VicenteCartas

VicenteCartas

Joined Member # 938298
1 Posts 509 Replies 1,422 Reputation

[quote who="CobraA1" reply="63" id="2444695"]Reason #10: Windows XP mode A nice feature to have for those worried about backwards compatibility, but I honestly don't have any software that doesn't work. . . . and frankly, Microsoft should've really included it in all editions of Windows instead of just Pro. Backporting to Vista would be a nice consumer confidence boost too, although I doubt they'll do that. [/quote] Windows XP mode is designed for comp

83 Replies 322,155 Views

[quote who="Demiansky" reply="9" id="2444552"] Lol, it's that kind of attitude that stagnates innovation. And I'm not suggesting creating novellas for every civilization. I'm talking about 5-6 paragraphs with informative information about the landscape. As for how stories are actually, arranged, it's actually very simplistic programming--- the work comes in for modders that are interested in creating clauses and their parameters. I'll be talking about st

36 Replies 20,474 Views

[quote who="Demiansky" reply="3" id="2444461"] Well, you haven't even heard my idea yet, and you are already saying it isn't doable. I think you have the wrong idea, though. What I'm about to propose isn't generating a story the same way that you generate a random map. I'll start describing what I'm aiming for in the following post... [/quote] Doing worth to read, well constructed stories is out of the reach of a computer right now. You can put lots of text

36 Replies 20,474 Views

I don't think this is worth (most people won't read it). Appart that it's not doable in a good way right now. But if you have a good way, you can surely publish some papers on it, a looot of people in the scientific community would like to hear from you ;)

36 Replies 20,474 Views

Another reason why W7 seems more polished than Vista it's becaues software developers in general have got more polished themselves. For example, lots of games used to write things in "Program Files" (save files, download updates,...) but the problem is that "Program Files" is a place where only installers were supposed to write, so that in Vista forced a lot of games to run under administrator privileges. That doesn't happen anymore, developers have gotten used to write in less restricted loc

83 Replies 322,155 Views

[quote who="Tamren" reply="23" id="2444113"]I think your original point kind of got lost in there. What was it again? But still the problem is whatever we say now is based on speculation. Were going to be talking in circles until we get some concrete data to work on. "Continous Turn Based" can mean a lot of things. [/quote] If it's like Baldurs Gate or Dragon Age, "Continous Turns" means nearly the same as "Real Time". In real time your units attack once every X second

34 Replies 95,306 Views

Company of Heroes, it has an awesome use of graphics, sound and interesting gameplay, a pitty the online part works so badly :(

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If you count MMORPG, then Eve Online, no game has as much drama and surprising stories as the ones created by its own players.

108 Replies 391,261 Views

[quote who="MagicwillNZ" reply="7" id="2435494"] Quoting austinvn, reply 1 Just for clarification, I'm picturing this being part of the screen that pops up at the end of a battle. 25 soldiers killed, 25 soldiers disabled and retiring to civilian population of [City X]. Yeah, something simple like that would be nice. It's just depressing when everyone dies. ALL the time. To a rediculous extent. [/quote] I think real life figures are that only

19 Replies 12,860 Views

It would be totally imposible to translate this system to a computer, but probably one of the best magic systems out there is "Elements of Magic Revised Edition" from ENWorld Press for the d20 System (I think Ars Magica has a pretty similar system too). Every spell is the combination of one verb (Abjure, Create, Evoke,...) and one noum (Fire, Holy,...), and given those two words you specify the result of the spell (with some rules). It's great for DnD campaigns (where every

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[quote who="pigeonpigeon" reply="73" id="2434495"] No, I gave a very good reason why it's not valid (and I've given more in the other threads that you've brought it up in). But of course you completely ignored it, you even left it out of your quote of my post despite it being a very short post. I suppose anything that contradicts your inherently flawless arguments (they are, after all, coming from you) are just so obviously irrelevent that they don't even deserve to be acknowledged.<br /

95 Replies 269,437 Views

[quote who="pigeonpigeon" reply="66" id="2433701"] You've made this same point, disguised in different clothing, on a number of occasions now (unless I'm confusing you with someone else, but I'm pretty sure it was you) and it's no more valid now than it was the first time. [/quote] Yeah, is not valid because you say so, great :)

95 Replies 269,437 Views

[quote who="Climber" reply="21" id="2434126"] Fusing 2 quite different concepts in one stat STR is not ideal. For a lot of us here, HP has certain pre-defined quality because we have played D&D (or other games) that use the HP concept a lot. This HP concept become less abstract to us. For more causal gamers, the STRength stat is good enough for them in the suspension of believe. [/quote] Take into account if you are naming DnD that in

26 Replies 28,990 Views

[quote who="Tormy-" reply="63" id="2433254"] It was an example. Creating a proper, magic heavy TC mod won't be easy either, if the mentined gameplay elements won't be part of the vanilla game. [/quote] As long as they can be added by code, the effort is going to be the same. Even less maybe as you won't have some things based on data files and then some other things based on code.

95 Replies 269,437 Views

[quote who="Tormy-" reply="60" id="2433059"] Absolutely true...in fact it will be impossible to mod in a "proper" fantasy creature, if we only gonna have ATT/DEF/SPEED. Eh, and Frogboy wants to see RPGs using this engine. Sounds good, but it won't be possible to create a good one, if the engine won't support damage types, resistances, immunities, attributes and gameplay elements like that.[/quote] Even if the engine supports those things, to create a RPG from Elemental you w

95 Replies 269,437 Views

[quote who="NTJedi" reply="58" id="2432895"] Modding is a huge piece of Elemental and one of the reasons why more attributes mean more unique creature creations. A group of soldiers resisting bribery should not be the same as the soldiers resisting a transformation spell... the attributes are needed to separate these differences. Modding is needed for creating new creatures and only a few attributes means less possible combinations for new creatures.[/quote] Mod

95 Replies 269,437 Views

[quote who="Nick-Danger" reply="120" id="2432536"] That is what leaders did in Squad Leader and ASL. By themselves they couldn't do as much as squads or half-squads (they could man machine guns/etc. tho). A leader's role was mostly influencing squads. They could add or subtract (not all leaders are beneficial) from the squads firepower and morale checks (units could break and run, not just be killed). Leaders could also allow a broken unit a chance to rally.

123 Replies 279,594 Views

[quote who="DemiBoss" reply="51" id="2432472"] The different types of units are narrow down and the possibities of you creating the units that can do what you dream of is very slim. Why game of chess or shogi or even Go are one of the best bord games? not because they are complex, but because they offer more possibilites, which is near infinites compare to a game of Tic tick toe. [/quote] I didn't want to bring chess or go into this, but well: you say chess is one of the bes

95 Replies 269,437 Views

[quote who="DemiBoss" reply="51" id="2432472"] VicenteC GET THIS STRIGHT, WE'RE TALKING ABOUT ATTRIBUTES AND NOT ABOUT CUSTOMIZING, RESEARCHING OR BUILDINGS!!!!!!! [/quote] I'm getting it perfectly straight, thanks. But it seems you don't understand that combat is related to the rest of the game in many ways and trying to look at it separated from the other game systems is a mistake.

95 Replies 269,437 Views

[quote who="pigeonpigeon" reply="46" id="2432370"] Again, I'm not saying (or I didn't mean to say) that tactical combat exists in a vacuum; only that it is more isolated from other aspects of a game. That it affects design balancing for one is besides my point (sure it is in general harder for devs to get it right**), I am only talking about gameplay, not development challenges. More complex combat will affect unit design and army formation, but I don't think by a huge amount (I am not p

95 Replies 269,437 Views

[quote who="Tormy-" reply="44" id="2431917"]Vicente -> Do you realize that if we gonna have ATT/DEF/SPEED attribs only, the whole combat system will be heavily RNG based? [/quote] What? You don't even need a RNG to make tactical combat if you want.

95 Replies 269,437 Views