Having tamed my first beast, and seeing how awesome they are -- especially early game -- I hope we get someone to mod in the ability for us to give them armor. Skeptical? This should help convince you
jfp3
This isn't the only tool tip that needs some elaboration. -- Like a mention that of the fact that you can have all the horses in the world, but with out Leatherworking, you can't build Horsemen. (Should be listed with "Enables: ..." ) -- Or that when you have "Propaganda" active in a city, but taxes set to zero, you won't get any gold for the spell. (What good is "magic" gold that still has to be plucked from a hapless middle-class through taxati
Thanks for the response. Yes I needed Leatherworking also -- would be nice if it was mentioned in the unit description.
I have a Fort with a Ranch, and some 15 horses already produced. The proper research has been done but I still don't have Horsemen showing up in my training options. What am I missing?
The title says it all. Can it be done?
My thought was that since propaganda is one of the only spells you can cast on Season 1, well it's meant to help you kick start your first cities with an accompany-ing zero tax rate. Also to help you avoid building the pioneer killing cleric or bell towers. The one makes them quake at leaving the city, other homesick when they don't hear the familiar "dong" on their journey into the wildlands. Besides...Essence flows in fountains behind the Palace Outhouse, where m
[quote who="pdifolco" reply="3" id="3267309"]So magic created gold must be taxed ? A bit strange ..[/quote] What he said~
Great game, so much promise. Congrats to Stardock on getting it right on this inevitable classic. Bug: I started the game by setting my taxes to zero, and using a the city spell Propaganda to generate extra income to cover. However, when the taxes are set to zero, the gold isn't incoming. I didn't realize this till after several turns of playing. Seems to me that this might be meant to happen when taxes are set to zero, but perhaps not so I ment
Returning player with the release of FE. Lovin' it so far about 30 turns into my first game. Q: When i produce a Pioneer, does it consume population from the originating city? Thanks!
Hail Gent....happy newcomer to the game and the forum. I'm wondering...how do I get to produce a caravan from my first 2 towns?? My first one is kinda big and has a merchant tile built...why can't I build a caravan already? 2nd is smaller but coming up and I want to set up a "trade route" between the 2. I am playing my first campaign game btw so have only visited the first 2 "allies" at this point. Any help is appreciated. &nbs
Was that really necessary to point out the OP's misspellings? He's obviously not a native English speaker. We have a lot of "Foreigners" who play and contribute. I'd like to see you type something in Hungarian. Or travel a little. :-)