Play on epic and all those worries about endless production queues are over. Instead one is faced with endless periods of nothing to do. Pick your poison. But then, I actually like the outpost system and have played on epic, so my perspective is undoubtedly not the norm.
Anglophile
Or just play as Tarth and get to ignore all these roaming monster issues (although they will still take out the occasional resource). I do think that it is at best condescending, at worst arrogant, to suggest that people need to choose their city founding strategy better. Due to the horrible (this is opinion, not fact) design decision to use a post apocalyptic world with very few good city siting choices, you might never found a second city (or on really bad, i.e. norma
I take it that no one in this thread has ever made the tragic error of selecting 'Epic'. If you do, most of your cities will be idle most of the time and you will be jolly grateful for any bonus (especially research) that you get. Or you can run your pop to zero building units you can't afford. I like games that take a long time to unfold and are about strategy, not just tactics. On this measure, FE Epic is epic fail.
First, E:WoM wasn't that bad (after the total unplayability because of crashing every 5 minutes was dealt with). A modded version of 1.4 is actually a pretty good game - better, IMO, at this point, than FE. But EWOM was horribly flawed at release and was clearly trying to be an epic game. And clearly failing. But, big but, I would still rather play MoM than WoM (or FE). But MoM is generally regarded as 'best of kind (Fantasy TBS), ever', including by me. To even get close to that
I forgot to add that I really like JonathanEngr's suggestions, particularly mana nodes and shards. Consider them to be implicitly in my suggestions as well.
Since we are evolving into an FE Improvement Suggestions thread, I'd like to add one (or more - as thoughts evolve) on magic: - another research branch for spells. I like that the game already makes you make choices between the research branches. Spell research made you do the same thing in MoM and really affected how you would play the game. In FE, my sovereign and one designated spell casting hero plus one designated healer hero cast the very occasional spell in combat. Th
Well that is very encouraging because, as I noted in the MoM vs FE thread, right now FE has a chess set that is all pawns. Some little pawns, some medium, some larger and maybe sometimes an ineffectual bishop. Too easy to beat, very little tactical thought required. Just bring a bigger sword and whack away until they're all dead. More/better spells and a tactically challenging battle system are what FE (IMHO) is missing most at this point in development. Feel free to take as long as
Well, count me as among those who still play - and enjoy - MoM. One of the problems with WoM (and FE to a lesser extent) is that SD has chosen a bland, ugly, uninteresting world as the backdrop - which renders 20 years of graphics improvements less impressive than should be the case. FE has at least filled (overfilled possibly) that bland ugly world with monsters. MoM was a brilliant, if flawed game. So far WoM and FE only share that latter trait. There is a gre
The answer to #6 is 'No'. After 57 years, all my opponents were dead, without me ever meeting them. My first ever good starting position, building a nice little empire and just a brutally unsatisfactory and unsatisfying end to the game. Like WoM, there is a bunch of promise to FE. Like WoM, it is currently Epic Fail. That said, I do understand it is a beta and there will be efforts made to solve the multitude of issues that exist and we are very early in t
Thanks for the replies. That clears that up for me and now I actually understand what outposts are for as well. Much appreciated.
I don't see how you can get city spam early. There are 'always' big time monsters near the precious few good city sites - which I can't hope to deal with until well into the game. In most of my starts, I am really hardpressed to safely found even the second city in a good spot. Heck, I can only keep even mid level monsters from stolling around my capital area destroying improvement by keeping my lvl 8 soverign and best hero there. My best troops get single shotted by these guy
I have been playing for a day now (not continuously) and have some pretty basic questions. Would have put them in the FAQ but that seems entirely dedicated to downloading issues and people whinging about lack of invitations. 1. I have clay pits and mine them, apparently for materials. But materials do not seem to be used (and the early dev reports said that was to be the case). So what, if anything, are they there for? 2. A bunch of improvements add something to the grai
I have had the game for two hours and have had four crashes, the last of which locked me out of the game (but the solution for this appears to be in this thread). I have no zip files to append, nor really at this crash rate do I have any intention of spending 50% of my playing time sending error reports. I do have one debug.err file in my 'My Games - FE' folder. I have the latest beta and running Windows 7 on a high end machine. I have no great heroes to boast about so thus endeth thi
I am quite prepared to wait for FE; like so many others I have Skyrim to keep me occupied and it is always worth waiting for a great game. What actually got me to respond was the 'promise' of WOM2. I got EWOM very early on but did not play until a couple of patches later as my system was one of those that worked particularly badly with the original release. When I did play it, I saw a potentially great game that didn't quite work as well in execution as in conception
Looking forward to the beta release of FE. I haven'y played WOM in 2011, but I have been following the progress of WOM and FE in the forums. My main issue with WOM was that a particularly bland and uninteresting world was selected. The horribly flawed economic model, the lack of fun things to do, etc can all be dealt with through the updates - and many have been. However, one is stuck with that dull dull world and the fixes have not overcome my disinterest in playing again. FE does seem t
I played EWoM early, once, then gave up. It may be an RPG world but it is the blandest post apocalypse RPG world ever. Two sides and ten factions that can't be differentiated without reference to the manual. Silliest dungeon generator ever (so they just sort of happen when I research them?!?). No quests worthy of the word. etc. A game with huge potential and very little delivered. Been following the foums for 7 months and seen a few improvements but nothing that makes me want to play the
When I started playing computer games, one had 640 kB of RAM and I had a 'big' hard drive of 20 megs all running at 4.77 MHz and in wonderful 4 colour CGA. Obviously, this imposed severe limits on what game designers could do (but they were remarkably clever at at working within those constraints). As pc's evolved, but DOS didn't as quickly, one had to do very strange things with autoexec.bat and config.sys to fool your PC into using that 'upper RAM', which started at a whole extra 360 k
No, because it is not (yet, maybe) fun. And maybe never will be. I believe they picked a real loser of a concept: an empty bland world inhabited by essentially completely interchangeable races. Indistinguishable sovereigns, indistinguished heroes, MoM it is not and never will be if it remains true to its ethos. Play MoM, that is fun. That said, the game has huge potential and Stardock deserves credit for attempting to save it. It is possible that the expansion will be the answer, as long as i
There are a bunch of good suggestions in this thread re Diplomacy already, so I am just going to comment on something in the OP with which I disagree: anyone not prepared to wait a few seconds between turns - if that means an excellent AI - probably should not be playing TBS games. While your approach is excellent, I think that maybe you have applied unnecessarily limiting objectives on AI development. But Kudos to Stardock for working so hard on improving this game.
Fully agree that the barrenness (sp?, if it is even a word) of the world is a serious turn off and one that I find to be a complete interest breaker. I actually thought pumpkin patches were a myth, or left out by 1.09 (even 1.09e was barely stable for me; before that the game was unplayable). I understand that this is a post apocalytic world and resources are supposed to be scarce. However, the surgical removal of fun to remain true to a vision strikes me as a very poor decision by any game d
You don't create them, you hire them (click on those wandering NPCs and take up their offer of surface (or not)).
Without trying to be rude, the patch has been out for 24 hours, exactly how many hundreds of such starts have you found it possible to have had? EWoM isn't exactly famous for its ability to play well with (all) others. I would assume that the reported bug is real (and the purpose of putting out a beta), failures to replicate generally is a useful piece of information for the developers.
Answer to Q1: your sovereign; answer to Q2: no idea.
I think that the problem is that EWoM is NOT the spiritual to MoM. MoM is a fantansy TBS game; EWoM is a post apocalyptic medieval world. MoM has really distinct races requiring radically different playing styles, original sovereign choices that really matter, bland through fabulous units, heroes and champions who are, with interesting and useful skills, and upgradable with the really cool weapons, armor and amulets/rings/whatever that one makes, buys or (best) wins in the extremely good tact
1.09 is eminently better than the alpha release that you were playing: almost stable, hugely flawed but strangely appealing and with clear potential. The 1.1 beta is out today (no coincidence I suspect); haven't tried it and won't - done my bit as a bug detector. The changes seem to be pointed in the right direction and once 1.1 is out, I plan to give it a shot again. Hardly a definitive answer - but then anyone who is definitive at this point is either a fanboy or a hater blowing smoke.