RonLugge

RonLugge

Joined Last seen Member # 1185464
15 Posts 934 Replies 22,572 Reputation

[quote who="Frogboy" reply="40" id="3406075"] Here's the problem, and I used to post about this regularly as a warning to the industry; Steameorks. We need it. It's not just good, it's amazing. And it's free except that it relies on Steam to be installed. This is why I was pouring so much effort into impulse::reactor. I put my best game developers on it. I basically sacrificed Elemental for it. But GameStop abandoned it. [/quote]</

251 Replies 770,249 Views

[quote who="nilloc93" reply="13" id="3405494"] guys don't preorder no matter how good it looks. Not to be a dick to stardock they have made lots of great games but lets look at aliens CM, and more relevantly Rome 2 Total War. If the game is good buy it, preordering only enables bad games from companies you trusted before.[/quote] As someone else pointed out, lets look at *Brad's* history. Whatever you think of WOM (and it had so much potential before it

28 Replies 111,121 Views

[quote who="Mtn_Man" reply="25" id="3405490"]You said "months to learn OpenGL, then a year to code it... or maybe longer", which I think is an exaggeration, especially if we assume that any graphics programmer worth his pay is already familiar with API's other than DirectX.[/quote] The 'year to code it' was static between the two. And you're making the assumption that the dev is already familiar with with OpenGL, I'm making the -- I thought clearly stated --

151 Replies 729,954 Views

[quote who="Wintersong" reply="15" id="3405476"] I don't know if they changed the EULA (it was long long ago) but I do remember when you had to agree that Steam could ban you and give you no explanation whatsoever about why. [/quote] Who actually reads EULAs? :P It's still theft. (And I should mention that first statement has been backed up in court, shockingly enough...)

95 Replies 462,255 Views

[quote who="Mtn_Man" reply="19" id="3405464"] Making the move to OpenGL would be a one-time, upfront investment that would pay off in the long run, and that's assuming learning OpenGL is as difficult as you imply it is. I seriously doubt it would add over a year to the development process.[/quote] If you read my post carefully, I said that learning OpenGL would require a few months investment in time. And I'm not implying: I'm outright stating</e

151 Replies 729,954 Views

[quote who="Mivo" reply="11" id="3405453"]But that wasn't the point. The actual point (it was that "woooosh" sound that you may have noticed when it flew by you) was that the convenient dependency on Steam has severe drawbacks if and when you disagree with anything that's payment related, because then the access to all your purchases is suddenly at stake.[/quote] Oh, I didn't miss the point. i just ignored it. And it isn't just purchase related... Eve

95 Replies 462,255 Views

[quote who="Clocknova" reply="14" id="3405338"]I also wonder why developers insist on locking themselves into one platform like that when there are so many other eager gamers on other platform that would love to buy games like this.[/quote] "Hrm, lets see... it'll take me a year to release this game with DirectX. If I go with OpenGL, it'll take me months to learn OpenGL, then a year to code it... or maybe longer, since I don't know OpenGL that well. And m

151 Replies 729,954 Views

[quote who="Mivo" reply="8" id="3405327"]I have about 800 games on Steam and probably spent several thousand bucks over the years. When the Civ5 expansion was announced, I pre-ordered it. The only bonus was a 10% discount. On the day of the EU release, Steam sold the expansion at 30% off. I wrote in and asked for compensation, even offered to take store credit. I had figured it would be a small issue, since it was their mistake (they even said so in an email) and I was a good customer.[/

95 Replies 462,255 Views

[quote who="JdeFalconr" reply="9" id="3405406"] If it includes the option to name a star system they have to finalize that aspect of their code at some point. While naming a star likely just means a line item in a text file that file has to be "completed" to prep for distribution of the game.[/quote] It sounds like you touch on the idea in your second sentence... but assuming the developers have have a clue about how their programming this (and they have to, given that they'r

28 Replies 111,121 Views

[quote who="chuck1es" reply="1" id="3404656"] I've always wanted to see something like that, yet in multiplayer it would really slow the pace down. Just think of it...[/quote] Wait, MULTIPLAYER!? Where did I miss that announcement?!

28 Replies 63,121 Views

Actually, the Demigod fiasco was caused as much as anything else by faulty networking code. The underlying issue was that the network code included some code that ran in O(N^2) time -- which is to say, the time it took that code to run increased with the square of the number of users. The beta had blazing fast networking, then suddenly on release the speed just crashed. A better point would be that Stardock was the producer for that game, not the developer.

51 Replies 80,313 Views

[quote who="Greg30007" reply="10" id="3171092"]Why not? Is you have decent cooling solution that keeps temp down .....[/quote] Not everyone can afford overclocked hardware. (Also, overclocking is a skill that's not exactly 'easy' to pick up)

12 Replies 6,999 Views

[quote who="cue6768" reply="3" id="3119851"]Any programmer can tell you a story or two about how the typical 'throw a dice' or 'flip a coin' program delivered an extremely unlikely output, and even after thousands of dices thrown the variance between results can be pretty high (think 3% or more after 10k throws). The more times you throw it, the more evenly distributed the values will be, but the more likely it will be that you'll find a lot of sequentially repeated values

8 Replies 14,737 Views

[quote who="thundrbug" reply="119" id="3119938"]I just want some sort of time frame, "finished when its finished" is very bad idea especially from a business standpoint.[/quote]Let me introduce you to a company called 'Blizzard', I think they may wish to disagree with you and say that not only is is not a bad idea, but it's the only good idea.

132 Replies 71,532 Views

[quote who="Timmaigh" reply="68" id="3118621"] Their "philosophy" is just a pretty explanation, why are they not doing free betas like others. It may be partially true, but sure as hell it is not the only reason. Not that i care. Bottom line is, we paid for the game (money is gone from my bank account, could i really get it back, if i wanted? not that i want), so please stop making it look like we got the game to test for free, therefore we have absolutely no right to at

132 Replies 71,532 Views

Um... if you've been following from Sins 1.0, the Vasari showed up because they were 'fleeing' the ruins of their empire, destroyed by an 'unknown force'. It spreads out from the site of a research accident, causing all signals to go silent... The only knowledge they have of it is from one ship that managed to escape... it's entire crew completely insane from whatever they witnessed. Straight from the first version 4 years ago.

24 Replies 78,128 Views