Thanks Brad, Looking forward to playing the live version! Will the game file be at the stardock Store for those of us who are receiving the game free of charge? Has anything changed regarding using our keys to add the game to our steam library? (Previously someone stated it wouldn't work in the beta phase, hopefully something has changed [e digicons]O:)[/e] ) -Zanz
Zanzibar
My concern is how quickly my champions leveled.....I think I gained a level almost every battle. Seemed OP to me. -Z
I did the same thing. . . . I enjoyed it. World should be dangerous.
Thanks for all the info! Been playing it the last couple nights. While I am enjoying it, I have barely scratched the surface when it comes to understanding the mechanics. The world is a dangerous place! No more send settler out with 1 warrior and expect the new settlement to survive. I highly recommend it. -Zanz
Just wondering if anyone else has Master of Mana, a ModMod of FFH2. Adds a ton of complexity, but looks interesting. Thoughts? Comments? http://forums.civfanatics.com/showthread.php?t=404285 -Zanzibar
This thread inspired me to reinstall FFH2. Kudos kael. -Zanzi
It's honest replies like this that keep me interested in elemental, and a supporter of Stardock. I don't think there is another game studio/publisher, where the CEO would answer any question let alone a loaded question the likes of the original poster. Bravo Brad. Thanks for caring. -Zanzibar
How about make the number of adventures you can hire linked to your prestige number? It would also stop the 15 CHR Sovereign from hiring every hero that they find. Makes the player actually think about which ones he wants to hire. -Zanz
Hey, Just wondering, I have been playing (P), and never seem to have any type of mine near my starting position. I have launched probably 40 games to see if there is variability. Always start with 1 shard, 1 food close by. I have seen bees (very rare), a second shard or a second food (rarish), an ancient forest, but have yet to see either a gold mine or a metal mine. Is this by design or are they testing balance without these? -Zanz
Title says it all. In (p) how do you increase mana regen rate? While you're at it, how do you increase the number of enchantments? -Zanz
Same effect in (p). Sov died while in group. After battle, Sov is back in group rather than in capital and a separate allied unit disappears. -Zanz
I have a 400meg update to the beta available (Version 1.00), but it says my key is invalid when i try to update. Been in the beta since Beta 1 so, not sure whats going on. Will new keys be issues when the game is released? Strange that I can see the new update. -Zanzibar
Frog, I understand the team is limiting the way the maps are created, but why are we starting in the same position on the map? I got the snowy hill starting position 8 games in a row on medium map? Different resources but exact same map. By now I know the layout of the land. At least with different starting positions on the same map, we would have some more variety. -Zanz
I could build the shard temple without researching the shard harvesting tech. Now I was 2 turns away from completing the research, but I could build it. -Zanz
I searched for something on trading items between champions and couldn't find anything. Is there a way to do this? -Z
Have an old growth forest within my city limits, have researched harvesting, and am unable to build lumber mill. -Zanz
oooo updating . . . .
Then the text on the card is wrong :) -Z
See Title. -Zanzi
The description of the summon familiar spell states that you can only control 1 familiar, yet when the familiar dies there is no way to summon another. The cool down is a very large number of turns (millions). Thanks, Zanzi
I just couldn't care less about achievements..............Look my digital D#$k is bigger than yours! I have to say I especially dislike achievements that have a game balance impact, graphical sure, but actual bonuses please no. My 2 cents. -Zanzibar
They were alot of fun to play with in the Demigod Beta. Especially enjoyable when you kill them :) -Z
Other questions: 1) How many turns does it take to build each improvement? Assume you can only be building 1 improvement per city per turn. I suggest: i.<span style="font-fam
Just a thought, Perhaps the winning army should loose hitpoints equal to the strength of loosing army. Winner always has 1 Str at end of battle. Otherwise 1 knight can mow down an unlimited number of soldiers, or it just becomes a race to a dragon, as first dragon is unkillable without another dragon. Zanzibar