UI changes I want to see.
In the last poll about what changes we want to see, like many others I voted for tactical and general combat mechanics.
The game itself is kind of fun even without the changes in the combat and magic that I'm waiting for, but the thing that really stops me from having fun is not the balance or the tactics, it's the UI.
There were improvements in the 1.09 patch, but there are still several things that can really make me want to stop playing, especially when the empire becomes big.
1) The cities screen did remove one major item from the list I intended to write, but if I can ask for one tiny improvement: clicking on the city name should zoom in on it.
2) Caravans are very hard to count or control in a big empire.
I often find that I lack food just because I didn't know a specific city didn't send a caravan yet.
Losing a caravan for random monsters makes it worse.
Do I really have to check all the cities and find which one can build a caravan?
3) When I build something in a city, when I click the build location, the screen centers and the building will not be set in the place I intended.
In a game that these things are important, this is a serious bug.
4) Details on a city before choosing an upgrade.
Sure, this can be solved by putting words like "gold" or "tech" in the city name, but what if the city has 2 types? What if it is an emergency and I need guardians to prevent the city from being taken? What if I just took another resource in my zone of control and the status changed?
There are many other small bugs and UI problems, and I know they were mentioned before in the forums. But these four: locating a city, managing caravans, building properly and getting info before a choice, are the thing that I consider critical if I want a good long game.
