Multitianna, I already posted a picture just look for the www link I provided and severals other. I think developer are already aware of this.
EmperorXavior
I have build about 300 broadcast center spread out around a star system (small map), and yet the enemy seem immune to my culture. o.O Another thing I notice that on bigger map (at least more than 1 galaxy map) that once you have culture flowing from 4 star system into the local sun it would eventually spread via lane to other sun which would take forever duh.
fyi you can use shift+ a number to add the ships to the battlegroup w/o select THE whole group.
Alcari as far I can tell and see all ship do it as long they can be give order except trader and refinery ship since they are automatic.
WedgeHG did you miss this part? I couldn't edit the original post fyi. I also notice that another side effect of this bug is that it cause the ship to be "outside"(outside being won't show up on the icon when zoom out to galaxy level) of the system so it won't jump to another planet or whatever until I give an order to move to a target (tested another ship, haven't through test others target). Lastly this can be annoying because it would cause more than several ship to be stu
The new race kinda looks like the Shadows from Babylon 5!!!! Hehe IC isn't the only game that "copy" Shadows from Babylon 5. Proof: WWW Link
This problem already been "reported" on this page. (the first picture) WWW Link
I also reported this problem. The first picture on this link. WWW Link
That what a debris look like when it hit a solid wall. I just thought this might be bit relative because the more stuff we have in orbit=more residue debris in orbital that would be likely to influence near orbital battle. Source of info: http://en.wikipedia.org/wiki/Orbital_debris
I think gameplay beta may be the next beta not this one.
Just curious are you working on this bug or what?
I test a combat with about 120 ships(30 of each frigate), it instantly crashed once 2 second has gone after fleet went into combat.
WedgeHG I already post about the phase block enemy ship from jump bug in this post. Link to post
Another discovery. I kill a ship at the last minute cause the FTL animation to happen WITHOUT the ship.
The first picture show that it IS under effect of jam while the second picture show that is it is uncompleted.
I also notice that another side effect of this bug is that it cause the ship to be "outside"(outside being won't show up on the icon when zoom out to galaxy level) of the system so it won't jump to another planet or whatever until I give an order to move to a target (tested another ship, haven't through test others target). Lastly this can be annoying because it would cause more than several ship to be stuck in other system when you need them to move to the forward with the group.
The ship in picture is showed flying toward the system in the background when it arrive in system after move order. Notice I never gave the order to move after move because it said auto return to position. The picture kinda say it all because the route kinda lead nowhere. Notice that I absolutely has no idea how to reproduce this bug. <img src="http://img253.imageshack.us/img253/3025/screenshot6ii2
Group moving in action Another Day of Group Moving Hey Whose is the enemy? We are receiving heavy pounding! Sir, what is your or... Ahh prefect sync flying we h
Silly question: were you in fullscreen mode? Of course, otherwise I would have no reason to use alt to get out of fullscreen mode then back in.
Was the bug about invade and destroy starport known bug or what?
The first problem was just a bug when I invaded my neighbor's planet with a starport and I used mini-soldier(who don't love them! ) since it destroy starport while a colony ships was being build which cause it to still underway without starport and I can't click on starport because there is no starport <img src="http://images.stardock.com/gc2/smiles/Crying.gif" border=0 ALIGN="ab