RonLugge

RonLugge

Joined Last seen Member # 1185464
15 Posts 934 Replies 978 Reputation

[quote who="Myles" reply="10" id="2652215"]Frogboy made a post stating that Havok was being a little ridiculous with their demands of compensation for 64-bit programming, but later he said there would be a 64-bit version, but it may not be available at release. I'm looking for these posts, but they were in random threads and not anything specific to the issue.[/quote] That sounds about right to me.

29 Replies 24,242 Views

[quote]There will be certainly a 64-bits version of the game just that the Havok part may only be 32-bits.[/quote] Doesn't work that way. The program either is or isn't 64 bit; if you try and do half'n'half, you WILL break something. [quote]not really convinced of that (hopefully not!) cause this would mean that the current things implemented (with the few things not yet in) are pretty much final...and a hope really thats not the case, cause right now, the

29 Replies 24,242 Views

[quote who="tesb" reply="3" id="2651556"]yes they stated that currently they would pay too much for the license to make 64 bit version[/quote] I thought they'd overcome that particular limitation.

29 Replies 24,242 Views

My understanding is that in the field, by default you'll select everything int he field. When in a city, you need to select each unit.

7 Replies 7,978 Views

[quote who="AdmiralDan" reply="4" id="2650936"] I suppose everyone did, including me. They are still labeled as peasants.[/quote] .... My guardian's aren't labeled as Peasants. It even came up with a default name that suited them!

11 Replies 10,163 Views

[quote who="SpartanFry" reply="3" id="2650017"]Were you guys able to research it like 3-4 times? It didn't appear to do anything and not being in the research history was fishy. [/quote] I researched the farming one several times in my last game, and each time it increased my food total... after a one turn delay. I think housing works similarly.

5 Replies 2,310 Views

[quote]Hell even light plate is the same in a lot of cases to leather iirc[/quote] Except leather requires materials, while plate requires metal. Big difference there. [quote]Who arms an army with daggers?[/quote] If it's an option, I'd probably like to equip all my archers with daggers as a backup weapon :D Something small and light that won't slow them down, but also doesn't leave them with squat if somebody manages to force them into melee

174 Replies 509,184 Views

[quote]Food is very hard to obtain, because I feel like gardens are a waste of space. Farms are too rare. Materials are common, but it takes SO long to build that lumber camp (12 turns). I barely seem to have enough building slots to build enough farms for my houses, and it just takes 3 markets or schools and my slots are full.[/quote] Perhaps food is meant to be scarce? :P

19 Replies 69,118 Views

[quote]A thought just occurred to me. What kind of production do water tiles generate in Elemental? I'm asking because I'm thinking if it would be feasible to make a waterborne city, like the pirate faction in the in the expansion of Alpha Centauri.[/quote] In a word? Water tiles don't produce anything. Any more than any other tile produces anything. Buildings produce things... though some buildings can only be built on certain tiles.

5 Replies 6,191 Views

To control piracy during the beta, and allow for more rapid updating of data files, a lot of the game's data is stored server-side. That's why sometimes, things seem to change from one play to the next... they can silently update the server-side data for us.

2 Replies 3,335 Views

[quote who="kryo" reply="8" id="2649340"] Left clicking selects them. Right click issues a move/attack order to your current selection. I'm not sure how that could be a problem unless you've got your mouse set to left-handed and not everything is respecting that setting.[/quote] So I'm not the only person having some kinda deja-vu here? I, personally, have no issue with the 'left-click to interact, right click to attack' functionality.

12 Replies 3,848 Views

Personally, I like the current system, research wise. My biggest complaint is that I can't always tell what a unit does / what it's prereqs are before I choose it. I'm still using houses... but I've researched villas, estates, and mansions! How do I upgrade?! (Probably a city size thing, of course :D ) Also, there are a variety of buildings that don't seem to make sense. Abbeys (and archives), at 4 squares, give me 1 research? Is ther

52 Replies 169,774 Views

[quote]which is just no fun at all.[/quote] Which is the point. This beta isn't supposed to be fun. The balance isn't even 'beta' yet, this is simply where the pieces come together and start looking like a game.

8 Replies 5,778 Views

[quote who="Wintersong" reply="5" id="2541179"] Quoting Aractain, reply 2last best hope for Elemental It failed.[/quote] Now, it's our last, best hope... for victory!

43 Replies 143,069 Views