[quote quoting="post"] Step 5: The Economy I love the idea of all the economics inputs coming from the population. At one point I had a design where there were citizen types, unrest controlled how many were rebels, craftsmen produced special things. It was a beautiful, intricate, stupid design. Lesson number 2: If it's fun to design, it probably isn't fun to play. Instead of getting money, research and production from the population, they n
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