Frogboy

Frogboy

Joined Last seen Member # 1
1,440 Posts 5,729 Replies 103,643 Reputation

Prestige will suck people away from other cities so if you have a bunch of crummy cities you are vulnerable to migration.

16 Replies 16,109 Views

We're feeling pretty confident about the date. The thing to understand is that the *game play* hookup in Elemental is a relatively minor part of the development. Nearly all of the work goes into the engine which isn't even part of the beta until Beta 3. Ultimately, the users will be deciding when Beta 3 is.

16 Replies 5,617 Views

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61 Replies 129,228 Views
Reply to Hexes in WOM Ideas

I hate Hexes. I know I'm in a minority on this. Consider this: It takes just as many turns to take the red path as the white path. The closest distance between two points should be a straight line. With Hexes, that's not necessarily the case. I know squares have their own issues t

66 Replies 196,049 Views

Starcraft 2 is #1. The second part of Starcraft 2 is #10.

121 Replies 234,567 Views

I'm not sure I fully understand how this is different than what we have. You can build outposts in Elemental. You don't have to use essence to build a city, you only use essence if you want to build on dead land.

18 Replies 84,288 Views

[quote]Can you combine different units? [/quote] You can combine units into an army that will fight together as one. In the cloth map beta, it's not terribly impressive. In the actual game engine, it's considerably better even in pre-beta: This is a single army which is made up of my sovereign, a

41 Replies 31,132 Views

Here's kind of how it works: Researching: In Elemental, Logistics matters even if it's abstracted. You don't research a type of unit. You care about things like logistics, training, equipment. This is how you get access to different sizes of units: <img src="http

41 Replies 31,132 Views

Hi Roman: When you train a "unit" you decide how many soldiers will be in that unit. Different factions have different formation options but here's Altar's: A unit can be either: An individual soldier A party of soldiers (4) A company of soldiers (10) A Battalion (50) Brigade (250) Legion (1000) The more soldiers in your unit, the longer it takes to train BUT you get significant cost saving

41 Replies 31,132 Views

On the low end, I'm requiring that it be able to run on a netbook (1024x600). My Thinkpad X40 (5 year old laptop) will be a test box. Regarding 64-bit: You're really not missing out. It's just that we expect to have larger sized maps and more eye candy.

16 Replies 10,373 Views

[quote]Sorry, if it's redundant, but I have the same questions. Hopefully we will be able to change the full AI logic.[/quote] That goes without saying. You can't make different types of games if you can't redo the AI.

43 Replies 98,277 Views

[quote]What about AI modding? Possible? Impossible? Can change C++ code? Can change only Python code? Only XML settings?[/quote] Python. I'm a beginning at Python myself but I have to say, it's pretty wonderful. It's simple yet elegant. It's what BASIC should have been back in the day.

43 Replies 98,277 Views

This Thursday we WILL have beta 1G of Elemental. Anyway, one of the things that I am finding more enjoyable than I realized when we were designing it is the unit design because of the way it UN-abstracts what raising armies means. In Elemental, when you design a unit, you literally grab a r

41 Replies 31,132 Views

I dunno. You guys have to realize, from our perspective, Firaxis are the good guys. It's a small industry and we're friends with these guys. Soren Johnson, at Firaxis at the time, is in the GalCiv II credits. He's not there but it gives you an idea of how close knit our group is. That's why it always pains us to see people taking sides. We're all on the same side. I realize people who aren't in the industry may not see this but for us, we don't see Civ

111 Replies 49,998 Views

One nice thing about cities in Elemental is that they don't really require any micro management if the user doesn't want to mess with them. There is no morale or approval or what have you. You want a mining outpost? No problem, plop down your keep, build the mine and you're done. Your entire civilization gets a benefit. Want to increase that benefit? Build a road to it.

157 Replies 495,257 Views