JEFCRO

JEFCRO

Joined Member # 2105945
8 Posts 7 Replies 142 Reputation

Game is unplayable, cant get very many turns in before it starts repeatedly crashing. This is one save/set of crashes but it happens with every game I try.

5 Replies 4,117 Views

Loaded save, played for three turns and crashed again. Zero size crash file but I uploaded the saved game: http://filebin.ca/muhhhn Also I have mines that I built that are not sending their ore to my cities.

2 Replies 2,057 Views

I did a search on the forums but couldnt find anything. Does anyone know how to enchant your cities? I have tried casting various spells on them (+ to research and food and such) and it doesnt let me. Inside the city, outside, etc.

5 Replies 6,165 Views

I noticed that some planetary upgrades activate before completion. For instance I upgraded my logistics and was able to build more structures well before it was even underway (I had other upgrades in progress at the time). Also, a technical issue, if I listen to windows media player while playing the game i get corrupted (static) sound. I only mention this as it is the first game that I have had issues with this in years.

272 Replies 216,908 Views

I don't know if there is a plan to include this already, but a non-cap ship capable of acting as a jump inhibitor might be a good thing to help defend the solar gravity well. I say non-cap because it should be vulnerable for attacking fleets, just something to guarantee they don't jump in/out immediately.

297 Replies 218,679 Views

If I listen to windows media player while playing the game i get corrupted (static) sound. I only mention this as it is the first game that I have had issues with this in years.

0 Replies 848 Views

I don't know if there is a plan to include this already, but a non-cap ship capable of acting as a jump inhibitor might be a good thing to help defend the solar gravity well. I say non-cap because it should be vulnerable for attacking fleets, just something to guarantee they don't jump in/out immediately.

4 Replies 1,201 Views

I noticed that some planetary upgrades activate before completion. For instance I upgraded my logistics and was able to build more structures well before it was even underway (I had other upgrades in progress at the time).

1 Replies 1,026 Views

Sorry, here it is again: Debug Message: Version v1.2 last updated on: Mon Jun 12 18:04:26 2006 Debug Message: *********DXDiag info follows.********* System Info Time: 6/21/2006, 08:32:32 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: REDITOJEFCRO Operating System: Windows Server 2003, Standard Edition (5.2, Build 3790) (3790.srv03_gdr.040410-1234) Languages: English (Regional Setting: English) System Manufacturer: IBM System Model: 23738SU BIOS: Phoenix FirstBIOS(tm)

3 Replies 2,185 Views

Here is the tail end of my debug.err file. Cant play a game since the 1.2 update on my T41 laptop. Debug Message: Creating Civs... Done Debug Message: Updating ZOC. Debug Message: Updating ZOC. Debug Message: Galaxy Create... Done Debug Message: UIBeginGame called with g_ulLocalPlayerID = 10 Debug Message: UIBeginGameHelper: New Game Started Debug Message: UIBeginGameHelper: Mods are Disabled *DEBUG ERROR: ***CStarGraphic::CreateSphere: Could not load sphere.x *** *DEBUG ERROR:

3 Replies 2,185 Views