know. Check the readme file first so you know where they go... http://www.fileswap.com/share/01f4a2bece216ca0e34f215578b9de57/Elemental.rar.html enjoys Redindus
[quote who="Gene1966" reply="4" id="2752855"] Quoting Filthgrinder, reply 3 Personally I don't like the fact you have to "research" to get better equipment in the shops. I would like it better if the shops got better stuff as the kingdom leveled. Makes more sense that way, IMO. Research (R & D) is how the corporate Capitalists were able to sell you a better computer! ie. HW, Equipment. [/quote] Lo
[quote who="Voqar" reply="1" id="2752615"]They raised material costs on some stuff in 1.06 because party/squad "units" are ungodly powerful. I don't think unit costs are that big a deal and unit maintenance shouldn't be a problem either. There's no point in building up a huge military just to have it - use it to expand and conquer, and it'll not only pay for itself but feed the machine to grow even more. Tech works the same way. The only way tech prices truly
Just messing around with this game, and noticed ever time you finish your techology, get harder next one after that. So Choose wisely on your Tech path. Also some units are expensive and wondering if they have it balance right. Having good incomes will help out alot, but have to becareful so dont waste your golds. The upkeep maybe alittle too high, idk. Have anyone played this long enough to see if this is balance good enough? I just dont want to go in there and redo all the codes.</p
Been trying to figured out what are those icons mean under the action tab, when i hover the mouse over it, it doesnt say anything. Guess they havent fix that yet, anyway i figured out few action bars but the other i couldnt. Not listed in the booklet or inhelp game. Also when building new structure, besure to have infos about it and how much resources it will cost to build. I dont mean the in village structures, something like fertile land to make a farm and took alot of qolds that i wasnt aw
I want an Undead Race lol
[quote who="CreeDakota" reply="8" id="2751372"]I dont like this mechanic. It encourages gaminess in the stats of your units. For example getting your Combat speed up from 3.9 (2 bow attacks) to 4.1 (3 bow attacks) is a huge increase in power from only a tiny boost in combat speed. I would advocate for a change to require the entire action point cost of an action be paid to perform that action. This change has the reverse pitfall however, as gains in Comb
Like a gaint forcefields all around us.
Well i hope they get their action points back every round during combat.
[quote who="Impurator" reply="5" id="2748109"]Flood and Earthquake both destroy an enemy city pretty effectively, in separate but equally entertaining methods. I went on a small rampage and annihilated 5 towns with 5 casts A similar effect may be achievable via any map-mod effect (perhaps even putting the map back the way you found it). [/quote] That just mean lol
yes they should remain, hope they fix that soon.
Wish the world was round lol, that way you can travel around and around. traveling on the edge is weird, imagine if we travel on the edge of the world and thinking what god did to us lol. It like God game playing on little ppls, thinking oh i gotta see this. The game is interesting, but need more works and improvements :)
[quote who="Heavenfall" reply="1" id="2750791"]Better dig in then! [/quote] Well dunno i can help making it lol, take alot of work and my hands are tied right now.
[quote who="kryo" reply="1" id="2750776"]The campaign should help you get into things, and you may also want to check out these videos. [/quote] Cool thank Kryo :)
Would like to see Lords of Magics Mod, too bad they didnt make it the way i like it :( LofM is pretty old game.
Wasnt sure if i post this in the right place, wasnt much in the manual and there is no tutorial on main menu. Just wondering if there a step by step when playing this game? Beginner Guide would be nice :)