[Duplicate post deleted]
Ambermonk
Thanks again, Derek, for an advanced look at the change-log.
[quote who="Derek Paxton" reply="7" id="3306601"]AI more intelligent about when and what it builds in its cities[/quote] Are you saying that all the default factions build the same things in the same order? I would hope that each faction would have its own set of 'faction' building priorities. Surely, each faction has its own separate idea of how & when things should be built (gives each faction more variety).<
[quote who="Sentinemodo" reply="20" id="3306915"]There was a good suggestion to shift outpost building onto scout units. I'd even go with engineers units, that would be able to build roads.[/quote] Frustatingly, I tried to create a unit similar to this but the game wouldn't allow it. I tried to create a 'Surveyor' unit that could build roads and could also raise/lower land as well. Isn't that what Engine
I reinstalled the game, my custom faction, and installed the 1.11 patch - and was able to play for three hours without a single crash! Good job Derek.
Thanks Derek. I'm looking forward to trying it.