Basically, in dim conditions eyes seem a bit too brightly lit. I didn't notice it until I started Ctrl-Ning to get one champion in particular and found myself in a dark and shady bit of the map.
RemingtonRyder
Well, it is true that with no maintenance cost, it is pretty hot, but you still have to reach the required spell level first. It's a lot less overpowered than the original Celerity, which can stack forever with itself.
It's still useful as a gauge of how likely you are to have problems.
I think city militia and archers count towards your FP. It would make sense.
[quote who="Mystikmind" reply="7" id="3292653"]It might be associated with the difficulty level? Because you don't want to spoil a strong opponent by chancing they run out of manna??[/quote] It was on normal. Yeah I know, I'm such a novice. :P When I crank it up to Challenging I just end up screaming.
It's because you don't have a pair of boobs on your front page, hehe. See here for example. Seriously though, yes I think it is the demographic you're attracting that makes the forums so good. Then there's the willingness to make posts like these and actually ask why things are the way they are. Most CEOs aren't interested in why, or even what the status of the forums is, they delegate these ta
I don't know if this will override the default spell using the mods folder so I've gone for the 'modify resources in install folder lol' approach. So to get the same effect backup your CoreSpells.xml (somewhere outside the Data folder) and slot this in instead of the default Celerity spell. I have tested it so don't worry, it's safe to use. [code="xml"] &
Reviewers are not who you want to ask about a game before you buy anyway. Just check the Support section of the forums and look at all the reported bugs. That's all you should concern yourself with when buying a game these days, because whatever problems do exist you're going to have to live with them until they are fixed. The sooner that reviewers start to pick up on this, the sooner it will become a priority for developers to ship a higher-quality product at releas
I think there also needs to be more of an incentive when voluntarily razing your own city, like being able to pack as many of your people into refugee caravans as possible to relocate them. Unrest reduces the number that will go. But while the city has an occupation penalty (hell no we won't go!) there can be no relocation, just decimation.
336 million mana, most of it having to have to have been generated in the last hundred turns And yes, I jolly well did check to see if there were lots of mana buildings - it seems he doesn't even have Immortal Codex yet because there aren't any temples. He probably has less mana-generating capacity than I do despite having twice as many cities! No way that number is legit.
If you could add two new AI traits - Claustrophobic and Agoraphobic - then that might make things interesting when you have lots of opponents squished into a smaller map, or very few opponents on a big map.
Early armies are not necessarily that much of an economic drain. Only if you're trying to keep up with the Joneses will you run into financial trouble. They have the benefit of providing experience for your champions and clearing out nearby lairs so that you can exploit resources. When you don't need them any more you can disband them in cities that are still under their food cap for a small (but instant) population gain. To be honest though I tend to mov
If you mean the Eyes of the Eagle spell, it is fairly good but it's always centred on your sovereign. Which is great if they're leading from the front, because they can see a city's defences before the defenders can see the army marching towards them. There's also 'Cult of a Thousand Eyes' which means you can recruit spiders and see what they see.
It's like military starbase catapulting all over again, wee. ;)
I worry about big decisions in the game all the time... like what to butcher the enemy units with, fire or cold. ;) On large maps things only get tedious if you fall into the trap of holding onto every city you capture, trying to build up every resource. You don't need them all in order to win, or even to have fun. If you must hold onto the land, just spam pioneers and build outposts, they're very low maintenance and easy to take back, and they prevent your enemi
Yeah, it's a step backwards compared to GC2 where you can mod almost anything in the mods folder. Oh well. [e digicons]:|[/e]
Something bear in mind though is that (as I've said several times) your power rating has nothing to do with your actual ability to wage war. Your mana stockpile isn't taken into account for one thing. If your enemy has conveniently placed all of his military units in one place you can wipe them all out without firing a shot. It also doesn't take into account just how quickly you are able to replace lost units. When you get Arcane Forge enchantment going o
It's mostly to do with how powerful your units (champions and regular army) are.
[quote who="eobet" reply="34" id="3291918"]I feel handicapped now that I have a game installed on my PC which isn't Steam. How do I know when this 1.1 patch is out and where do I get it?[/quote] If you downloaded directly from the site and don't have Stardock Central installed, then just hang out here every day until the site pops up the dreaded 503 error, that's when the patch will be out. Nah, just kidding, I expect the bandwidth usage will be quite light. An
It's pointless optimising until the resource generation bugs are worked out. You'll be sitting there wondering how the AI sovereign is so godlike and then you'll look at their mana level - yeah wow, three hundred million? No wonder they're so buff, they've been popping Destiny's Gift/Insight every turn, the cheating gits. ;)
Looks like this problem existed in the beta as well. That's it for me then. Have fun fighting a turbocharged Darken Rahl, 'cause I ain't doin it.
Reloaded my saved games and this seems to only have been going on for about the last hundred turns, the rest of the history shows a more normal mana level.
I looked at the foreign relations screen just now. It's turn 743 on a large map and according to this my opponent has 336419648 mana. So I dunno what's going on there, it seems way too low to be an integer overflow, and way too high for anything you can actually do in the game in 743 turns.
This is still an issue.
Yeah I've noticed that when there are a number of path choices the south-west corner always seems to get picked. When I block off a route entirely by snaking a city, the AI units approach and try to pass in a north-east direction even though there is a longer way around that won't get them killed immediately. Could be reading too much into it, I don't know.