When a unit happens to be in the lower left corner of the screen and you mouse over it, you get a popup with the unit info. That popup covers the unit and you cannot attack or otherwise access it. Yes, you can scroll the map and try the same thing again all over but that should not be necessary. If a unit is within 150% of the area, that the unit popup covers (you sometimes need to access the area around that unit), then the popup should instead p
Gazz_
When I double click a city from the cloth map or when zoomed out far in the 3D world, the build menu briefly flashes by but automatically closes again. When zoomed in reeeeally far, a double click on a city opens the build menu.
They waited until marketing was safely tucked away in a meeting before officially naming it.
Me, too. =) If this was a game like Mace Griffin - Bounty Hunter (bet ya wish I hadn't reminded you of that one, eh?) then why would anyone even bother to post? Elemental is a veritable diamond - just needs a lot of work before it can properly sparkle.
The only difference is a mana cost of 5 versus 15. It's a safe bet that the 2 spells should have different functions but...
When having the research "book" open or others like the encyclopedia, the mousewheel should turn pages forward and back.
You mean even with the tactical battle threshold set to zero in options?
In my experience, requests and ideas are rarely what modders are looking for. Almost always the modders are in short supply and busy with their own projects. Besides, the modders who might fulfil the request are usually those who live on the forum so a descriptive subject is all it takes for a request to get attention. So.... Great idea! would not work. But... Quest/campaign idea around stolen
[quote]Your mana will come from a global pool of mana that is from the shards. [/quote] If every shard just generates "mana, 1 unit" then this would not make them very distinct. You could use that mana to cast 10 "earth" buffs even if you have no earth shards at all but only a mess of fire and water shards. I say that mana should have a colour. Elemental is the name of the game so they should be important . Always. Oh, if that would visibly be true it w
[quote]I'm somewhat concerned that a boolean value essence means that I will just imbue every champion because there is no longer a downside. It also removes a primary reason to be concerned about leveling my sovereign, namely that his essence is my only real source of more channelers. I'm worried that such an overhaul will remove one of the unique features this game has that actually works pretty well from a gameplay standpoint.[/quote] I think it's just the other way around. <p
Sucht nach: levelup G:\Game\Elemental\data\English\CoreFlavorText.xml(308): CityLevelUpText G:\Game\Elemental\data\English\CoreUnitStats.xml(14): 3.0 G:\Game\Elemental\data\English\CoreUnitStats.xml(23): 1.0 G:\Game\Elemental\data\English\ElementalDefs.xml(68): 1 G:\
Why is everyone turning this into a political argument all of a sudden? What about the gameplay viability , which makes up 95% of the OP?
Umm, wow. What is this thread? 4 posts per minute? [quote]This sounds not so great... I can already determine which spell books I want. The problem is that there is little to no trade off for picking them and not enough difference between the books. Moving the spell books into the tech tree only makes things worse. Rather than having to spend a (what could be) valuable resource in the form of sovereign points to access a book instead I just wait 5ish turns to research it. All so
Did you check the unit stat page? They sometimes have more complete explanations there than on the mouseover "card". One might be a % bonus to cities but that's merely a guess.
Looks very intentional and I noticed that, too. Good idea...
As far as I saw, units always heal up to full strength when stationed in a city for some well-deserved R&R. Combining units would be great but poses a rat's ass full of problems. Units are not just a number, they have eqipment. The numbers then come from the equipment. A simple and intuitive system to combine 4 experienced single soldiers into one squad of 4 would be... tricky. The XP part is simple enough. Just take the average and deduct a few
For spell modding, some variables are not accessible. For instance, you cannot do a proper AOE spell because the spell cannot multiply the damage by the current (or max) number of members in a unit. Only total HP are available. An AOE spell that hits a squad of 4 would do 4 times as much damage. It's the whole point of having AOE spells. Hitting a single soldier for 20 damage might be very effective but when there are 15 i
Organisational issue... I realise how much work it is to maintain such lists but the tags you picked - while obvious - only work with a manually maintained list. They have no functionality outside that list... and especially not for the forum search. Post organisation. Tags, keywords, and searchability. https://forums.elementalgame.com/394868 Here is an outline of a similiar syst
And no Cthulhu model, either, I guess. All hail to our most generous and merciful soveraaaAAAAAARGH!
[quote]4. The Lonely Mountain (Dwarves) - Yet again, how their channeler will work is unkown. They will be very good at mining resources, building weapons/armor, and they will be hard to kill, but their will be relatively few of them.[/quote] Good at mining (presumeably including gold) would become a balancing issue because with lots of metal/gold, they could buy their way through diplomacy. Kinda like the MoM Rockefeller dwarves. =P (Dwarven/Alchemi
Just testing what the crawler picks up when indexing... and when... Test: kwzweapons kwzarmor Could be hours or days until it updates. *shrug*
Right now the only effects of terrain are - can built city improvements or not - defense bonus Desert, swamp, and grasslands are completely interchangeable and the obvious main use of that spell is turning forests into buildable land. Elemental trees are far tougher than mountain ranges... Oh, actually: swamp has a -25% defense bonus so you might include that in the target terrain types because it would have some use turning swamp into grasslands for y
This. Obviously it's a voluntary system but it would allow to search by category and author. The suggested keywords in that post would assign the categories, making it possible to properly filter a search. (you simply cannot search for vague terms like weapon or effect in a modding forum) Yes, it's simplistic but what good is a system that's so complicated that the average Joe gamer can't use it? &n
This is so many kinds of awesome. A bit overpowered maybe, especially the regen and organised spell, but they had been overpowered in MOM, too. But I figure, if I don't like it, I can just type in another number. =) I think regen should rather heal a percentage of the monster's max HP each turn. That is easier to scale, avoiding small units popping back to full health every turn while a mid-game unit with 8 menbers would automatically heal 8 times as fast. Of course
Have the sovereign (most likely any channeler) leading an army stack. In my case it was just one non-caster unit. Save game. Load game. Click on the ARMY, not the round sovereign unit button. The "cast" option is now available. Click on the spellbook icon. Book opens but the CAST button is not there. This clears up when activating the UNIT to cast the spell but that's beside the point. Reproduced that