[quote]Spells require mana as well as control of a certain number of different types of shards.[/quote] I know this was announced before, but the more I think about it, the more I like it. [quote]flank enemy positions, go for the high ground[/quote] This sounds very promising indeed.
Cauldyth
If all Kingdoms are permanently friendly with each other, and all Empires are as well, I would consider that a disastrous design decision (speaking for the sandbox mode here, not the campaign). Having the sandbox mode be "two team" would completely ruin the game for me. I find it highly unlikely that'll be the case. In the campaign, possibly, as it's telling a story, but not in sandbox mode. There's no reason two "good" races can't go to war with each other over poli
He's got his prehensile tale wrapped around the upper part of the tower, supporting his weight. There, done. Let's move on. ;)
[quote]Maybe I'm misunderstanding the purpose of this beta. I thought it was for people to say what they liked/didn't like, and what they wanted/didn't want, and what works/doecsn't work, etc.[/quote] I'm just saying not to read too much into concept art. None of this is actually even in the beta yet (well, not our beta anyway). I'd rather not render a verdict without having even played one of these factions. This is just concept art of the sovereigns.  
[quote who="Tridus" reply="42" id="2540430"]I'm having a hard time keeping track of the "way to rip off Tolkin/Dragonlance/whatever" people as opposed to the "where is the pointy ear race?" people. Seems like there's no way to win.[/quote] Yeah, there were people complaining a while ago that there weren't going to be any elves or dwarves in the game. Now there are other people complaining that some of the races are too similar to elves and dwarves. You really can't wi
Wow Scoutdog, I like that. I'd consider buying a box version just to have it!
[quote who="Tormy-" reply="20" id="2540185"]Hm....I don't know....all of the races of Kingdoms & Empires are humanoid in appearance. Weird stuff...[/quote] Suits me fine! But then again, back when I played PnP RPGs, they were always human-centric. [e digicons]:)[/e]
[quote who="NoobFukaire" reply="2" id="2540075"]Sounds like a hodge podge of Tolkien and Dragonlance. Stardock doesn't have any creative writers?[/quote] You can tell that much just from names? Wow, you're good. [e digicons];P[/e]
[quote]Looks good but no halflings?[/quote] Can always build a custom faction. [e digicons]:thumbsup:[/e]
I think it'll be a long time before we see Stardock use a MP system that wasn't developed in-house again. [e digicons]o_O[/e]
[quote]1G is gonna' kinda' blow everyone's brains out their skulls!!![/quote] Bloody tease. [e digicons]:hrmph:[/e]
[quote]On the bright side, there will be a TOOONNN of new game info coming out this week.[/quote] I know you've got a lot of story-related stuff you'll be revealing this week, but more info, screenshots and movies of the game itself and its features would make us all very happy. [e digicons]:d[/e]
Box? Who buys computer games in boxes anymore? ;)
Deep wizard customization. Deep spellbook. All of the unit enchantments opened up all sorts of possibilities, global enchantments were very cool, as was being able to pummel enemy units in combat with spells from afar (limited by your casting skill). The fact that you were the wizard himself, and not an invisible guiding hand. The distinction between your personal power and the power of your empire. You could send forth your armies and sacrific
[quote who="sur17" reply="10" id="2534842"]It looks like a Horrukh to me.[/quote] This.
[quote who="Wintersong" reply="52" id="2534095"]Hey, there is life beyond WoW, you know. [/quote] A wonderful world, in fact. ;) Count me as someone else who didn't know who or what that image was of, and I've been gaming for 30 years. 'Meh!' to Warcraft.
[quote]It's one of those things you see in movies and books but never really see in games like this and that really excites me to hear Elemental might just be the game to break that barrier.[/quote] Well, EU:Rome had it in pretty high detail, but the game as a whole was a bit of a disappointment. Such a shame.
Well, if I recall correctly (been ages since I've played), the invisible flying warships were the ultimate unit. Unlimitied ranged ammo, and the AI can't even attack them. It just stands there and gets slaughtered (or flees) every single time. Of course that's pretty much a cheating exploit of a loophole in the game design. ;)
Please don't compare Warcraft to Tolkien's works. Just... please don't. :D
[quote]We can't even drop 'excess' inventory like a 3rd speed ring yet[/quote] Ah, wasn't sure what the current state of things was. Unfortunately none of the betas in recent months have been able to run on my desktop. [quote]I have no idea how big an art burden it would be to make a sort of 'skinless skin' available for the champ units[/quote] Might not be too difficult to just change the skin tone to pale, superimpose a veiny texture on top of it, blacken aroun
Yes, I'm replying to my own post... Speaking of Nazgul, how about in addition to using spells, you could craft an item which, when equipped by a champion, had a chance of corrupting them to your side? Then you just quietly "leak" that item into the world and see what you catch. ;)
Well, I had just meant corrupting your own champions, but I do like the idea of trying to corrupt an opponent's champion now that you mention it. There's certainly no shortage of examples in fantasy *cough*Nazgul*cough*!
[quote]It could be anything from 0-100 percent sentients, if they're even in the game at all.[/quote] If undead are in, I'd vote for military units consisting only of the mindless ones, and the sentient undead being restricted to champions. In fact, it would be cool if there were spells that could be used to corrupt a living champion into an undead one, with associated costs, bonuses, and weaknesses.
[quote]And sexy elves and hot elves and delectable elves...[/quote] I think those are sub-categories of the "Rated R+ Elves"
Keep in mind that one of the inspirations for Elemental is Middle Earth, and that at least in the endgame it's supposed to depict massively powerful beings and their armies clashing for the fate of the world. While I'm not an expert on Middle Earth, at least some of the real world mythologies do involve immortal beings siring mortal offspring who will never be on the same level of power as their parent. That brings up something interesting - I'd actually like to see some quantit