Meh couldn't figure out what I had... and that's in Canada... figures...
Alexender000
huh why is the whole post just gone? All I see is Greetings! Just got back form the hospital and was catching up but then hit that thing.. oh well moving on.
Battle duration under player control I Don't know if it been mentioned but I had an idea about Tactical battle relating to duration. I suggest that the player can at any time activate the auto-resolve (Auto-finish) even during the tactical battle itself. I have 3 examples where this could be useful: You are winning easily and just want the battle to be over af
When loading a save game the map is blank but the tiles (Cities and others) are still selectable Link DXDiag
Same bug here too. DxDiag
Bit early for this no? I thougt the point of Beta 1 was to make sure the basic were working and then in Beta2+ we would actually shape the gme?
I have the blank map on atl-tabbing bug too.
Still no mail here... got it as a gift so now I'm worried I might be bypassed?
Society's not dead right? I thought it was just on a back burner? Anyway I just can't wait to see the final engine. It looks great already :)
I just can't wait to start fiddling with the game. Give me bugs, I don't care, juste give me something to go and say: See! I helped made a classic! :) I just hope that if they do put out a Collector's edition later on, we'll be able to upgrade our order.
What are you talking about both screens are good looking [e digicons]^_^[/e] I do admit the second is better but still :) Keep up the good work!