Sure, it's a very clean design, TP. So clean it doesn't display any of the unit stats.
Frogboy
[quote] Hark Frogboy, and listen well to these game forum residents – you cannot possibly complete the game in time for release. Forum denizens know of what they speak. Indeed it may appear that your long time experience with PC games, including the production of a handful of the best PC games of all time, would mean you do know what you’re talking about - IT DOES NOT! Neither previous in depth explanations of what the beta is and what it is not
[quote who="TyLarson" reply="29" id="2662324"]If you do need an editor or proofreader I am available. I did four years of technical writing back in the 90's and even if my skills are rusty I work for cheap these days as a returning college student.[/quote] Thanks for the offer. We have Jason Ocampo working on it (formerly editor of IGN and Gamespot).
[quote who="Beric01" reply="20" id="2662260"] Quoting Pantasd, reply 16 Quoting Beric01, reply 15 The Limited Edition gets a MUCH larger manual than the standard game. are you sure about that ? https://forums.elementalgame.com/377402 quoting post Extended print manual with additional information on the world of Elemental (i.e. 200+ pages) [/quote] </p
It'll be almost certainly tomorrow.
[quote who="kapeman" reply="11" id="2662016"]Great. I can only play 2A on the cloth map. I was really looking forward to seeing if the issue is fixed in 2B today. Oh well.[/quote] Which "issue"?
XeronX: Just remember, in your build, magic and adventure and diplomacy are disabled. There are alternatives to hunting around for fertile food. Also, in Elemental, dropping a city isn't necessarily the best idea. The game is about your character, not your cities.
You need to find food resources. But I think we'll need to make this more obvious. The land you revived is good enough to live on but it's too marginal still to produce a lot of food.
The standard edition's manual is about 35 pages. Which is enough to definitely learn how to play. The Limited Edition includes the Hiergamenon, the world's encyclopedia. That's looking like it'll be around 150 pages (plus it has the big canvas map, dragon pewter piece, etc.).
[quote]A fantasy world with only one race is not very appealing IMO even if they are all fleshed out. Now as long as I can add more races to the existing one then it won't be too bad. [/quote] Don't tell that to George R. R. Martin, author of the one of the most highly rated and most popular fantasy series of recent years (his HBO series is about to start). In that series, there are only humans factions. The world has dragon
Yea, when I get a chance I'll do that. I did make a Youtube video (user:draginol) where I started that. Here's the tomb in game:
[quote who="endofdayz" reply="25" id="2660062"] Quoting Frogboy, reply 22 Quoting endofdayz, reply 14 You certainly have a right to your opinion. And I have the right to say your opinion is stupid too. This is another problem - addressing valid concerns with offhand remarks like that. I guess I might take the same "My company. My way." approach in your shoes, but again: art from adversity. Shooting someone down because you can doesn't actually add anyt
[quote who="endofdayz" reply="14" id="2659791"] The backstory for Elemental is something I've spent the better part of two decades creating. Random House has certainly been helpful in fleshing it out. But to accuse me of selling out or whatever is pretty insulting and frankly unwelcome. If you don't like it, you're free to ignore it. But it has nothing to do with "making a few bucks on the side". So much as it wasn't meant as a personal at
[quote who="AmericanPianist" reply="14" id="2659573"]While I know all the answers are coming with the update, I'm just too curious... In the Civilization research tier, certain improvements require your City to be of a certain level. Will the Magic research requirements involve City level? If so, will that just be granted to us, since we won't be upgrading housing and such this time around? (Forgive me if this has been disc
One thing about diplomacy we're doing differently from GalCiv (or at least doing right) is the concept of a resource that is used for getting better deals. GalCiv diplomacy was wayyyyy too fuzzy. But that's for another discussion.
The problem with diplomacy is that it really needs AI behind it to be meaningful, so it'll probably show up during the beta 3 series. The AI in Elemental is so much better to do than in GalCiv. For instance, I have APIs like pPlayer->GetAreaThreat(x,y,radius) which tells me the combat rating of any threatening units in that area. It's wonderful. I had nothing like that in GalCiv. So I can then write things like pCity->CallForReinforcements(distanceawa
I do like the idea of logistics affecting the size of armies. I also like the idea of being able to go beyond the nominal limits of logistics (Napoleon discovered this the hard way). So for instance, you could have have "Expert Logistics" provide a nominal army unit size of say 8. Every level above that costs N gold per turn where N is how many beyond 8 you have. So if you have enough gold, you can have a bigger army but it'll cost you dearly.
Great stuff. Reading and sending to the team.
Adventuring does have dungeons but they operate like Inns. You don't leave the strategic map. Rather, you get more involved, more interesting quests.
Suggestion: Turn down or OFF anti-aliasing. It defaults to 4X which is overkill.
The beta is closed until beta 3. When Beta 3 comes out, you will gain access to the beta.
It's more akin to what a Maiar can do, not a Valar. The Titans would be equivalent to Valar.
Don't worry, going forward at this stage we're going to be looking for posts that give lots of info in a single post. So starting with beta 2A, a report like this could be filed under [General].
BTW, in beta 2-B Civilization and Warfare are getting disabled and Diplomacy, Magic, and Adventure are being enabled.
I'm inclined to have some sort of logistical system which limits the number of UNITS (not people) in an army. So level 1 would allow 4 units (a unit could be 50 guys still). Level 2 would be 6 units Level 3 would be 8 units Level 4 would be 10 units and then you'd have refined logistics which would add +1 every time. This way, players who want to go the single big army route have to make some trade offs to do that.