I did a complete uninstall, deleting all folders, and reinstalled the beta from scratch. Will see if I get more CTDs.
JEFCRO
Game is unplayable, cant get very many turns in before it starts repeatedly crashing. This is one save/set of crashes but it happens with every game I try.
http://filebin.ca/bxmyew http://filebin.ca/vkzxjg The usual Win7 64bit OOM crashes.
Can we get the devs to include this in the next patch? Seems like its only bug fixes to the code.
Loaded save, played for three turns and crashed again. Zero size crash file but I uploaded the saved game: http://filebin.ca/muhhhn Also I have mines that I built that are not sending their ore to my cities.
My crash file is zero length...
That is exactly what I am doing, guess I will wait for a patch.
I did a search on the forums but couldnt find anything. Does anyone know how to enchant your cities? I have tried casting various spells on them (+ to research and food and such) and it doesnt let me. Inside the city, outside, etc.
http://filebin.ca/ekuzwd
http://filebin.ca/mhas
http://filebin.ca/txjxos
I had the exact same thing happened. In my case it was two caravans that were stuck trying to get past one another. I disabled auto turn, then destroyed the caravans. Made sure they didnt try to fit through the narrow pass again.
Another crash after the patch, 20 minutes of play http://filebin.ca/ccxsp
after an hours worth of play
I noticed that some planetary upgrades activate before completion. For instance I upgraded my logistics and was able to build more structures well before it was even underway (I had other upgrades in progress at the time). Also, a technical issue, if I listen to windows media player while playing the game i get corrupted (static) sound. I only mention this as it is the first game that I have had issues with this in years.
I don't know if there is a plan to include this already, but a non-cap ship capable of acting as a jump inhibitor might be a good thing to help defend the solar gravity well. I say non-cap because it should be vulnerable for attacking fleets, just something to guarantee they don't jump in/out immediately.
If I listen to windows media player while playing the game i get corrupted (static) sound. I only mention this as it is the first game that I have had issues with this in years.
I don't know if there is a plan to include this already, but a non-cap ship capable of acting as a jump inhibitor might be a good thing to help defend the solar gravity well. I say non-cap because it should be vulnerable for attacking fleets, just something to guarantee they don't jump in/out immediately.
I noticed that some planetary upgrades activate before completion. For instance I upgraded my logistics and was able to build more structures well before it was even underway (I had other upgrades in progress at the time).
Complete reinstall fixed. Thanks
Sorry, here it is again: Debug Message: Version v1.2 last updated on: Mon Jun 12 18:04:26 2006 Debug Message: *********DXDiag info follows.********* System Info Time: 6/21/2006, 08:32:32 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: REDITOJEFCRO Operating System: Windows Server 2003, Standard Edition (5.2, Build 3790) (3790.srv03_gdr.040410-1234) Languages: English (Regional Setting: English) System Manufacturer: IBM System Model: 23738SU BIOS: Phoenix FirstBIOS(tm)
Here is the tail end of my debug.err file. Cant play a game since the 1.2 update on my T41 laptop. Debug Message: Creating Civs... Done Debug Message: Updating ZOC. Debug Message: Updating ZOC. Debug Message: Galaxy Create... Done Debug Message: UIBeginGame called with g_ulLocalPlayerID = 10 Debug Message: UIBeginGameHelper: New Game Started Debug Message: UIBeginGameHelper: Mods are Disabled *DEBUG ERROR: ***CStarGraphic::CreateSphere: Could not load sphere.x *** *DEBUG ERROR: