[quote who="Tempestwrath" reply="8" id="2763706"]I think the logic behind caravans and food is...[/quote] I hate to say it, but I don't think there is any logic behind caravans yet. I think they intended it to support trading actual resource types that the cities produced but they never got to it. Instead we get this. I have every confidence that we'll see this improved though. As it is now caravans make roads and that's a good thing.
scottsh
I'm not so sure, it seems to me the "group of 4" (or more) is actually a new unit type. It happens to be one that is represented by an icon of 4 individuals, but it isn't actually that. It's a new singleton. It's an equivalent of an Ogre or Dragon unit. Or should those unit suffer a reduction in attack/defense as well with a reduction in HP?
IMO, all the spells that damage all enemies needs to be eliminated. The Vigilant Minion has it, as does one of the high-end mobs (Undead Lord, maybe?) There is no scenario where that is fair given the current system. The rest of the AOE attacks target a 3x3 grid. That's more fair and reasonable.
I like #2 - especially since I just read Frogboy's post about how they will be eliminating Essence altogether.
I'm going to post my balance concerns here, echoing and repeating what others have said (most of this isn't original) but I do believe they interact in a way that has a bigger impact than any one thing. The Vigilant Minion with his ability to do unavoidable 10 points of damage to all enemies is too powerful for turn 1. It's honestly too powerful well into mid-game given that your heirs and other magic-wielding champions can all create them. The army of 5 minions can do way
Yes, if the city is big enough to have some other buildings you can click on them or click on the city icon on the left. However, there are unusual cases I've seen where an allied caravan is in my city preventing me from selecting it no matter what.
I've got the same issue but its seemingly random, sometimes if I move them 1 space and then cast the spell it works. I also notice I can't teleport out of a city, I always have to move out one space then cast the spell.
I'm running Win7 64 w/ ATI and I've never run in Windowed mode, yet I get OOM regularly after about an hour of play.
OOM crash on 1.07 after about an hour playing this large map. As usual, the debug log is attached.
Forgive me, but I included the link to the debug log in the External Link, and for whatever reason the game has never once created a .zip file for me on a crash. The debug log includes all the details on how far in the game I was and a bunch of other data I hope helps them. If not, they should either put more details into the log or ask for save files.
Another OOM crash, 1.07.
This save file will show a city population bug (it went to about negative 100) for a city named Snathos.
Debug attached, out of memory crash.
Yup I've seen the same thing, and its extremely frustrating. I assumed the AI was cheating immediately, but then read online where it isn't supposed to cheat (unless you choose Ridiculous as the difficulty setting, then the AI can see through the fog of war). So then I went back and check it out, and I can't see how he can be expanding all those cities without cheating. I took overall of his cities except for 1 (which didn't have any food production at all
This save file will crash immediately after loading if you choose to auto-resolve the battle. Also, if you play the battle the game will eventually crash after this. Attached are the save file and the debug.err file (see External Link) above. Note that I'm not getting a .dmp or .zip file generated.