Ranged (archers) action points?

I am playing the campaign. At one point I get some archers with 3 action points.

 

They shoot their first volley - 2 action points each. Now when I mouse over the bow n arrow icon I get a no go, needs 2 action points. But then I simply click, and guess what - I get a shot for one action point. Is this as intended? I kind of like that I get 2 shots, but maybe this is a bug.

15,502 views 15 replies
Reply #1 Top

yeh well, idk if this is intended but i found something like that in my game aswell, wasnt campaign but i had some archers that had 3 action points (i was hoping it could fire 3 times u know , cause normal archers have 1 action point and they fire) and they used the first 2 action points to fire once and the the last remaining action point to fire again ... erm, so if they can fire with 1 action point, why did they use 2 at the begining ?

Reply #3 Top

Quoting DecoyCrabtipus, reply 2
Doesn't the game let you attack with .1 action point?
End of DecoyCrabtipus's quote

 

I am not sure.. maybe this is the point... although melee doesnt seem to work that way.

Reply #4 Top

well, as far as i've seen, melee acts normally, if u have 4 action points the unit in question will attack 4 times, using 1 action points per attack/move (altho if u have 4.2 action points u will attack 5 times , idk how this works , they use the 4 action points and then use the 0.2 aswell if i remember correctly)

WHILE

 the archers, they use 2 action points at first and the rest after ... (im not sure about this tho, must go and check again)

Reply #5 Top

Quoting nexus991, reply 4
well, as far as i've seen, melee acts normally, if u have 4 action points the unit in question will attack 4 times, using 1 action points per attack/move (altho if u have 4.2 action points u will attack 5 times , idk how this works , they use the 4 action points and then use the 0.2 aswell if i remember correctly)

WHILE

 the archers, they use 2 action points at first and the rest after ... (im not sure about this tho, must go and check again)
End of nexus991's quote

 

fair point re melee.

So maybe this is the answer... you always get a final attack with your remaining action points (above 0) no matter what the cost.

Reply #6 Top

Quoting MrMT, reply 5

fair point re melee.

So maybe this is the answer... you always get a final attack with your remaining action points (above 0) no matter what the cost.
End of MrMT's quote

 

Yup, seems to be that way. No matter how few action points you have left, even if it's .1, you can still perform any action regardless of the cost.

 

Oh, and I think they changed the cost of ranged weapons to 2 action points as an attempt at balancing it.

Reply #7 Top

Well i hope they get their action points back every round during combat.

Reply #8 Top

I dont like this mechanic.

It encourages gaminess in the stats of your units.  For example getting your Combat speed up from 3.9 (2 bow attacks) to 4.1 (3 bow attacks) is a huge increase in power from only a tiny boost in combat speed.

I would advocate for a change to require the entire action point cost of an action be paid to perform that action.

This change has the reverse pitfall however, as gains in Combat speed between 0.1 to 0.9 would not grant the unit another action (assuming a move or a mellee attack is 1, and a spell or bow is 2.

To solve this I propose adding several actions that would require less than one action point:

  • A counter attack or an attack of oppotunity- 0.2 action points, AP.  If you run out of AP you cant counter.
  • Assume defensive stance, X% chance to dodge/parry-0.5 AP
  • Take cover, X% chance to avoid missle weapon -0.5 AP
  • Set Spear, first strike against a charge attack -0.5 AP
  • Switch weapon, 0.2 AP
  • Ready Counter Spell, -? maybe 0.2 really depends on what this would do
  • Change Facing, 0.1 AP 

I am sure we could come up with some more based on special attacks or spells introduced.

Reply #9 Top

Quoting CreeDakota, reply 8
I dont like this mechanic.

It encourages gaminess in the stats of your units.  For example getting your Combat speed up from 3.9 (2 bow attacks) to 4.1 (3 bow attacks) is a huge increase in power from only a tiny boost in combat speed.

I would advocate for a change to require the entire action point cost of an action be paid to perform that action.

This change has the reverse pitfall however, as gains in Combat speed between 0.1 to 0.9 would not grant the unit another action (assuming a move or a mellee attack is 1, and a spell or bow is 2.

To solve this I propose adding several actions that would require less than one action point:


A counter attack or an attack of oppotunity- 0.2 action points, AP.  If you run out of AP you cant counter.
Assume defensive stance, X% chance to dodge/parry-0.5 AP
Take cover, X% chance to avoid missle weapon -0.5 AP
Set Spear, first strike against a charge attack -0.5 AP
Switch weapon, 0.2 AP
Ready Counter Spell, -? maybe 0.2 really depends on what this would do
Change Facing, 0.1 AP 
I am sure we could come up with some more based on special attacks or spells introduced.
End of CreeDakota's quote

Im sure they will correct it one day, this just came out of beta not long ago.

Reply #10 Top

ok for all attacks melee, ranged, or spell and for that matter even move.. If you have 3 points and it takes 2 for first action (move or attack) you can still do a second action move or attack.. using the remaining moves up...  this is as intended.. I do not remember why they went this way but again it is functioning as they planed...

Reply #11 Top

archers should at least get a max range...say, they can hit up to six squares away with a shortbow, and nine squares away with a longbow.  Something like that.  I hate that they can shoot any square on  the combat grid.

Reply #12 Top

They can't, in my experience. They actually do have a range. Don't know if it's different for longbows and shortbows, though.

Reply #13 Top

Quoting Purest, reply 12
They can't, in my experience. They actually do have a range. Don't know if it's different for longbows and shortbows, though.
End of Purest's quote

 

I think they might, in one battle I tried running away from a few enemy archers...and they stayed in one spot and hit me each turn as I ran to edge to escape.

Reply #14 Top

Ok. Could be the AI can. I haven't met a lot of archers, but my archers can't shoot more than about three fourths of the field.

Reply #15 Top

Have you guys ever strung a bow, like the type a soldier would use? Let's say switching a weapon takes the whole round heh