Nomorebeef

Nomorebeef

Joined Member # 1141027
27 Posts 97 Replies 9,570 Reputation

Its a minor gripe, but there is no way for me to tell (unless Im missing it) if a unit is set to explore or not. This has been a minor problem a few times. If I tell a unit that has been set to explore on a prior turn to go somewhere specific on a later turn, then the explore option should be turned off. Once they get where I say, then they begin exploring again which is frustrating. The first time this happened I was ready to submit a bug report until I realized

3 Replies 6,586 Views

Same happened for me. I loaded an old game with the 99 patch. Then I decided to start a new one. Lotsa graphics were missing. I exited and then reloaded the game and all was well.

14 Replies 6,481 Views

When one of my units gets a new item and Im given the option to equip it or not if I choose to equip it, the game should just take me to the equipment screen for that character. Something else that would be nice would be screens to show how that new item stacks up to whatever i have equipped in that spot.

5 Replies 29,120 Views

[quote who="Sareln" reply="7" id="3117204"]Could we get a change-log to salivate over? [/quote] OOOh, that would be sweet

106 Replies 298,614 Views

Make sure you bring some cheese to go with the whine [e digicons]XD[/e]

106 Replies 298,614 Views

I like the idea of cities taking multiple tiles to a point. Instead of the buildings being placed as is, maybe when they level up they could expand a tile or two so that level 5 cities would be big on the map while level 1 would be small. I would also like to have a city screen that gives a HOMM view whenever you access the city screen as well. The fact that cities allow teleportation is silly, but no sillier than being able to access the shop from

78 Replies 46,433 Views

Something as powerful as a city enchantment that hurts it's growth or something should take multiple turns to cast and have a cost-per-turn. A spell to dispell it should take multiple turns to cast as well.

14 Replies 67,298 Views

Oh yeah, I noticed this also but forgot to post it. I had a city with a bad enchantment on it and had no way (at least that I know of) to dispell it. Good idea. [quote who="Tasunke" reply="7" id="3112613"]quoting post The title says it all. I wish more threads were like this ... What lucidity, what passion, what extrapolation. The time and thought that must have gone into a post such as this, it boggles the mind.[

14 Replies 67,298 Views

[quote who="Nathan E" reply="31" id="3111828"]You can buy stuff that other players are selling in their territory. Thought that was neat. What they are selling reflects what technology they have researched. If store prices were more reasonable, it would be even more fun. Though I'm not sure it makes sense to improve the equipment of an enemy hero. [/quote] Really? I guess I never noticed that. Hmmm...that's funny.</

35 Replies 13,077 Views

Our desktop uses Vista 32-bit. When I built it, 64 bit OS was fairly new and I was afraid to upgrade to that as all I figured it would have problems for awhile. I have an old laptop with XP that I use mostly for internet stuff.

96 Replies 350,120 Views