Gazz_

Gazz_

Joined Member # 1066013
49 Posts 677 Replies 20,364 Reputation

[quote] and, by giving hero element-specific bonuses upon imbuing depending on which shard is used to imbue them, gives another way to differentiate casters.[/quote] That's a good idea. You should re-post this with a proper subject so it can be found.

36 Replies 20,520 Views

[quote]Balance <> you can't try out different strategies. In fact, balanced games would be more likely to open up MORE options, not less.[/quote] That's the bit that some will never get. Having one "good" option and many "crappy" options may be unbalanced but that does not equal fun. Intentionally choosing a bad option which is nothing but worse and simply doesn't work is not a choice. It's merely stupid. A balanced game means that options are differe

53 Replies 217,583 Views

One workaround I can imagine is adding one (or more?) spell effect to the pioneer's pack item. It would be a Change Terrain spell that transforms Fertile Land -> Grazing Land. Another spell to go Grazing Land -> Fertile Land. That should be doable with the current interface although most modders put combat spell effects on items. And while we're at it - pioneers should also be able to CHOP WOOD. =P

11 Replies 7,257 Views

[quote]Here is said MoM fan patch! There's supposedly a forum and whatnot to support said at this link, but I have yet to get them to load even after a couple weeks of trying.[/quote] No, that's a dead site where it once was . Try Petrell's Domain . Note that this is not "MoM 2.0", which is more a rebalance, such as we're seeing with the current "WOM mods". This link is for "

53 Replies 217,583 Views

I don't think anyone really wants a dumbed-down system. It all depends on how it's implemented. Right now there is only personal mana and you can blow all of it in one tactical battle or one strat turn. Also, if your caster is "dry" you have to let her sit on the bench for like 30 turns until she becomes a "useful caster" again. That is not a good system. It's completely erratic and includes extremely no-fun parts. Global mana would equalize the ava

36 Replies 20,520 Views

[quote]Same here, I never won a game. Closest I got was running around with Sarog (the dragon from the quest) and pretty much one shotting anything, so that got a bit boring and I started a new game after the first save crash I got [/quote] Same in GalCiv. When your fleet has reached the critical mass and the enemy's "main fleets" are crushed, you are just snowballing across the galaxy. Lots of clicking with no challenge left. Yay. A few times I played for the Metaso

17 Replies 13,240 Views

It's not an MMO so persistance is really no consideration at all. Come to think of it, I haven't actually finished a game, yet. I was in a winning position several times already but I knew I had won. Why bother going through the moves and roll over the helpless AI?

17 Replies 13,240 Views

I think it's an absolutely positive change. It's less micro, both for player and AI. You just have to generate mana and mana generation itself becomes an actual gameplay element. It's no fun waiting for your army's channeler to regen mana or having to switch out the channeler "in play" with one from the bench. That's obvious "playing the system" and the player - and the AI - are better off without the need for such borderline exploits. Al

36 Replies 20,520 Views

[quote]However, I could see something like putting lots of really nice resources at the base of a volcano knowing that there's a good chance the volcano could erupt and wipe out any city built at its base. That would strike a nice balance between risk and reward.[/quote] While the volcano/resource idea is neat in gameplay terms, it's so many kinds of wrong geologically. Around volcanos you find basalt, which is only good if you want crappy glass or glassy rocks. =) No meta

35 Replies 19,707 Views

That would be totally worth it. (if only as a thinly veiled excuse to include scantily clad females as well...)

244 Replies 868,178 Views

[quote][bug] The red filling color for magic research makes the text inside very hard to read, at least for me (I’m partially color blind). Better contrast would be very helpful.[/quote] Red/green and yellow/blue blindness are some of the common issues that web/interface designers have to take into account when chosing fore/background contrast. A coarse check for that: take a screenshot and greyscale it. If you can't read anything, someon

24 Replies 78,809 Views

[quote]Well realistically, we want to make sure we can make the system as flexible as possible so that spells aren't limited to what Stardock came up with.[/quote] Aye, that's how I understood the intention. (and I'd offer to have your babies if it was biologically feasible) I mostly posted this to point out that the scope of both spell cost/resources and affected target - or multiple targets - should be put on the "flexible" list.

46 Replies 23,430 Views

[quote]Regarding spells: In v1.1 spells are going to support using global resources and mana will become a global resource.[/quote] The caster's own resources, I assume. I've been tinkering with a spell or ability for a spy-like or raider unit to "steal" resources. So far I have only been able to buff/debuff the production in a target city. That's not surprising given that there are several vanilla spells that do exactly that. What doesn't seem to be su

46 Replies 23,430 Views

If you're looking for inspirations: http://www.schwertshop.de/index.htm has literally hundreds of weapons and armor pieces from just about every era of history or movie. There's 17 main categories of swords alone... The fantasy swords are pretty - because it doesn't matter if they are any useful in a fight. =P The language shouldn't be a problem since you only need to click through the menu on the left.<

43 Replies 43,752 Views

[quote]What I am trying to do is use some of those skills and improve the ability to see certain things on the cloth map and the close strategic map images. I started this off intending to make roads more visible and then to work on some of the other items[/quote] I've been tinkering briefly with that very thing but didn't complete. One problem with roads seems to be that their alpha channel is set waaaaay low - like around 15 % - so they simply fade into the background. <p

2 Replies 2,325 Views

Oh, it's being suggested at least once every two days. =) And will continue to be until we can speed up the !@#$(&@# tactical battles.

7 Replies 8,972 Views

If your city levels up to 3 you can legally destroy all houses because the city hub itself is then upgraded in capacity to hold all the current population and then some. This is not an explot. It would be if you didnt have the space to house all your people after that... That means you get irrigation from lvl 2 and... whatever you fancy of the lvl 3 buildings. With a negative food cost. It takes some jugling to keep them switched over bu

12 Replies 14,658 Views

But there is something to the mental picture of a girl dressing up in a chainmail bikini just to thwap a spider with a newspaper. DIE, VILE CREATURE! Logical or sane? No, it isn't. But I can be that all day long... Wonder how long we'll have to wait for the first topless mod. Diablo 1 had topless demons in the release version. Even though it was only like 5 pixels of cleavage. But it's the thought that counts. =P

244 Replies 868,178 Views

Nah. What would be useful is an alarm sound played at a predetermined time. A loud one. =P And I'm sure there is software for that already...

12 Replies 8,252 Views

I don't think "silly" is a valid argument 'round here. You'd better back that up with some hard facts like cleavage area or armor transparency... The last example shown is more "formal occasions".

244 Replies 868,178 Views

Categories for both maps and campaigns would be useful but it would have to be one helluva scripted campaign map if I'd even consider playing it more than once. The vanilla campaign is more annoying than anything else. Can't do this, can't build that... bah. "Tiles + models + graphics" could be useful. After all, some modders are wizards in 3D but couldn't write a 20 line script to save their lives. Me? I'm hopeless with polygons that have more than one side. All I know

11 Replies 12,513 Views

The Starcraft 2 custom Mod/Map download system is an example of how wrong a popularity/rating system can go. Without some sort of organisation, different categories, what have you, a pure popularity system ensures that only the popular mods stay popular. Last submitted / updated is one way to spot the active / maintained mods but that doesn't necessarily mean that a finished and wrapped up mod has to be worse than a maintained one. I have some "old" scripts out

11 Replies 12,513 Views