[quote who="Lord Xia" reply="286" id="2990426"]I've been casting Flatulence for years, no one has dies yet. They might have wanted to...but they lived.[/quote] There are fates worse than death!
scifi1950
[quote who="AlLanMandragoran" reply="281" id="2990280"]Derek - how did you get a picture of my last family gathering? I farted in the pool and the outcome wasn't pleasant... Doth spell must henceforth be named "Flatulence"[/quote] [quote who="seanw3" reply="283" id="2990352"]Is that an AoE spell or can you target it at a single person/insolent fool?[/quote] OMG- Don't let Lord Xia near this spell or we're all doomed!
[quote who="Derek Paxton" reply="276" id="2990132"] More spells are coming. [/quote] You make it very hard not to get excited about FE! Thanks for listening to our concerns.
[quote who="Cackfiend" reply="4" id="2988501"]Well I definitely don't appreciate the sarcasm in a thread that is meant to promote constructive thinking[/quote] You post at your own risk on these forum's. Laughter is what keeps us sane!
Thanks for the update. Any idea when you'll release a 1.4 beta? As you can see by the response to your post there are still quite a few of us more than willing to take it for a spin.
Adding so many new magic spells that even Edwin99 can't think of anything to add!
[quote who="Frogboy" reply="71" id="2984271"] Labor is only about half of the cost of running a studio. On top of that, please send me the resumes of good developers who will work for $45k a year. [/quote] Interesting. I would have thought that labor would be closer to 75% in a software studio. Maybe you only amortize all that fancy gear over 1 year because once 1 programmer gets a new rig everyone has to 1 up them. (Real Nerd rage) (and ye
[quote who="Frogboy" reply="13" id="2981522"]v1.4 will have significant AI updates (otherwise it will have to go into another update). It is irrelevant to us whether everyone moves to Fallen Enchantress or not. There is a principle here and that is WOM is still not at a place where we feel ready to just let it go into "maint." mode. [/quote] AI and more Magic spells would be greatly appreciated. Thanks for caring!
Here is a good explaination by Frogboy of why they're having such a difficult time getting EWOM to run smoothly & why FE will hopefully not have this issue. https://forums.elementalgame.com/410807/get;2976682 He has also said that he intends to issue a version 1.4 which hopefully will address this and other issues. https://forums.elementalgame.com
[quote who="Valentine82" reply="121" id="2980007"]I bought the game as soon as it came out and I gotta say in the expansion the factions had better get some depth to them and break away from this two flavors of bland crap or I'm going to QQ about it on every soap box I can stand on. Trust me I have nothing better to do, it'll be in my user reviews, in my forum posts, I won't shut up about it for months. I want an empire that can use Desert Terrain as i
[quote who="AlLanMandragoran" reply="18" id="2975825"] Also, the ladies don't like premature informatulation.[/quote] Words to live by! [e digicons]:thumbsup:[/e] [e digicons]k1[/e]
[quote quoting="post"] One of the three focuses for Fallen Enchantress is Magic. We want the spells to be unique, to feel like casters with enough mana can change the world. We want magic to fill the game, all the sovereigns start with spells though some like Procipinee are better spell casters than Verga. As in Master of Magic you can choose your sovereigns proficienc
[quote who="Mandelik" reply="27" id="2963565"] Quoting Lord Xia, reply 16 But, also, you really can't work on teh AI until you have most of the game finished, so Brad working on WoM now really doesn't take any resources away from FE. I'm sure that Brad has everyone working on FE that needs to be right now. To be compared with: Quoting Derek Paxton, reply 47 There won't be siege battles (...) in Fallen Enc
[quote who="Heavenfall" reply="15" id="2963339"]Frogboy, are you going to have a poll of some sort regarding 1.4? I remember you saying that there would only be a 1.4 if people specifically asked for it. [/quote] I vote yes for 1.4. Please put the "Magic" back in Elemental:War of Magic with v1.4. Of course, don't let that stop you from pre-tweaking the spells in 1.3.
I totally agree with both Lord Xia and Thormodr, but I think it really is a moot point. Brad is going to keep working on EWOM until he's happy with it. Anyone who thinks the game is a waste of time should just pretend it doen't exist & move on. Those of us still interested in seeing it evolve will do what we can to help that process along.
[quote who="Azzazell" reply="19" id="2963377"]Sorry guys.. where i found list of the changelog for this "F" version ?? [/quote] Here - https://forums.elementalgame.com/410060 The changelog started out as "E" but had to be changed to "F" due to server isuues with the original posting.
[quote who="Heavenfall" reply="1" id="2962993"]Posted this in the changelog thread, but I'll re-post here. - Where, where, where is the magic? Gone completely! I used inspiration for prestige, and nature's bounty for food. That must surely be the most boring use of magic ever in any game of all time period. More summon spells, more combat spells! BUT I like the new longer research times for high level spells. It's much more even compared to your technology advance
Played 1.2f for about an hour last night. Thanks for getting the glitch fixed. Some comments: - Game seemed a little less stable. First time in awhile it stopped working so soon (about 1 hr into game, 3 cities, only one other faction met). - Lots of problems with portraits not appearing (black) and then coming back later. This happened in spell book when researching new spells and also with cities and resources. - Rat's Nest
[quote who="Buladelu" reply="24" id="2954560"]Why do you spend time on War of Magic still? Don't you want to make absolutely perfectest game with Fallen Enchantres? I'd rather wait for couple of month more and get OMG TEH BEST GAEM EVA then get slightly better War of Magic... Which I hadn't played since 1.1. [/quote] IMHO - Because EWOM is Frogboy's baby. He won't (can't) abandon it until it grows up to be something he's happy with. It does
Agree with both Murteas and jecjackal, forcing us to make choices about which champions to keep instead of just hiring everyone that comes along because I've got too much money & nothing to spend it on sounds like a good thing strategy wise. Also want to add my vote to fixing training time. Question: Are you using the player lag as a way to make the AI tougher, i.e. they get training time reduced? Seems the AI gets bigger groups faster. &n
[quote who="jecjackal" reply="1" id="2954200"] Don't lose faith frogboy. I am getting the "one more turn" compulsion in 1.2c. [/quote] Yes. So very close.
[quote quoting="post"] I am very pleased where this game is going. Keep up the great work guys. [/quote] I'll second that Jec! Here's some highlight's of my 1.2c game after 150 turns (large map, hard, epic pacing, 5 opps, ceated Sov) - Lots more resources. 1st City had Lost Library & there was another nearby for 2nd city. At least 4 Oasis within easy range. This starting position was
[quote who="Nakisisa" reply="25" id="2949766"]Somethings I have noticed. In the pregnant wolf quest/event? you're asked if you'd like to expend 5 essence to help it. I said yes got two pups but lost spell casting ability on my sovereign. I had forgotten that while hidden essence is still linked to spell casting ability. Is it meant to cost you so much for two units? Nakisisa[/quote] I also had this happen. I found I cound cast spells on the ma
Only played about a 1/2 hour, but game definitely seems to have a better pace. Also seeing problem with abandoned villages showing up on cloth map but not in 3d. Here is saved game showing that. http://dl.dropbox.com/u/16706254/Jim12b_4.EleSav
[quote who="Kaesho" reply="13" id="2949642"]How do i update/run to 1.2b? still on 1.2a on impulse with no option to update[/quote] Here's a link to the Impulse guide: http://www.impulsedriven.com/help See #10 - Preferences. The item you want is "Show pre-release versions". If you check this box you'll be able to play 1.3 betas as they come out.