James009D

James009D

Joined Member # 1823222
23 Posts 922 Replies 957 Reputation

[quote who="Heavenfall" reply="13" id="2740216"] Woah... I was under the impression we had to rewrite the entire type when we used an old internalname... that's awesome![/quote] Yeah, that took me quite a bit of time to figure this out. Don't copy entire files, folks, or you risk doubling (NOTE: I think some traits are doubling in my abilities mod).

29 Replies 19,533 Views
Reply to Familiars in War of Magic

Yeah, I kinda wish they'd slowly change into stronger units as they level. I don't know if thats possible to code atm though. (unless it's an ability that requires essence and your unit slowly gains essence as it levels based on milestones).

4 Replies 5,755 Views

Good ideas. I've been planning on making a "Unit Training Pack Mod" that adds some things like this to the "Advanced Equipment" tech (which kinda sucks as it is).

1 Replies 3,961 Views

Are they retreating from combat in auto-battle? I've seen units retreat occassionally. Also, your sovereign respawns if you have cities and enough essence. Otherwise, I've never seen this happen. Odd little bug you've got. Is this a savegame from before the patch, perhaps?

5 Replies 3,091 Views

Regarding some of the oddness in the images: Some of the poses they give us mess up all the displays. For example, that last one of him bending over will mess up normal armor and clothing too. And, I second the whole rotation thing. Excellent work Raven!

39 Replies 32,032 Views

Try and realize how long it took to upload each one of these, lol. Apologies for the wait time but I hadn't heard of box.net before now. I use depositfiles because of the administrative functions I have over the files. Helps me stay organized in this time of anarchy and chaos. I could upload most of the smaller ones into one big file if that'd be easier. The major mods, however, are remaining separated. If these forums had [spoiler] tags I could put the sm

25 Replies 23,973 Views

I've created a number of small mods and decided I'd share them with you all. I figure this is enough mods that I can just put them all in one big thread. Mega Modpack 0.2 : This includes a collection of the small mods below. Updated buildings mod to provide: Harbors gain +2 food, watchtowers add

25 Replies 23,973 Views
Reply to Caravan Limit? in WOM Mods

I've mad a mod that does a number of things. First, it fixes all the doubles of buildings, cleans the code, and fixes some abilities (granary, war college). It also adds +1 trade route for each market (might be unbalanced lategame). http://depositfiles.com/files/mr9gdp5xq NOTE: This is a CORE MODIFICATION, not a normal mod. Maybe it can be used as a normal mod but it's intended to replace

8 Replies 12,620 Views

Alright, here is my ModCityHubsNew.XML file which increases city size to 75 and grants a little gold to larger cities. http://depositfiles.com/files/jnk9fcze0 I had to fix a duplication error before uploading it, works now. BTW, this also includes an EXPERIMENTAL "Small Hamlet" that enables conquered minor race cities to expand beyond level 1. Lemme know if this works, havent really had t

29 Replies 19,533 Views

You don't have enough heroes in your game? Sometimes I have too many heroes. If you want more variety of heroes check out my " Characters Mod " where you can get new ones. You can also create your own heroes. You may also want to mod the game to spawn more heroes if you find it still lacking. btw, expect a patch to require a new game, most games do. If you have a game you don't want to lose, don't update until y

2 Replies 2,821 Views

Good idea because it'd allow them to compete against larger armies. However, idk if it could be implemented easily.

6 Replies 4,840 Views

Building Function Problems I've noticed many buildings are not getting their intended functions. The War College, for example, is functioning more like the Monestary (using same graphics too). [quote] ... K_Armory_InfoCard_01.png &

1 Replies 2,909 Views

Nice work, I was waiting for this one! You should team up with wraithstalke and KillzEmAllGod to do one MAJOR Armor's modpack or something. I think you three are the best ar

13 Replies 21,301 Views

That's some good work you guys have on implementing improved weapon abilities. Looking forward to seeing them release!

11 Replies 12,002 Views

Yeah, that was originally set to be a "Children" trait but I've decided to move "Attractive" to a "Charisma" trait. I might scrap that and have a "Beauty" section of traits (and move Ugly to that). The conflict has been with the Ugly trait as I don't want change the default settings for things too much. What do you think? Also, I'm hoping to release a rather major update today but the Warlord trait doesn't seem to be working correctly.

65 Replies 189,247 Views

This isn't a difficult fix. I can upload my ModCityHubs.XML once I return home from dinner. The limit is certainly not hard-coded though.

29 Replies 19,533 Views

You guys got them to spawn as champions? How? I'm trying to implement this (the spawning) as a trait but... it ain't working for me. I think what I'm going to have to do is spawn the character with a special unit or a "quest" building. Also, I'm trying to avoid making this mod into a spell. Can the spell be something that can only be used once and then disappears? Can it work like an abilities? Are abilities spells?

9 Replies 5,637 Views