TheBaronVonJim

TheBaronVonJim

Joined Member # 2238010
4 Posts 0 Replies 175 Reputation

Playing as an empire, I got myself a warg kennel up and running and started to get a large stockpile of the beasts. So I decided to design a few units that make use of them. Unfortunately, despite being designed with warg mounts, these units require horses to build?

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When I was playing earlier, there was one thing I kept trying to do: To switch to a different city while in the build menu. I know it's a minor thing, but perhaps I'm too used to such a feature in Civ IV. It would be pretty handy to use the unit selector system in the top left to switch between cities while in the build menu, instead of having to click done, select the city, then click the build button again.

4 Replies 1,195 Views

Got the Rescue Knight quest come up, and the cave spawed directly next to a city. Any units leaving the city immediately engaged in combat (not sure if this is intended behavior), leading to unexpected losses. Once I freed the Knight, I couldn't complete the quest; the Knight wouldn't 'return' to the city. He'd just enter and sit in the garrison.

0 Replies 492 Views

I'm getting a minor graphical glitch. The backdrops for units in the unit creator, or for the sovereign, are not scaled to fill the window. Instead they're in the top left, taking up about 70% of the window, with the rest of it filled black. Graphics Card: ATI X1950PRO, latest Legacy Drivers. Ati is no longer updating them, although the card is dx9.0c compliant as far as I know. (Unfortunately this bug report doesn't come from my main PC, on which the backdrops are drawn

2 Replies 855 Views