Sounds like a plan! The face of that model (the red/white one will do) needs a bit of paint and more colourful hair but that's pretty much it. Without access to script editing I won't be able to come up with real clown-specific abilities so this won't go beyond a model mod for the forseeable future. Oh, and if you need a photo (no makeup, sorry), can do that.
Gazz_
Finally a mod with clowns! I didn't seriously expect anyone to pick up the "clown infantry" idea from that thread .
[quote]What do elemental lands do? I've no idea.[/quote] https://forums.elementalgame.com/397658/page/1/#2784396 ?
[quote who="gsitetfs" reply="5" id="2818692"]Brad The Impaler[/quote] This one has to be in the list of recruitable heroes.
Well, then add to it. Use that brain of yours. =P I combined my suggestions into one post. Was getting confused on what I already had in there... For strategic abilities I'm leaning more towards passive abilities because pressing the same button every few turns just isn't fun . I won't even try to assign these to a specific sovereign. I neither know about nor care for "the lore". =P <span style="text-d
Well, Kael did ask for suggestions for sovereign traits / abilities. I don't think sarcasm or thin skin have been listed, yet. =P
I just don't think it adds enough to the game - at least not in a logical and straightforward way. The weapon/armour interaction is too blurry in some areas. Rather spend the effort on a resist system for magical damage types.
No, madder! Eviler! BTW: Why does it have to be a research tree? Why not a research flower? Or a research small furry animal?
Already lots of suggestions here... For strategic abilities I'm leaning more towards passive abilities because pressing the same button every few turns just isn't fun . I won't even try to assign these to a specific sovereign. I neither know about nor care for "the lore". =P Without knowing anything about how magic will be like and what spells will be there, it's hard to suggest "magical stuff
[quote quoting="post"]heavy armors should be more vulnerable to blunt weapons[/quote] Heavy (plate) armor is best suited for spreading a blunt impact over a larger area. Classic "anti armor" weapons are effectively piercing weapons like a bec de corbin - or even a sturdy spear. [quote]swords that are typically the best weapons should offer a good compromise but be expensive and less specialized[/quote] Swords had the best PR agents. The myth surroun
[quote who="Bingjack" reply="47" id="2817594"]Why is Kael going by this "Derek Paxton" name on these boards? It sounds made up.[/quote] He probably just used the random name generator...
Do you mean those frogmen to have a weakness against hamsters? I'd like to see more mad/evil scientist devices. Like zombie bikes. Take a bicycle and attach only the zombie's legs to do the pedaling. Use 4 legs if you want a 2 zp engine. They see me rollin. They be hatin. Or a zombie periscope. A zombie head on a lance that you can hold up and ask the zombie what it sees. There should be troll archers. The ballita bolts they fire should hit
I don't think that two planes are automatically better than one. What the 2-plane mechanic created were both choke points in an otherwise open map and at the same time backdoors to be aware of. That made them an interesting gameplay feature - not the mere fact of having more than one map. Rules were also slightly different. Myrran had magical roads but also a more dangerous - if richer - environment. I don't see why WOM should not use the good eleme
Looks to be a silly game with completely pointless battles and violence. Sounds like a recipe for success. Downloading! =P
[quote who="Goldmos" reply="116" id="2815605"]In space, can you breack the Sound barrier?[/quote] Damn, that's brilliant! I'll have to suggest supersonic projectiles and see who gets it...
There is a sexy Kerrigan lookalike but no MISTRESS!
What? You mean a catapult is not primarily for shooting cats and a ballista not a female chocolate bar? =P
It's slightly off topic - but not by much. Here is an alternative approach to using rail guns on space ships.
I'd be careful and not buy entire series or compilations to begin with. The Gaunt's Ghosts, for instance, I found incredibly boring and repetitive and just stopped reading about 2/3 through the first book. They are either being killed off in a battle or being transported to the next battle. Repeat ad infinitum. That's the entire "story". That I don't finish a book happens an estimated 1/300 books so this is a rare exception. The only W40k books that I found
Since that site is unlikely to be seen by anyone but Sins players I wonder why they included a "No" poll option in the first place. =P
Ah, then the extortion makes more sense at least. I still wonder which law enforcement agency would be dealing with that kind of business criminality. The whole concept seems so unreal that it simply doesn't fit into my world.
What lives...? The logic kinda evades me, too. In order to make the game better, you harrass the servers so that noone (you included) cannot play. If you want to not-play, I could think of a much easier way to achieve that. And if these people are really trying to extort certain feature from their List Of Demands, threatening to hurt the company if they are not met before sundown, then law enforcement should deal with these common criminals.
Regardless of how Teleport works, it should not be the only travel spell in the game. Well, there is Endurance for +1 moves but that's kind of a joke on large maps. How about: Swiftness of the Cojote This spell speeds up the unit by +1 every turn with a max of maybe +5. (possibly accelerating to top speed slower, like a speed bonus per turn of: 1,2,2,3,3,3,4,4,4,4,5 ) The first step that a unit take
In principle that's what I was getting at with the "global spell" thing. I don't know how this will work in 1.1. Who is casting what and when, how multi-turn spells are cast and by whom... It would probably be safer to lock on to a location that's not in visual range, cutting down on the instant surprise attacks out of nowhere. While I'm not completely convinced that the "marker stone" system is worth the added complexity for Teleport alone, it doesn't have
Yeh, cost is a very bad way to balance a potentially powerful spell. At a certain point of empire size, the cost can become inconsequential, leaving only the power in the balancing scales. This cannot possibly be the only limit and not even the most important one. There must be other considerations, no matter how they look. I was really only brewing up ideas. Which combination thereof produces the best results - no clue. That really takes