Would be really nice to have a fix for this bug, it wrecks an entire faction and one of the most fun traits in the game.
QuestGAV
If you take the level 4 town/level 5 fortress upgrades that lower unrest across your empire I believe you can theoretically keep an infinite number of cities productive, though I haven't crunched the numbers. The problem is getting them to 4 or 5 in a relevant timeframe, though you can mitigate that problem by creating only cities with at least 1 essence and prioritizing Sovereign's Call over everything. This also means Kingdoms can ICS better than empires in most games through more c
[quote who="Frogboy" reply="45" id="2753014"] If the game had come out in February, it would still have been a disastrous launch because lack of time wasn't the issue. It was blindness, sheer blindness. We felt the game was finished. And I speak of v1.0, not v1.05. Blindness.[/quote] I'm actually playing the game and having some fun for it, but that's a damning statement. It's easy to take a myopic view when you're that close to the situation, but every aspect o
Just wanted to ditto here - I experienced this bug in my campaign and don't really think playing is worth it until this is fixed, I hope it's highest priority.