Looks very interesting and exciting. New mountains look great. Also Steam is the right direction.
Kobracan
Well at least I am not alone. This has happened like 4-5 times in my game now. Also like MarvinKosh says, it's not repeatable on the same save. When I reload the autosave, I am able to continue but some turns after it happens again. Maybe it's some timing thing.
My game (1.2) got stuck for the second time after I pressed End Turn today (it also happened yesterday). The hourglass is on, End Turn button is in pressed state, I can move around, zoom/in out, open Govern screen etc. so it's not a hard freeze but the game is stuck in the sense that it is not moving to the next turn. It's an 8-player large map game, turn 168. Anyone seen this?
[quote who="Jafo" reply="8" id="3306276"] Quoting Kobracan, reply 6Therefore, I will still call this a "bug" (even though it is technically not a bug) because pretty much every other forum on the Internet works like I described (for guests the link takes you to the last post). No...it's not a bug. It works as designed. A 'bug' would be something that did NOT work as designed. If it's not as other sites may do it you can define it as
[quote who="Hankers" reply="3" id="3305967"]The "little arrow thingie" works exactly as intended. If you hover your cursor over the arrow you will see - Go To Last Read Reply". So if any post you are clicking the "little arrow thingie" on is the first time you have read any comments then you will be directed to the first page of the thread. [/quote] Yes, the little arrow thingie works for logged-in users just like you describe: it goes to the last reply you
[quote who="Frogboy" reply="49" id="3305311"] Quoting Heavenfall, reply 45I don't like that pioneer gold cost one bit. It makes taking wealthy and selling all your items the most winning strategy. If you want to limit early game pioneer spam, just make building a pioneer drain 20-30 population from the town it got built in. This is a very interesting thought. What do others think? I don't think the Civ model would work for Pioneers because g
DsRaider / UmbralAngel, While I agree with you that ideally Spell of Making should be a completely alternate way of winning not effectively equivalent to conquest victory (as you have to have to military might to stand up to the assault that will come from opponents when you start casting the spell), the fact of the matter is there is no way to completely decouple the military might from the spell of making because when you lose all your cities and all your units you lo
The point is not that it took 300 turns. The point is once you set your mind to winning by spell of making and start building towers / casting the spell, there isn't much the opponents do to stop it (or maybe there isn't much they CAN do to stop it).
Last night, I won a game (v1.1, Resoln / Ceresa, large map, 8 players, challenging AI) in around 330 turns using the Spell of Making victory condition (my first such win). I thought it was a bit too easy. My first reaction was: the Spell of Making tech is too early and it should be an end of game tech. After thinking about it for a while though I actually agreed that it is probably better it's not the very last tech as it gives another different way of victory for the players that want to
In every forum I visited on the Internet, when you click on the "go to last reply" link for a thread (the little arrow thingie) it takes you to the last reply for that thread. In Stardock forums it instead takes you to the first page of the thread. Can you please fix that? Thanks.
I was about to post the same thing as Trojasmic. Wraiths are usually ethereal things so I think Dodge is fitting for wraiths. On the other hand the wraith implementation of Elemental looks like living things in flesh so they don't look very ethereal.
In the foreign relations screen I see that one of my opponents Ceresa has Manipulator and Isolationist. I am positive that yesterday she had Unstable and something else (I am continuing a game from yesterday). Do sovereigns change their traits during the game or is this a bug? If they change, how does it work? Do they change randomly from time to time? By the way the Unstable trait has no tooltip which is a bug.
Looks nice. I see v1.00 in the video. :)
Looking great!
[quote who="Lord Reliant" reply="20" id="3250289"]This is a great improvement! Should make battles more interesting/tactical. Next step- manual placement of units prior to the start of battle.[/quote] I actually don't want manual placement of units. It would make every tactical battle take a long time. I want tactical battles to be short not like a Total War game. I suppose if it were optional maybe but I'd rather see developers spend time on something else.
Archers in the back. Great!
Very nice.
Love the new changelog. Please make sure there still is a difficulty setting where the AI uses its nasty tricks fully and they don't cheat or get any bonuses (Challenging level probably). I don't like mixing resource cheats and AI difficulty. [quote who="bbr91" reply="149" id="3247791"] New, nastier AI algorithms at higher difficulty (for people want a bigger challenge) Which "higher difficulty" ? Is the AI still at 100% and using these nasty new
FE came a long long way. Best of luck with the release!
Very nice change log so far. Please add tooltips to quest items. When you are offered the quest and the reward is an item, I should be able to hover over the item and see its properties before taking up the quest. Currently, there is no tooltip.
I also think blindness is overpowered.
My sovereign captured a big spider with the studded collar in a tactical battle but by the time I had done that my hero and and sand golem had already died. However, when the fight ended by capturing the spider, my sand golem was back alive and my hero didn't pick up an injury. I am guessing when the battle ends with a capture the game doesn't register earlier deaths. By the way, studded collar seems way too powerful. Does that work 100%? I found like 3 of them
This is a pretty big deal. This definitely needs to get fixed. I also agree with the solution recommended here. [quote who="ins2" reply="8" id="3241265"] The solution is, as recommended several times, to have TWO auto-resolve modes: the standard one, used throughout the game, which uses magic and consumes mana, and a selectable one (with another button) which allows easy battles to be resolved without the PLAYER (and not both sides) usi
Thank you very much.
Is the issue seen in 0.980 and 0.981 where AIs say "You are dominating me +5" in diplomacy effects (even though they are much stronger and there are no wars) fixed? Reported here: https://forums.elementalgame.com/432739 If what that diplomacy effect shows is really true, this bug really makes the game easy because the AI don't even consider attacking the player even though they are much stronger because +5 is such a big modifier.