My goal is to make my territory very defendable. My second city is 4 tiles away from the first one (city center to city center). My strategy will be to have the two reach out to one another to build a wall to keep other players out.
Frogboy
Food and resources are available everywhere. You could look at it as a hidden penalty for not having roads or having roads provide a bonus. It's really the same thing but people respond better to bonuses than penalties.
[quote who="Habadacus" reply="102" id="2585070"]I'll be getting both games, but I'll be getting and playing Elemental before I get Civ 5. I applaud the good sportsmanship that compels the frog to say that Firaxis is an ally and not a competitor. It's yet another reason why I love Stardock so much. [/quote] Our industry is a bit unique in that we really are buddies with a lot of these guys. I was just talking about <a href="https://forums.elementalgame.com/3795
We do let players connect roads and have caravans to increase their resources.
One thing that drives me crazy is responding to a post and my response not showing up right away.
[quote who="TheProgress" reply="13" id="2585516"]Are there plans for mountains to obstruct the player's view? It doesn't make a whole lot of sense that a watchtower could see over a mountain.[/quote] Good point. I'm going to log that as a bug.
BTW, if anyone is thinking the cloth map is ugly, it was actually a compromise. I wanted Beta 1 to look like this (seriously):
I think we'd lose a lot by going to local-only resources. For example, I should be able to starve an entire kingdom if they put all their eggs in one breadbasket. Local-only resources removes multiple dimensions of strategy. One of the reasons why TBS games tend to have a grindingly painful end game is because of local-only resources. In the typical TBS, EVERY game ends up a war of attrition. Not so in Elemental. With proper scouting, I can spot a k
Updated.
Map editor doesn't show up until beta 5 (the modding beta).
[quote who="Hawawaa" reply="3" id="2585215"]Cool you can name mountain ranges, forests and hopefully more (rivers, oceans, lakes, etc, etc...) Dude sounds nice cause I know I am going to be using the map editor a lot.[/quote] Yes.
[quote]Ironically many (eventually all) video game makers are turning to "always on" DRM where without Internet access one can't even play single player mode on games. This is the single dumbest idea I have ever seen.[/quote] I agree. It's a terrible idea because not just because it screws legitimate customers but also because it turns the publisher into a 24/7 service provider without the benefit of a monthly subscription. It's insane.
[quote] It's going to happen, but it's going to be a while. Right now, there needs to be a machine for every game hosted. The physical resources just aren't there yet.[/quote] On the contrary. With virtual machines you can have many many games on a single piece of physical hardware. In Elemental, players won't host their own games. They'll play on dedicated servers set up by us (usually) or on custom servers set up by
Anyone live in Las Vegas? If city success was dependent on its location alone, there'd be no Las Vegas. City location matters massively in the early start of the game. You don't just "get" food after all. But let's face it, later on in 4X games, it becomes largely irrelevant just like it should except in times of war when sieges should matter. The funny thing about the "realism" argument is that cities being dependent on local food alone makes for a very unreal
I'd love to do a MOO 4 (i.e. MOO 1/2 with better graphics and more advanced MP) but our plate is pretty full. My point is that there is no scenario where Elemental outsells Civ V no matter what. Wish for success for both. I am sure I'm not the only one who would like to see a LOT more than TWO major TBS games coming out a year.
From a commercial standpoint, MOO3 was a success. It sold a lot more copies than GalCiv did.
I've been playing it quite a bit with food as a global resource and I like it. A LOT. It's fun. I don't see how it's unrealistic given that food is treated as perishable (i.e. you don't get to "store" it and you get bonuses for having roads and caravans and such). The average person doesn't live anywhere near a farm. I live near Detroit. Not a lot of farms near Detroit. Success in Elemental's economy will boil down to how well one build sup their infrastructure to
I thought it was pretty terrible. Reasonably entertaining but awful.
Every side has annoying traits to it. The Zerg have Muta blobs that can be very hard to defend against (harder than it is to create them). Protos have cheese where if a probe gets into your base they can make life hell. And Terrans have Reapers. The basic problem in each case is that the counter strategy requires far more thought than the original strategy. That's what makes it so maddening. Probe gets in your base and instantly starts building things.
[quote]Are you reading the numbers? Math doesn't lie. It is 99% impossible to having anything but zealots by the time a reaper gets to your base, if the opponent wants to reaper rush. I don't care if the people you're watching aren't doing it - I saw the number 6 platinum toss lose 3 straight times to it. Then he said 'wtf, can I even get a stalker out in time...' and tested it and realized that, no you cant.[/quote] 1 Proton canon in base. Zerg players have reason to co
You nailed it, Tritus. And, because it works as you just described, it opens up a LOT more diplomatic options and makes resources a lot more valuable since they now matter to the player as a whole and not just to a particular city in a player's empire.
[quote]Whaaa!!! you're having way too many memory leaks! Either your coders don't think things out or I've grown way too sensitive about new and delete... Also you should plan for a new release every two weeks, especially this early on. We've been sitiing around all day doing nothing with this broken build.[/quote] That sounds great! I look forward to your game.
To kind of wrap up on the main thrust of the blog: The idea here is that modders will be able to define different types of attacks and defense. What ELEMENTAL has in it will depend on what we consider to be fun. But the engine itself will support a lot more. In a perfect world, I would love to see a Fall from Heaven mod for Elemental (if not, I'd almost be inclined to make one). I'd imagine someone making a direct MoM remake mod.
People are free to discuss HoN and LoL here. LoL is sold on Impulse btw.
I'm not sure how this applies to Elemental other than hexes (which would happen only over my dead body). Elemental has finite resources already. Elemental never had stacks. It has armies which operate very differently. Elemental has pioneers. Controlling the countryside matters a lot. Elemental's transports work such that you enter a city with a port, the units automatically turn into transport units. I'm excited for Civilization V too but please make s