[quote who="cmcnary" reply="3" id="2777665"]Well, I wiped my drivers, and now Catalyst "fails" to install, so I have no video drivers. Thank you very much, Stardock. Now, instead of having a game that I paid $50 that doesn't work, I paid $50 to break my computer. What is wrong with you people that you would release a product in a state like this?!?[/quote] I'm sorry you're having problems. But exactly what is it you would have us do? This is pretty obviously an issue
Frogboy
This is very interesting stuff.
[quote who="davidjc_af" reply="10" id="2777475"]Attempting to try and find an updated driver for sound card. I really can't find one for Vista. I am not really prepared to tear my computer to pieces to get this game running correctly. I can install anything else i want and it runs perfect. Why in the world do I want to reconfigure my whole system in probably a vain attempt to get this game running? [/quote] No, if for some reason the driver doesn't a
To OP, it sounds like a bad install. I hate to say this but you might want to consider uninstalling and reinstalling.
Just means we didn't take it out of the abilities entirely but took it out for new sovereigns.
What is happening specifically in battles? I.e. it is just crashing or is something happening at the time?
What sound card do you have? Please be aware that for us, there are no crashes or stuttering or anything (there wasn't in 1.0 either for that matter). So a lot of our work is tracking down things like issues with the 3D sound system or a problem with the way we're using a video card and what not.
[quote who="the Gorgon" reply="73" id="2777149"]Ok, so it seems like Stardock just locked my post https://forums.elementalgame.com/396951 where I commnented on the OP above as well as raised some overall points. Without any explanation I might add. For the record, it was a 100% civil post, it took up both the positive and negative points and it took quite some time to write. I might add that a lot of readers found it worth reading and many even agreed to most or all points raised, w
[quote]The guy's point is simple, people with blind loyalty to Stardock are who allow this crap to continue, since Stardock can do no wrong, they will exploit that and you'll eat up all day long cause your so blinded by your infatuation with Stardock and a CEO who uses the forums (oooooo), meanwhile people who have been legitimately burned, are told to shut up, unless they have something constructive to say. Their legitimate bitching, is constructive enough as I see it, considering the situat
(facepalm) I've sent a note to the particular developers and QA. I'm going to have to put a hold on any further data-based tweaking until v1.1 since obviously we're not doing a very competent job of testing our data tweaks. :(
Basically, we need to move away from buildings that conjure resources. It needs to be about converting 1 resource to another. Food was chosen because you are seeded with a fertile land nearby as well as a gold deposit. If you have a resource that doesn't have some cost associated with it, what happens is that the route to victory becomes about creating as many cities as possible without regard to any strategic placement or consideration.
I am not happy with the AI. However, until v1.1, my options are limited. In programming, we have terms called O(N). Someone who is in CS can explain this. With enough CPU time, i can write an AI that is insane. But I can't do that. I have to write an AI that can play the game with it taking less than 22 seconds on a typical CPU. There are a number of gameplay things in Elemental v1.0x that are really dramatically problematic to the AI. Example
Friday update: ****** * Gameplay / Balance * + New Sovereign Ability: Wealthy +1 gildar per turn + New Sovereign Ability: Green Thumb +2 food per turn + Organized Sovereign Ability removed + Shop Costs moved to be a formula (unless specified in the XML) + Research costs increased + More balancing of initial resource seeding + Fertile land availability increas
We don't normally release a Friday update but given the significant improvements in 1.08 we didn't want them marred by a few oversights. Here's what's new in Friday's update to v1.08 that should be live by 10pm EST. Friday update: ****** * Gameplay / Balance * + New Sovereign Ability: Wealthy +1 gildar per turn + New Sovereign Ability: Green Thumb +2 food per turn + Organized Sovereign
[quote]k, so maybe I exaggerated a bit, but my point remains the same. It's weeks after launch and the game is still ridiculously unstable, riddled with bugs and for some, unplayable. That is just unsatisfactory. It is completely irrelevant if the crashes have 'dropped significantly', they should not happen at all at release, let alone weeks after. Would you keep a brand new car that kept stalling every 100 miles? The point is that quality control was throw
I'm putting up this thread as a way for us to just generally talk about the game, brain storm ideas for the future, etc. So here's my stream of consciousness to get it started: What I'd like to see happen is for Elemental: War of Magic to continue to be refined with its existing game mechanics largely intact other than the change to the mana system and UI update scheduled for v1.1. Beyond that, the evolution of the Elemental TBS would be delivered via expansions, seque
[quote who="ajax bomb" reply="4" id="2775753"] Quoting Frogboy, reply 2Fixing the bug in monster loot necessitated a review of the cost of weapons and such. Our primary game play changes are actually in a separate branch that will show up in v1.1 (new UI, new spell system, etc.). But having monsters give 2000 gildar loot was game breaking and was never the intent. Are the reductions in equipment cost significant?[/quote] Yes. In tonight's slipstream s
I'm sorry you don't enjoy the game. I also appreciate the constructive criticism. I think I would quibble on your definition of "broken". The game is working as designed, it's just not to your liking. All I can say is that we are listening to feedback and adapting as time goes on. As you can imagine, it is challenging creating a brand new strategy game in 2010 due to the expanded scope required in today's games. I think there's a lot of merit to what you say above and we w
Fixing the bug in monster loot necessitated a review of the cost of weapons and such. Our primary game play changes are actually in a separate branch that will show up in v1.1 (new UI, new spell system, etc.). But having monsters give 2000 gildar loot was game breaking and was never the intent.
It appears to be related to playing v1.08 with a saved game made in v1.07. We're going to do a compatibility tweak today.
V1.08 is up as well as v1.08B which turns on MP. The MP version is only listed as "beta" because we want players to know that we're going to be adding AI players as an option in custom games which should be enabled in v1.09 (next week). Here's a running tally of what we're tweaking for Friday's (today) update: NPC Recruiting behavior change better communicated Organized talent is being removed New talent: Green Thumb: +2 food per turn <li
I'll make sure they're aware of this and that it gets into today's slipstream update.
Yea, we're not going for epic tactical battles. MOM is our influence, not total war.
[quote who="arstal" reply="122" id="2773144"] Quoting Lord Xia, reply 120Both expansions being free seems a little over the top, I think I am getting more than I deserve, I have bought plenty of games that preformed worse than this one and didn't get shit for those. Thanks, Brad. It's this kind of caring for the customers that got me to buy this game without reading a review and will have be buying your next, becasue I know you guys care about your customers and products.&nbs
They've staged tomorrow's build for QA so that's a good sign.