We did listen. As you know. Users discussed it heavily here: https://forums.elementalgame.com/378334 And this is the system that, at length, have developed. We like it. We like it a lot. The global resource pool with localized tracking adds a great deal of strategic depth, provides greater player control while adhering to the objective of having the game mechanics being intuitive and logical. You a
Frogboy
This weekend's update is just to fix some of the more egregious issues. Next week will be our first real stability update.
Thanks. Yea, in Elemental, it's a big more complicated because you build housing yourself. So we don't want a situation where players feel like the "best" path is to eliminate the "foreigner" housing and replace it with their "native" housing. That's just tedious and would lead almost certainly to users asking for a way to "automatically convert foreign housing" (i.e. automated genocide) which is a pretty strange thing to be programming UI for.
I'm looking forward to it. :)
[quote who="Denryu" reply="25" id="2588900"]So my guess is that since we are at 1Z (kind of implies the end of beta 1) that there will be no major gameplay changes to Beta 1 and all or almost all updates will be to get stability to the point that everyone (I mean 70%+ of everyone) can support moving to Beta 2. This is my guess, any comments on it's accuracy or lack thereof? [/quote] The remainder of Beta 1 will be about stability. Making game mechanic changes or making it "fun"
The short answer is: We don't know yet how the different races will be handled when you capture cities. We've gone back and forth internally on the topic. Ultimately, it will boil down to what makes the game the most fun for the widest number of people -- and what we ourselves like. :) That said, I agree in principle with what Raven has said. I'm just not going to promise anything.
Indeed. Expect another update tomorrow afternoon.
Looks like there's ANOTHER update. Half the issues we're running into have to do with getting all the new data files properly checked in.
There is a minor update that just went up a few minutes ago that fixes a bunch of issues caused by data updates not being taken into consideration. Should make things much more stable.
NO. Beta 1Z is not adequate.
Don't use the overlay yet. :)
You may want to delete your Elemental directory in my documents\my games\elemental
Here are some of the things we are aware of in beta 1Z that we will be addressing prior to beta 2. (no particular order) Traveling boots should only add +1 to movement. Journeyman’s cloak should only add +1 to movement. General costs of equipment when building your sovereign will be increased When you kill an enemy sovereign in his last city, he becomes part of your kingdom (that’s not going to stay that way though it is interes
You could. In the XML you can pretty much define anything as a resource and make something require it. In Elemental, we won't make swords a resource but modders could implement a very sophisticated economy where armories produced swords and shields and other items that went into the global pool.
tesb - we'll probably let anyone join until April 15th or so. The government needs your money. :)
As long as the beta goes out before 5pm on a given day, we can charge preorders same day.
Yea, the inventory system is still in its infancy.
Fallen is a lot more complex because unlike Men, they're made up of multiple species. Fallen is the term given to races that were created by the Dred'nir. There are a lot of them.
ID: need better screenshots! :)
This is the tree for men. Not The Fallen.
Sorry Raven, both items 1 and 2 are core parts of the lore, not subject for change. :) Besides, we live on a planet that we named after dirt.
[quote who="larienna" reply="74" id="2586246"]100 turns? That is way too much for what you did. I say you should be able to do the above in at most 25 turns (10-15 turns would be the best). Try to make sure each turn is meaningful. Remember that in multiplayer, people has to wait for other players. If there are too much turns, it will indirectly slowdown the game.[/quote] As I said in the epilogue, the pacing is the real problem. But 25 turns to do the abov
TheProgress: Is Random House's Del Rey unit acceptable? They edit and work with the author of Game of Thrones, the Star Wars books, and countless others. See https://forums.elementalgame.com/377217
As a reminder: Elemental takes place a century after the cataclysm. People aren't just coming out of caves or something. A better analogy would be a decade or so after the black plague or something where civilization has been greatly reduced and is dispersed. Combine that with the fact that the world is just starting to really recover from the effects of the cataclysm -- there are patches of living stuff and there are manors, estates, and inns that do