It looks great and i think it will be much more fun than beta 3.
The feedback in tactical combat should be reduced to four types in my opinion:
- Miss: The attacker misses the target
- Resisted: The attacker hits the target, but the weapon or spell has no effect
- x: The attacker hits the target and inflicts x points of damage
- Critical x: The attacker hits the target with a critical hit and inflicts x points of damage