One thing I noticed in Galciv II was that in some circumstances where invasions occured, particluarly where a major civ was at war with several other civs, and a minor. The minor civ conquered a few planets and became a real threat, at least in that sector of the map. It was at this point that I realised the line between minor and major civ's became rather blurred. Is there any way that after successfully invading several cities, a minor civ could activate and become a
Terran_242
double post, my bad lol
Regarding buildings, I like the idea of city, faction, and world wonders. More than just adding another layer of strategy they can really help define factions. Empires with a 1 per city library, and kingdoms with a 1 per faction whiz-bang millitary academy, for example. Regarding resources, I'd like to see various weapon and armour materials that aren't just +1, +2... Having the choice to equip some units with magic-dampening armour, or hyper-strong steel would be
[quote]I'm sorry but your pseudo science is no more coherent or plausible than the original text.[/quote] Yeah, I have nothin' lol. I'll take another crack and pray I don't embarass myself againl lol. It's interesting that you should mention Tolkien's orks though, because for the concepts involved they're really quite similar. Both feature a creature that for one reason or another was corrupted to form another race entirely separate form the base model. In LotR
[quote]My issue, if you will, is not that this is all wrong ro offensive, its just that it doesn't make sense. I find the narrative too close to history in some senses, and then wildly divergent in others. The inconsistency is the issue. Tolkien, for example, got around this by making the Orcs completely different, with their own inidividual and radically different kind of ethnicity and society.[/quote] Again I think you're looking at it from the wrong side, I think it
[quote]How does the empire rely on strong individuals, when it seems like the individual (in its society) is subsumed in the multitude? How does it sustain its oppression and "evil", when such a system would presumably cause massive rebellion?[/quote] You're looking at it the wrong way mate. Sure enough, if you tried to create the an Empire's culture in any real life country you can name there would indeed be a massive backlash, our society is progressive, nuturing and
Given the nature of the Empires' culture you could take a proverbial left turn and call financiers something like "enforcers" with the traditional mafia protection racket coming to mind. "You owe me money" *draws a big, nasty axe*... Or if they work for the soverign directly you could call them "Oi, you, peasant" lol. I also love what you're doing with the empires.
Anyone that says you move too slowly can defect to EA ... Wait, all their series-game blur into one another save for the graphics updates. Never mind, wait a bit more than the original release date and get a game that excells in more than just pretty pictures.
There was a quote I heard on a history show about the American Civil war, the confederate army had just routed and the general asked a soldier running by if he loved his country. The reply was: "Yes, and I'm getting back there just as soon as I can." Good quote for a peasant I'd say. Assasin: "The man died of natural causes. A dagger in the back is quite naturally fatal"
I haven't pre-ordered yet but can you include one or 2 from the Harpell family. They're an eccentric clan of mages who are encountered by Drizzt in (I think) the Hafling's Gem, by R.A. Salvatore. Basically, they're all prettty much nuts and hurt themselves almost as much as they hurt their enemies. Handy spellcasters in a fight but since they tend to work with magics just beyond their control it does get interesting for both sides lol
I'd like to see traits that enhance a particular line of research reflecting a possible background for the soverign. As opposed to +4 total research. Blacksmiths, temples, walls (as said earlier) millitary organisation, libraries... lost as to how it would be implemented though with the research mechanics the way they are lol.
"predators and primitaves" you did see the thread a few weeks back about some of the creatures inhabiting the world right? I'd certainly want to wall off my aquisitions. Never the less, you still seem to view this from the wrong angle, the world is not easy to live in, safety would always have to come first and the arrogance you seem to display would invite destruction. There are many things if when foeced to fight early would cause a soverign great pain, even behind stout walls; dragons being a
You're assuming Psychoak, that the mining outpost is located at a stable site, with no outside influences whatsoever. The initial expenditure to get the site up and running is not just getting the land nearby up to farming-grade soil (though it certainly wouldn't hurt the long-term viability). You also have to take in to account all the other factors, creatures not destroyed by The Cataclysm would be roaming free since the land is only just being occupied by civilisation, any predators hanging o
I'm sure they will Frog, but the more info we can squeeze out of you guys now is-- well more info now lol [e digicons]:|[/e]
I love the idea of having less, though more important cities but when push comes to shove if you wanted/needed a resource (in civ 4 for example) the only real way in the past was to just establish a city nearby. If cities are supposed to be important, how are you going to handle claiming resources? Can I assume they wont be as prolific as civ 4? How would you also deal with cities becoming too spread out, with the possibility of each essentially becoming an independant citystate?
[quote]Each sovereign will be provided a midicholorian count...[/quote] Does this mean we'll have a cameo of Yoda in game? Please, pretty please? lol
[quote]Putting science terms on this just makes it less fun[/quote] The laugh made me think I'd screwed up the spelling, I googled it to make sure and found that page. Figured it would help my position somewhat lol. As for "biological" immortality, I like it. It's an elegant, balanced way of dealing with an important character, both for gameplay and the story. Do I turn him into the uber-bookworm or train him up and 300 years down the line have a one man army?</
I'd take a guess Thrawn, and say that they're probably clinically immortal. Like Lord of the Rings elves, they'll live forever under good conditions but a lightning bolt to the face will cramp their style just like it would for us. *edit* It seems another name is "biological immortality", Clinical is just the word I encountered first. http://en.wikipedia.org/wiki/Biological_immortality
#4 is a dark elf (essentially), is there really enough of a difference between their genders to warrant an argument? lol. I mean c'mon, elven males aren't really *males* anyway right? So it makes little difference [e digicons]:P[/e]
[quote]ncidentally, it has not been named yet so feel free to suggest names. [/quote] Possibly too cerebral, but I think "Palatrox" has a nice ring to it. Got it by mixing the latin words "palus" (swamp), and "atrox" (horror).
I would personally love to have ugly descendants. Marrying a child off to a brutish race, and another off to an economic race would help destinguish, very quickly whether the person in question is a general or governor. New child is born: "Woah... you look like the back end of an orc, you must be in my millitary bloodline" That isn't to say that would be necessary, being turn-based you have all the time you need to check things out. Just makes life that bit more amusing
True, but it's common for a bull to run through barbed wire to get at a person who irritated it. Magic is the answer. When you slaughter a bull of for the meat, raise it from the dead. All the power with none of that self-preservation nonsense lol.
You guys speak of the underdog getting a fighting chance end-game through random means, but you miss the potential for the topdog to get destabilised through random means. Here me out here... Large empires will always have rivals and enemies. Even the most valiant and noble kingdom will have a rival empire, or exiled champion who will always hate them for whatever reason. Why not simulate that in-game? Deosn't have to be big, but a "neutral" hero popping up on the outsk
I wouldn't say that Cerevox. A cow would be hard enough to kill when they're passive (not counting magic attacks). How hard that would be when they're whipped up is anyone's guess.
Never mind the grapeshot. A catapault loaded with half-melted blue cheese would have the morale effects of hurling human carcases lol. "Oh man that stinks. I need to find a river to wash this ---- off. RETREAT!!" lol