Cauldyth

Cauldyth

Joined Member # 1291334
5 Posts 640 Replies 10,150 Reputation

[quote]It allows roads and trade to be a LOT more interesting because now they can add to your global food resource.[/quote] By the way, does this imply that food can be traded with other Kingdoms? I really hope so, as that would be a very cool facet to it all.

99 Replies 134,297 Views

[quote]So you will actually allow pioneers to go Conquering the Wild West Food plains of Kharek Tar?[/quote] Mmmm, nice juicy targets in a war of attrition.

99 Replies 134,297 Views

Yay! I like it! [quote]We're going to have pioneers units that can go out and harvest resources (ala asteroids in galciv2) except the resources go into the global pool. Of course, they're pretty vulnerable if they're not protected by a city but it's one of those "interesting" choices.[/quote] And I really like that!

99 Replies 134,297 Views

I do like the simplicity of Crowns. It's been used historically by a number of countries, because it just refers to their monarch. Each kingdom/empire of Elemental would have their own Crowns (with their own sovereign's ugly mug stamped on it), so it would make sense for them all to have the same name. Then again, I suppose if you want to use a made up name, you can just say it means "Crown" in one of the languages of Elemental. [e digicons]:P[/e] Hey, speaking of

232 Replies 344,949 Views

If we're considering Gildars, we should also consider Florins. (Both were Dutch currencies, and both were also used for the names of kingdoms in The Princess Bride. :) )

232 Replies 344,949 Views

[quote]Choices, choices, that's what we want.[/quote] In my opinion (which matters for squat!), it goes a little too far down the route of complication. It would be good in a game more narrowly focussed on city-building, but I think it would be too overwhelming in a game with so many other things going on. I'm in favour of keeping things a little tighter. Just my opinion though, of course.

99 Replies 134,297 Views

[quote]Perhaps we should make food production more like in the original design. That is, food becomes a global resource.[/quote] Yes. [e digicons]:thumbsup:[/e]

99 Replies 134,297 Views

What if each city has a central structure, like the Town Hall, which can be upgraded. Without a Town Hall, a settlement will be limited to Level 1. With a base level Town Hall, it's limited to Level 2. With the next level of Town Hall, it's limited to Level 3. If you want a settlement to remain small, you simply don't build the next level of Town Hall. If you want it to grow, you consciously build the next level of it. Of course, there has to be sufficien

99 Replies 134,297 Views

[quote who="Dr Guy" reply="6" id="2565459"]How do Australians portray English in a racial way? I am just asking as I was not aware of this rivalry or apparently the nastiness that part of it has become.[/quote] I know in areas like cricket, Australian fans and players have a reputation for being deliberately offensive (justified or not, I really don't know). Perhaps it's not directed at "Anglo-Saxon" English, but English athletes with African or Indian ancestry. &n

11 Replies 28,241 Views

[quote]Would it be possible to have a video teleconference? If player A has idea to proposition player B with could we have little picture window with live imaging in it for multiplayer?[/quote] Do we have to dress up as our sovereign before we answer? :D Strategic planning is probably tricky to implement for AI allies. HoI3 had an interesting feature where you could give your own military objectives, and the AI would plan accordingly for you. Perhaps that would b

10 Replies 43,075 Views

[quote]I'd like a button that will randomly change hair and other features so in the tactical battles I don't have armies of clones because selecting different things to make each unit unique bores me.[/quote] This is just temporary. Here are a couple quotes from Brad on how it will work in the final game: [quote]In Elemental, when you design a unit, you literally grab a random peasant from your cities to train. That means that each guy will look a little different from

6 Replies 5,625 Views

Keep in mind that Stardock knows how many existing pre-orders there are already, and can just "set aside" (i.e. not make available for order by other people) that many until they make upgrades available.

137 Replies 442,475 Views

I've never played a simultaneous multiplayer turn-based game before, how exactly does it work? Suppose there's a critical situation where two players want to move to a square before the other does. Is it just who's fastest to click when the new turn starts?

187 Replies 424,452 Views
Reply to Hexes in WOM Ideas

The only simple polygons capable of tessellating (filling a 2D plane with no overlaps and no gaps) are triangles, squares and hexagons.

66 Replies 196,136 Views
Reply to Hexes in WOM Ideas

[quote]Frogboy, I hope you include both as options.[/quote] I'm guessing that would require a massive amount of work.

66 Replies 196,136 Views

[quote]One thing that typically happens with these traits is a few end up just clearly inferior or superior and always chosen.[/quote] That's generally a sign that the point cost isn't right. If a talent is always chosen, it needs to be increased in cost, etc. etc.

149 Replies 259,604 Views

Blessed: Any army he's with, or city he's in, is immune to enemy "strategic map" spells Beguiling: When personally meeting an enemy champion in combat, can try to lure him to switch sides (done from the pre-combat screen)

149 Replies 259,604 Views

The details on the first three here would depend on how you guys ultimately limit city spam/growth. Administrative: Can run more/larger cities Barbaric: Limited to fewer/smaller cities Provincial: Harder to grow cities large, but can generally run more cities in total Tuned: Can see the location and type of all shards from the start of the game Fanatic: Unable to form treaties with Empires if Kingdom, or with Kingdoms if Empir

149 Replies 259,604 Views

Some off the top of my head. Bumbling: 10% chance of spell failiure Reckless: Can be killed even on home turf Stealthy: When travelling alone (or maybe with fewer than X troops?) can only be spotted on the strategic map if within 1 square, regardless of opposing unit's Sight

149 Replies 259,604 Views