If you want to try my at home build: http://dl.dropbox.com/u/8051911/Elemental-0702.zip And can send get me the .DMP file https://forums.elementalgame.com/386178 I might be able to fix it this weekend.
Frogboy
[quote who="Frogboy" reply="6" id="2670100"]For now, try running the game in a window. We're noticing that the better the system, the more crashes. also, need those dump files. Debug.err is nice but not terribly useful. See https://forums.elementalgame.com/386178[/quote]
http://www.dropbox.com
For now, try running the game in a window. We're noticing that the better the system, the more crashes. also, need those dump files. Debug.err is nice but not terribly useful. See https://forums.elementalgame.com/386178
[quote who="Gorstagg" reply="15" id="2670094"] Quoting Frogboy, reply 14One of the thigns that the Fallen got but the Kingdoms haven't gotten yet are more buildigns that can only be built once in a kingdom. We are also looking at having a level-up screen for cities that let players pick a bonus each time they level up to make those cities more powerful in a particular area. Oooooh!! Now your on the right track. When Cities level up, they should be able to choose som
The FACTIONS are quite different from one another. However, yes, currently, the race differences are just cosmetic (for those not familiar with Elemental, this is a different concept in Elemental than in other games, we have different factions). It is something we hope to do more with in the future as we get in the other races but no promises on a separate race design screen. I don't think GalCiv or Sins ever suffered because players couldn't design their own new
One of the thigns that the Fallen got but the Kingdoms haven't gotten yet are more buildigns that can only be built once in a kingdom. We are also looking at having a level-up screen for cities that let players pick a bonus each time they level up to make those cities more powerful in a particular area.
Another idea I've been mulling over is getting rid of gardens entirely and tweaking the engine to ensure there's a fertile land tile near starting locations. This lets new players understand how important fertile land is. Anyone who thinks that growing food is something easy should try it sometime in the real world. :) We Americans tend to take it for granted. Food is a very VERY valuable resource and should be treated as such. And WILL be treated as such. If someone has a probl
What you describe is what we had in beta 2. Users hated it.
For now: Run windowed. Cause of problem: Your machine is so fast that it's outpacing our rendering engine. We'll have to throttle things further next week.
Obviously I don't agree with most of what is posted. I do agree that we need to rebalance the # of tiles per city since the removal of duplicate improvements. But I strongly disagree with the concept of simply being able to crank out food. It's been a major objection of mine in most games. Look, some people won't like our system. There are other games they may like more. We had 9 months to debate the system and we like the system we have - albeit with more balanc
It's all in the reporting guide which is a sticky in the beta forum.
People who have not been part of Stardock betas should really stop worrying about this stuff. Every game we've done for the past 15 years has had posts like these. They get pretty tiring. A few examples: 1. In GalCiv, the betas didn't even have starbases in them. They were added after the beta closed. 2. In Sins of a Solar Empire, the economic system in the final game wasn't added until after the beta closed. Imagine Sins of a Solar Empire where crystal and meta
[quote who="Gothmogg" reply="10" id="2669570"]I am getting this same error with the new Beta 3- it's intensely frustrating- I've installed it on two different systems- both on two separate networks. I cannot ping the 2nd and 3rd IP addresses mentioned above either, nor do I have any strange proxy programs like ZoneAlarm or similar... I've re-installed once- and find it quite annoying that I have to d/l the whole she-bang from scratch.
Yea, the beta is pretty buggy. As you can imagine, all those changes didn't get a lot (or often any) QA time. Thanks for bearing with us.
This is caused by the multicore threading we put in beta 3. For now, wait about 10 to 15 seconds before hitting the load game.
We're seeing a lot of beta tester bug reports that are not following the reporting guidelines. As a practical matter, there is only one thing we really need and that is the crash file. In your c:\programdata\stardock\elemental - war of magic directory are zip files when the game crashes. Inside those zip files is the debug.err and the .dmp file that when we load it, will actually let us open the game and see the exact place in the code it crashed. Screenshot of
[quote who="Vaul_Darkhour" reply="29" id="2669077"]ok.. played for 91 turns until i experienced my first whole computer freeze.. the kingdom screen crash didn't bomb me out straight away though.. but the blur/advanced lighting issues are still present.. more testing to come..[/quote] Me thinks you ran into an issue I'm running into. Lower the game's resolution if you can. We have some framerate throttling issues. Our whole QA system, IMHO, is overly biased towar
[quote who="Vaul_Darkhour" reply="29" id="2669077"]ok.. played for 91 turns until i experienced my first whole computer freeze.. the kingdom screen crash didn't bomb me out straight away though.. but the blur/advanced lighting issues are still present.. more testing to come..[/quote] Knock yourself out. I'm going to be doing stuff all weekend. AI programming isn't work. I cranked out the Janusk stuff in Beta 3 in less than an hour. You'd guys would be amazed at t
The nVidia 7800 series and 7900 series are giving us fits. Thankfully, reports like yours have got us to focus on them. It's a very common card that is well within the specs for the game. Thanks!
There's a joke around the office, that Elemental's entire budget is less than the budget for Civ V's cut scenes (I love their cut scenes). We have to do a lot with a little. The mod tools really make it apparent and help show why the game is basically done even right in beta 3 even though that'll only be obvious with the hindsight of the mod tools.
Weird. Which race? Kraxis by chance?
If I could, I'd cancel the modding beta. I'd get shot so I won't. The reason I'd cancel it is that I will be shamed. Terribly. When better people get ahold of our stuff, they produce better stuff and show me for the souless engineer that I am. My idea for the printed Hiergamenon was just to crank out a bunch of print version of XML data form the game as a reference guide. Random House instead took the hundreds of pages of notes and short stories I
I like this.
Someone asked earlier the difference between public and private betas. That's a long answer. The short answer is, in the public version, you guys just finally got horses. In the private build, they're already riding Wargs. It's about the AI, man. People poo poo this stuff but it matters. Can't put this stuff out there without at least basic AI knowledge or it might as well be a tech demo. Sucky AI still is 100X better than no AI.