Most NPCs are nothing special. They're just NPCs. There are no "Heroes" (as a class) in Elemental. Click on them and you'll see what I mean.
Frogboy
Did you design new units?
Do you have a screenshot?
I think if we had waited any longer to release the beta there'd been riots. :) Bear in mind, NONE of these betas are representative of the final gameplay. If they were, we'd call it a day and make it generally available. :)
[quote who="Davabled" reply="26" id="2649957"] #5 Visual Distinctions between Factions. The Beta 2 series will begin to show how factions are different from one another much better. However, we’d love to hear your thoughts on making different factions more distinct and interesting.... Based on experiences with GalCiv 2, I would love the ability to change each faction's colors and logo during the game. In GalCiv 2, it wa
Yea, the hemmed in by monsters stuff was something that came "this close" to keeping us from releasing the beta. It's a trivial thing but it was a big thorn that so many high end creatures had been pasted in as "spawnlevel1". A sovereign should be able to take out any spawn level 1 creature. They exist to get you XP. As for how powerful the books and such are, that's balancing we need to do and will do as we go forward.
[quote]1. You need to build too many houses early on for the city too really develop, but far less as technology progresses and you get higher capacity housing. Naturally this is just a beta so it'll change, but last night I had a city that got to level 5 (1000 people) with only 2 villas after having researched improved housing a ton of times. My other cities were overflowing with them since I had built tons of them back when all I could make was huts. The merging of multiple similar building
[quote who="Istari" reply="37" id="2649796"] Quoting Nero_zero, reply 33 Quoting tindivall, reply 31 How are some of you getting the game to last so long? My longest game so far is 1hour 15mins and I have conquered both AI's.... I have tried not to find them but everytime I stumble across them somehow while out exploring and then they decide to attack me... so I kill them... I guess my only option is to just sit tight and let them send wave after wave of troops at m
I don't see free squares as been precious, however. I have both markets and merchants. I can only build 1 of each per city level. We can to encourage users to build both, so if it isn't working out that way, the answer will likely come in the form of increasing tiles since the main benefit of larger cities is being able to build *more* of a given thing per level.
Techs take exponentially more points to research.
DropBox is a pretty good means. That saved game would be quite useful to us.
There is no such thing as a recommended research item. It's up to you.
The map graphics will dramatically improve between now and release. The unit graphics are pretty much final.
The cause of this is because the monster units aren't balanced. The game makes use of the MonsterSpawnRating which the XML is spammed to a bunch of "level 1s". It's highly annoying and I almost delayed the beta because of it. The way it's supposed to work is that the map will spawn level 1 creatures around the map. Then, when someone triggers the proper adventure tech, level 2 creatures will spawn. Well, nasty golems and high end spiders are XML'd as level 1 creatures when the
[quote who="smakemupagus" reply="7" id="2648630"]> Why would you knock down workshops and merchants? I definitely tear down a lot of workshops, it seems like there's plenty of forests around to build lumbermills. In any city which isn't totally specialized, i've been razing the older, less space efficient buildings. I agree that in a city that was specialized and totally dedicated to gilders, one might fill up on Markets and also keep in
That is so weird. Can anyone else give more details on this?
No. We are leaving the pre-orders up until Monday.
Why would you knock down workshops and merchants? You can't build unlimited lumber mills or markets.
[quote who="lswallie" reply="2" id="2648398"]Never got up the adventure techs far enough and haven't got high enough level to see these things since adventure is disabled. Sorry for being uninformed. Wont post anymore until I am.[/quote] Glad for the feedback. Just want to make sure you're playing the game. Even without Adventure, the decent goodie huts are guarded: <img src="http://content.screencast.com/users/draginol/folders/Jing/media/a505c7a1-5919-4524-8563-
Create a short-cut and type /w at the end of the short-cut target in it and that should do it.
Thanks Jaker. Subsequent updates will definitely improve things even further.
Re Champions Only low level champions are available at first. They're cheap and not very powerful. You don't have to recruit them. They're just people living in the world doing their own thing. They're perfectly happy if you leave them alone. The Adventure techs causes more powerful champions to be spawned. Re Quests Quests aren't related to champions except at the high levels where you will have to do things for high level champions in ord
For now, try turning off advanced lighting.
[quote who="Grove12345" reply="40" id="2647213"]good to hear. so the stack thing again.. if i have archers in my army with my foot soldiers. Does that mean my archers will shoot first b4 my infantry is engaged or does it just combine attack points? I guess if its supposed to turn into a turn based strategy battle it means each unit will fight individualy, archers and spellcasters can usually hit first due to range weapons, and then the math will wor
Well, I'm definitely warming up to the Elemental Army concept now. Normally I wouldn't participate in a thread like this but Zam, imo, has certainly earned the right to an official response. The first key concept here is "Fungible". It's an ongoing issue in digital distribution. How many NET new sales would being on Steam provide? That is, how many sales of Elemental would occur that wouldn't occur otherwise. Starcraft 2, for instance, is not on