Gazz_

Gazz_

Joined Member # 1066013
49 Posts 677 Replies 20,364 Reputation

Sounds like a plan! The face of that model (the red/white one will do) needs a bit of paint and more colourful hair but that's pretty much it. Without access to script editing I won't be able to come up with real clown-specific abilities so this won't go beyond a model mod for the forseeable future. Oh, and if you need a photo (no makeup, sorry), can do that.

10 Replies 42,470 Views

[quote who="gsitetfs" reply="5" id="2818692"]Brad The Impaler[/quote] This one has to be in the list of recruitable heroes.

8 Replies 5,196 Views

Well, then add to it. Use that brain of yours. =P I combined my suggestions into one post. Was getting confused on what I already had in there... For strategic abilities I'm leaning more towards passive abilities because pressing the same button every few turns just isn't fun . I won't even try to assign these to a specific sovereign. I neither know about nor care for "the lore". =P <span style="text-d

47 Replies 29,562 Views

Already lots of suggestions here... For strategic abilities I'm leaning more towards passive abilities because pressing the same button every few turns just isn't fun . I won't even try to assign these to a specific sovereign. I neither know about nor care for "the lore". =P Without knowing anything about how magic will be like and what spells will be there, it's hard to suggest "magical stuff

47 Replies 29,562 Views

[quote quoting="post"]heavy armors should be more vulnerable to blunt weapons[/quote] Heavy (plate) armor is best suited for spreading a blunt impact over a larger area. Classic "anti armor" weapons are effectively piercing weapons like a bec de corbin - or even a sturdy spear. [quote]swords that are typically the best weapons should offer a good compromise but be expensive and less specialized[/quote] Swords had the best PR agents. The myth surroun

16 Replies 15,164 Views

[quote who="Bingjack" reply="47" id="2817594"]Why is Kael going by this "Derek Paxton" name on these boards? It sounds made up.[/quote] He probably just used the random name generator...

113 Replies 371,878 Views

Do you mean those frogmen to have a weakness against hamsters? I'd like to see more mad/evil scientist devices. Like zombie bikes. Take a bicycle and attach only the zombie's legs to do the pedaling. Use 4 legs if you want a 2 zp engine. They see me rollin. They be hatin. Or a zombie periscope. A zombie head on a lance that you can hold up and ask the zombie what it sees. There should be troll archers. The ballita bolts they fire should hit

276 Replies 876,970 Views

I don't think that two planes are automatically better than one. What the 2-plane mechanic created were both choke points in an otherwise open map and at the same time backdoors to be aware of. That made them an interesting gameplay feature - not the mere fact of having more than one map. Rules were also slightly different. Myrran had magical roads but also a more dangerous - if richer - environment. I don't see why WOM should not use the good eleme

111 Replies 363,746 Views

[quote who="Goldmos" reply="116" id="2815605"]In space, can you breack the Sound barrier?[/quote] Damn, that's brilliant! I'll have to suggest supersonic projectiles and see who gets it...

276 Replies 876,970 Views

I'd be careful and not buy entire series or compilations to begin with. The Gaunt's Ghosts, for instance, I found incredibly boring and repetitive and just stopped reading about 2/3 through the first book. They are either being killed off in a battle or being transported to the next battle. Repeat ad infinitum. That's the entire "story". That I don't finish a book happens an estimated 1/300 books so this is a rare exception. The only W40k books that I found

23 Replies 93,280 Views

Ah, then the extortion makes more sense at least. I still wonder which law enforcement agency would be dealing with that kind of business criminality. The whole concept seems so unreal that it simply doesn't fit into my world.

36 Replies 117,968 Views

What lives...? The logic kinda evades me, too. In order to make the game better, you harrass the servers so that noone (you included) cannot play. If you want to not-play, I could think of a much easier way to achieve that. And if these people are really trying to extort certain feature from their List Of Demands, threatening to hurt the company if they are not met before sundown, then law enforcement should deal with these common criminals.

36 Replies 117,968 Views

Regardless of how Teleport works, it should not be the only travel spell in the game. Well, there is Endurance for +1 moves but that's kind of a joke on large maps. How about: Swiftness of the Cojote This spell speeds up the unit by +1 every turn with a max of maybe +5. (possibly accelerating to top speed slower, like a speed bonus per turn of: 1,2,2,3,3,3,4,4,4,4,5 ) The first step that a unit take

40 Replies 101,621 Views

In principle that's what I was getting at with the "global spell" thing. I don't know how this will work in 1.1. Who is casting what and when, how multi-turn spells are cast and by whom... It would probably be safer to lock on to a location that's not in visual range, cutting down on the instant surprise attacks out of nowhere. While I'm not completely convinced that the "marker stone" system is worth the added complexity for Teleport alone, it doesn't have

40 Replies 101,621 Views

Yeh, cost is a very bad way to balance a potentially powerful spell. At a certain point of empire size, the cost can become inconsequential, leaving only the power in the balancing scales. This cannot possibly be the only limit and not even the most important one. There must be other considerations, no matter how they look. I was really only brewing up ideas. Which combination thereof produces the best results - no clue. That really takes

40 Replies 101,621 Views