Yes I saw that but the main issue here is impulse is not restoring the original lua folder. Even with restoring archive like I said earlier.
EmperorXavior
As the title suggested I tried two line of modifying in lua/sim/conquest.lua file. *commenting out to remove the move camera upon dying as there is no reset back to default or not working right* After adding # as comment and saving *while having a back up lua folder that is not edited*. I run demigod and I run into this error popup. I accept the responsible for blowing up the files but it would not fix the lua files via restore archives impulse. I even went far as
I would love a game moo 2 as another spiritual sequal, much like total annihilation to supreme commander. Even if the original moo 2 crew for various reason can't or won't make it.
I never said it was a representative game. Just image 5 oak vs a mixed team of player. Even that would be painful because with 5 unclean beast we was beating down oak left and right only to have them active the 10 sec immune each min or so.
Oak 10 sec of immune might be tad too much as you can buy all dps item and make oak kill everything. I was in a 5 unclean beast vs 5 oak game and it was so painful. *I was on the side of unclean beast* The reason why it was painful? They could keep pushing too much and the unclean beast AI was not doing anything about it. In the end i had to grab everything item that give unclean beast enough tank to solo the citadel on my own. Yes that right unclean beast can solo pwn! [e digicons]:borg:[/e
Yeah I once tried 5 unclean beast vs 5 oak was pureness pain in the butt to finish. If I had knew about oak 10 sec immuneness i wouldn't have done it heheh. *the game took close to 6-7 hour to finished had 4,400,000 in money*
I made some post with some feedback on entrenchment's starbase here. http://forums.impulsedriven.com/333065
The starbase so far look good. I think that all upgrade sharing the same slots is somewhat strange because why build starbase for population tax when you can instead colonization another planet? The tech requirement for the vasari starbase is one less lab than the other. Plus you can build the jarun migrator and build lot of starbase this way. What happened to the 5x more expensive than capital ships? My worry about vasari is that they can spam starbase slightly easier. <
Basically what happen is I need alot of ships and I keep them on auto and even with fleet supply at zero. They still drain crystal/metal/credit and it hit my crystal very hard . It is not easy as find them and turn them off. So I propose at least have a fleet supply check each 15 sec or so.
On stardock there is a 035 version, I wonder what was changed? (Come on Post the change plz :D )
Well Yarlen I would like to *test* your internal build to see anymore hiccups. Beside I already did the uninstall and reinstall thing and the bug remain. (I told stardock to delete everything including saved game etc...) I am sure it has been somehow reintroduction into vasari technology. I wonder are you having some kind radical changes that would upset vasari scientist to the point of self-sabotage? ;p To Zerung the current beta version on my stardock is 0.90[b].034 as of 12
You seem to misunderstood me when I said explore as in revealing new planets. (We don't start with omniscient view of all planets do we?)
Well stardock say I have the latest version. I even start a new game for that photo.(You can see it by low credit and metal/crystal. Lack of exploration.)
[img]http://img155.imageshack.us/img155/8301/screenshot3ke7.jpg[/img] [img]http://img155.imageshack.us/img155/5931/screenshot2xy6.jpg[/img] I can't research the prequirement technology past level 1 which in effect prevent me from research any further in auto-salvage. This is in build 90(b).034.
As you can see I can't build any more hanger defense(Or anything for that matter). Thus the planet/asteroid will be extreme vulnerable to enemy fleet meanwhile have to deal with local defense at the same time. I recommend that whenever an empire lost the abilities to build additional module at planet then all of t
Beat this set of bonus on a volcanic planet. (The galaxy is 5 star and this planet allow me to skip the researching long range jump.) The ironic part is that this is the planet that I first colonized at the very begin of the game.
And homeworld 2 has the most difficult missons.... I've struggled on all of them (beginning on mission 4). Are you certain about homeworld 2 being difficult than homeworld 1? Took me forever to get to mission 14 and couldn't beat it even with kadesh multi-ion frigates(about 8 of them)/all cap maxed out helping me. However it only took me a week to arrive to the conclusion of homeworld 2. The most difficult mission in homeworld 2 for me would be the one where you had to hide in
it works as it always has, it expands your radar from 1 jump to 2 jumps from your planets. I require that Ironclad change the Research Description so it stat the benefit much more clear because I didn't knew this until now.
Psidar you can see enemy ships jumping to planets near your systems which can give you an early warning of an attack Really? Because I research them and didn't see any amount of improve in detecting them.(Just how much your sensor is improved from researching it?)
same here, it hurts when crystal prices get up into the 3000 range May I suggest researching the black market which give you reduce price on both crystal and metal(Reduce buying only.).
Everyone please post your 3 least-researched topics and 3 most- researched topics to help us filter. Here is my list of Technology I almost alway research: 3)Increase Population on all type planet 2)Black Market Reduce price 1)Trade Station/Refinery Station/Improve cargo space(For refinery and trade ship both) Tied for number uno Reason for all 3 place should be clear enough on their own as to why they are researched. Least Rese
Except I and you ninjas but that is whole another can of pout.
Don't forget. There is more than one Beta 2 twinkie in that shot Lets see who can guess what ship types you can find... Which LEAN heavily on new ship type beyond LRM frigate and siege frigate and the 2 UFO capital ships.(The third picture with two in nw corner and se corner.) Which left only the "ghost" as the mostly likely "twinkie" that is not in beta one with except to siege and LRM. They did said they are haul over the beta two for mostly game pla
That the problem there are THREE of them that doesn't look like they happen at the same time. (The one that is semi-blocked by siege frigate look like it is view from a different angle which suggest that it is a "physical body" from another angle which is different from the bigger one on left.) I will host another picture to show what I meant by different angle by put both ghost ship right next to each other. This is only to show the contrast between both ghost. <a href="http://img120.i
After looking at it bit more seem there is a third "ghost" ship behind the explosion but I won't draw circle for it because that may make it harder to see it. Link to full size: Ghost Ship