neroir

neroir

Joined Member # 2262528
8 Posts 39 Replies 2,233 Reputation

[quote who="Raven X" reply="7" id="2761574"] The thing is though, the faction is made up of Undead. You already have to have special technologies and structures to make the equipment they use, plus, I want to keep it so the AI can make Undead Units effectively in the Single Player game against the player. Special, More Powerful Recruitables, WILL be in Undead Rising 3.0. Perhaps powerful undead Liches (casters) and Death Knights (undead cavalry) can be kept back as Technology specific re

134 Replies 302,385 Views

Is there any possibility of linking unit textures to the tech-tree? I think it's a good idea to have technologies that allow you to recruit different kinds of units, like zombies, skeleton, etc. Maybe this can be achieved with an "item" like the scout pack, or something like that, so by default you create skeletons, and equipping that zombie pack you create zombies.... This can also helps to asign special abbilities to the zombie units.

134 Replies 302,385 Views

Maybe you should focus on the "elemental" theme of the mod and keep playing with the shards, and the magic and so on, and left the new special trainings and these thing out of this mod. This will help to make your mod more balanced, more compatible with other mods, and even more appealing. Adding new "elemental" buildings, new "elemental" trainings, new "elemental" weapons, new "elemental" NPCs, fit better than adding ton of cool things (like the herbalist and assasin training) with n

13 Replies 19,828 Views

As many people have said before me, the game in it's current state feels like a beta. Things that I don't like: - Factions: uninspired, all are the same... - Game atmosphere: uninspired. Hate the idea of a dead world... - UI: don't like to scroll through the different available actions for a sovereing, for example. Few info. Although I think that the last patch has improved it. - Combat: way toooooooo simple. - Magic: the same as above.

125 Replies 401,299 Views

The arrows for the "Edge Scroll Delay" don't work. Well, they work, but you have to click 10 times in an arrow to change the value.... I think we dont need milisecond precision for this option....

1 Replies 1,333 Views

I think one of the reason for prefering our own faction is the lack of charisma of the existing ones. They all look too similar (at least, human factions). Try to make them more special, more different. And as someone has stated before, people want to create their own faction, but love to play against elves, orcs, dwarves, and so on, so you should consider to keep the factions you have created, but giving some flavour to them, making them more unique (different visuals, differen

151 Replies 387,154 Views

Make object requirements easy to see in the unit design screen. When i've tried to equip a unit with the "Band of the eagle eye", the training cost turned to 98 because crystal are required for this item, but I haven't noticed it before because object requirement are only visible if you scroll down the object description. Requirment should appear as icons and in a place that doesn't require to scroll

1 Replies 1,177 Views

I'm having the same issue when customizing my Sovereign. The crash always happens when choosing equipment. No way to upload dump files at this time, sorry :S

9 Replies 2,808 Views

I like to see something that was proposed in the first post about quests, and that it's also explained in some of the replies in this one: options (not linear quests) and consequences (living world) For example, in the dragon quest, in point 3A you could 1) Help the witch to get the scroll 2) Stole the map form the witch (which has as a consequence an angry witch attacking one of your cities/heroes) 3) kill the witch and get the map (this can have as a conseque

101 Replies 269,519 Views